The intermix of Logis and ECM and DPS are the only viable option for anti ganking. If you have enough repair ships (sometimes 3 T2 Logi suffice, sometimes you need more) with a couple of Blackbirds to jam out some DPS as well as some DPS to not only whore on mails but also remove a bit of DPS to make the repairs and ECM (ECM and DPS should go an different targets) more effective.
The logis in particular need to have hull rep drones that can repair the bleed through damage while the gankers have to wait 15 minutes for the next attempt. And on the next attempt, you probably need more repair ships because they will bring more DPS if the target is worth it.
These are not really issues, though. The biggest issues AG have is to be at the location of a bump with sufficient people. That almost never happens and the only thing left to watch for AG are exploding ships and deriding gankers and safe NPC corp bumpers.
You cannot show me where I said antiga should ONLY act proactively beacuse at no ppint did I say it.
Why are you so against the idea the the first step to preventing ganks is to show people how to not be ganked?
Why are you fighting this first step, the one that sets the situation that you can then react to in any way that antiga sees fit to once the gank starts IF it starts at all?
And why must you swear at me simply fir giving suggestions that might stop another person losing aship due to a poor fit?
There is (or was) such a list, at this address. There may even have been a couple of them, if I recall correctly. I think the other one had a KOS list or something.
They suffer from much the same problem as anti-gankers in Highsec: lack of commitment. Until we have anti-ganking organisations operating with the numbers and efficiency of, for example, the CODE. Alliance and Miniluv, how on earth will they ever become effective?
I know you wanted straightforward suggestions, Salvos, and I think your attempt is worthwhile, but I’m afraid any anti-ganking setup will just have to look long and hard at their options and become a bit creative; to work with what’s there, as we do.
There are some quite well-known and knowledgeable anti-gankers out there, and I hope they come here into this thread to help out.
Have you ever hung out in the anti-ganking channel? Dear God…
True. And you provided an excellent list of AG techniques, and no one seems to be coming up with much more than that. The minute someone starts a cost comparison of the various AG techniques, Mr Falcon could step in… that would be an inverse argument of the just-closed cost of ganking thread
Ive been posting advice on how the target can de-incentivize ganks on them for years.
This thead, as explicitly stated in OP, is about how AG can prevent/intervene in ganks. This is not about how a gank target themselves can mitigate their own risk
This is wrong. All Highsec activities occurring in space require a Permit. The ‘narrative’ is that the whole of Highsec is governed by the New Order, but that we choose when and where to enforce the Code.
It’s in one of James’ blog posts somewhere, but I’m not as good as @Black_Pedro at fishing these things out.
And Ive been telling ypu how AG can prevent ganks and you have decided this is some sort of personal attack for some reason that completely is beyond my ken.
Please restate the “ways” you have provided for AG to prevent/intervene in ganks ingame.
Note: Not ways a target can avoid being ganked, but how AG can prevent/intervene in ganks,
Education is both an intervention before the fact, and a prevention by teaching gank targets to mitigate their risk and minimise the risk of it happening to them.
The problem with the approach is that so many aren’t willing to even consider listening.
Just because many people aren’t willing to listen does not make education neither an intervention or a prevention. It certainly was both where I’m concerned.