Its tabled.
Do you have anything else?
Its tabled.
Do you have anything else?
Those are choices/actions taken by potential targets, not AG.
Its already been tabled, that AG can try to educate people to make themselves less of a target.
But that is not an answer to what else AG could do, as is set out in OP.
So far, that is all you have offered.
Are you seriously suggesting that AGs only method possible in this game, is schooling people on how to fly safe, with no other recourse for prevention/intervention in ganks?
On what grounds?
You should know by now that once you start a thread you have no control over where others take it, nor do they have to agree with what they say.
Some of our opinions about, whether or not education is a thing differ, but you don’t get to censor us.
Education IS something AG can do to prevent ganks, even if only a few take heed because every single one of them that doesn’t get targeted because of it is a win for AG.
The best thing I ever did in Eve was tag along on a few suicide ganks, and learn how it all worked. I asked questions, I got answers, I took notice of what I was told.
In short I learnt how not to get ganked.
I feel this is the answer…
See my post above.
12 unique posters in thread so far. Out of that breadth of experience, no one is coming up with anything new that satisfies your request. Thread is over?
Far from over. 12 is nothing.
Although yes, the lack of forthcoming options, aside from the rote “educate people” point is the only output so far.
Seems this thread is proving AG is SOL, interms of actual ingame means to prevent/intervene in ganks.
“Educate people” Lol.
That already happens and is tabled.
Nobody has anything else?
Thats it?
AG could always camp the gates in Uedama and blap anything that’s freely engageable and in range, engaging them as they begin engaging their target; of course that takes numbers.
The options are there, what’s missing is the number of people willing to take them
If you wont actually read what people write then I dont know what else to say.
You are now ignoring the fact that I went out of my way to explain practical pro active things that ag could do, and apparently shipping peoples stuff for them means education to you.
So basically your idea is simply one more courier company which moves cargo over high-sec “properly”? Or escort group.
Well… This might work for some amount of users. Not scalable solution for sure. And there is problem with pricing and stuff…
Totally not what i would expect from people seeking fun in their game.
I have never found flying my own freighter fun.
But I imagine Red Frog finds the profits made from helping their clients to be very much fun.
One idea missed… Pre-kill the gankers.
Look, gankers have to be on system and space to kill their target. Gankers also focus on DPS, no tank. They choose a .5 system so concord is slower, meaning they want to be on field long enough.
Camp them in a station with Insta lock arty thrashers. Use combat probes to find their Insta undock and stick a smart bombing ship there. If they keep actively warping in space, get Insta lock ships near the gates. If you see a ship get bumped, go protect it.
You may need to get concorded or activate kill rights. You may need numbers on your side too. Still, attacking them can hinder their actions.
Or… Get real aggressive… Gank the frieghter first and drive them out of the game with weaponized boredom.
Sorry, i need to post more clear. I was talking about AG players, not those who spends their time autopiloting or such.
AG players are mostly PvP-oriented (or so i feel) so they rather fight or do other activity instead of hauling.
So yes, in theory courier company or escort group might work but this will kill the fun.
AG would need to camp every gate in high-sec because if they succeed gankers will move to another system.
It WILL work for sure. But this solution looks like “want to stop wars? kill all the people”.
And what about the intel gathering side I mentioned?
Even without that they can farm the profits back into ships and build a large logi or countergank fleet.
Nuclear winter is coming, also Agent Smith Terminators. Sometimes the cure is much much worse than the disease.
-Make thread about AG methods to prevent/intervene in ganks.
-Specifically ask about various potential escort formats viability
-Receive 2 spammers repeating that educating the non-AG gank targets is all there is
-They get angry that I dont accept that is all there is, and that it applies to targets, not AG.
Ok then.
You very much either need to train reading comprehension or put the whiskey away.
Thats a total bunch of lies and you know it.
All you have done, is repeat the mantra that AG should “educate” players.
Thats it.
Go back and re-read OP as to the actual topic of this thread.
What you need is for AG to contribute, until they lay out what they perceive their options to be and why some of the other options that you list aren’t viable the thread isn’t going to be productive.
We can’t discuss the issues until we know what they are in detail. I get what you’re trying to do, but a productive discussion involves more than one group taking part.
The physical methods that AG have to prevent ganks are all pointless because they are unable to commit and organise.
Spend any time in their channel and you won’t see a community of like-minded players with a singular goal. Instead, you’ll find a collection of individual “highsec heroes” with little clue of game mechanics, using “trying to stop ganks” as an excuse to inflate their killboards. They won’t fleet up because they don’t trust each other, and the majority of them are scared of losing their precious ship so they’ll refuse to take any risks to get the job done.
The individual AGs who actually understand how to stop ganks properly are often ignored, because the methods to actually stop ganks usually don’t result in a killmail for them, and if there’s no reward, why bother?
Until AG begin thinking like gankers, and treating their ships merely as tools to get a job done, they will continue to fail non-stop daily all the time.