Any theories on why so many people have quit over the last 2 years?

he isn’t a carebear. That’s Cannibal Kane! He ripped more rear ends open, all alone, than anyone else. He’s a legend, and a hero. And he got a coffee mug with his face on it. :blush:

He was awful. Jump fatigue was his implemented under his watch, IIRC.

1 Like

He is still advocating yet another nerf. Let’s see…nerfing…downward trend in PCU…hmmm…

1 Like

if there is one thing true about the whole problem with bumping, then it’s that…

The only reason, why there is a problem, is because it’s being blown out of proportions.

He likely just meant well. He can’t know that it’s a non-issue. We need to find a way of grouping up, to oppose the emotional “thinkers” and ego trippers’ constant nonsense. they will not ever stop trying to push antagonists out. not ever. it’s sickening.

Well mostly it is just kind of boring.

You can go join some blob in Null and dribble a lot

Or

You can stay in High sec with bugger all people compared to what it used to be and dribble.

Isk is no longer a real driver, every thing cost a fair bit but there is nothing left you want to buy.

Making Local in Sov Null only usable if some tin foil structure is up would make that a bit more fun but CCP would not want to annoy the Null sec crowd any more after the jump nerf. So they just keep getting things so massive that they are breaking the rest of the game.

Seriously they need to fix High sec and Lo-sec, missions, a new load of systems ect… and some new wormholes (like a few thousand) would spark things up a bit.

But it will not happen, we are back to where we where before the Jita statue got shot up where all there energy is going on another game.

Well that is my rant.

2 Likes

Given that a criminal timer is 15 minutes, at the very least I’d say 18 minutes.

Keep in mind, most people being bumped really, really screwed up. Would you take a limited edition ship blinged out in terms of modules and go through NS? If no, then you get my point. That is what these freighter pilots are often doing. Filling their ships until they are gank worthy.

Let’s look at this again…

Players are filling their ships until they are gank worthy and they end up getting bumped.

Again…

Players are filling their ships until they are gank worthy…

One more time, lets look at this key part with emphasis,

Players are filling their ships until they are gank worthy…

So…what is a good way to avoid being bumped (i.e. reduce the probability to a rather small number)?

How about: Don’t fill your fecking freighter so that it becomes gank worthy?

Yes, that does seem to be a good starting point.

Clearly what this idea encapsulates is: If you really, really screwed up…no worries the Devs will make it less likely you’ll suffer the consequences of being an idiot.

I find this view in a game that is supposed to be harsh and unforgiving bizarrely incongruent with the stated nature of the game. It lowers the penalties for being a dumbass.

If you are getting bumped chances are you have taken on too much risk. If you take on too much risk…then that is on you.

As for those who are bumped in an empty freighter…

Again, how often is this a problem? Why are they doing it? Ransoms are a valid reason. Did you try logging off? If not why? Yes, I can see the point of “I want to play the game I shouldn’t have to log off.” Well, the point of logging off is strategic. He cannot ransom a player who is not logged in. Yes he can keep your ship in game and keep bumping you but so long as you are logged off his expectation of a ransom is zero. So logging off is a strategic move. Ironically, you are logging off so you can play the game. Yes, after a period of time, but it is an option. Alternatively you can try a petition. And if you log in and are still being bumped, definitely try a petition.

But to change this aspect of the game based on edge cases that are most likely quite rare is ridiculous. Talk about bad game design. Lets cater to the whiniest and most butthurt of the player base. Yeah, that won’t have any negative consequences in other areas of the game.

Sorry, if this sounds rude or the like, but this has been discussed to death. If you are getting bumped chances are you were an idiot. Do we really want to reward idiocy?

Why 2 rounds of suicide attack? Why not 3? 4?

Teckos. Wrong tree. :slight_smile:

There is no issue, thersfore there is no need for a solution. Legitimizing those who are the issue, which are those who blow the doings of a minority out of proportions, isn’t the way to go. We need to start working together, instead of repeating the same mistakes over and over again.

well the freighter doesnt need to be gank worthy to be a target
any ship that can be repeatedly bumped is a viable target no matter what cargo they are carrying

2 Likes

Okay. Note I said “at least”. :stuck_out_tongue:

I’m quite tempted to support implementing this kind of thing just to see the tears and rage on the forums when it does not work they way everyone thought it did. It is like watching a train wreck even though the train operator knows he is heading into a wreck.

Yes, and that happens how often and for what reasons?

Simply being able to bump a ship does not mean this mechanic is bad, being abused, or that anything should be changed.

It is like noting that you could be shot on your way to work, so everyone should be given body armor and a helmet…and who cares if there are bad unintended consequences.

Seriously, is anyone here capable of multi-step thinking?

1 Like

totally understandable. it’s possibly not going to go well for the bears, but really, the last thing we need is legitimizing their constant hatred against a few people who don’t matter in the bigger picture. they will never stop, and they will win, unless we get rid of them.

it’s important that more people start realizing that, for them, it is NOT about the game at all.

quite often and it happens for a profit
i think you are looking at things from a perspective that a gank needs to cover the cost of the gank ships to be profitable
but what if the ganks are occuring without the ganker losing their ships
that means any kill is profitable

1 Like
  • how often is often?
  • how many people are we talking about?
  • how many people does it actually affect?

i dont know i dont keep records of these things maybe you can figure it out on zkill
i do know there is one person on this forum who makes a lot of money doing it though

cheers!

what is your point

My point, JC, is that a few people (not you) blow a lot of ■■■■ out of proportions, infecting others (maybe you included) with the idea that there’s an issue.

So far, this statement is absolutely correct when it comes to…

  • suicide ganking
  • bumping
  • suicide ganking, and bumping, freighters specifically.
  • scamming

when only a handful, maybe two hands full, of people do something, affecting only a tiny amount of the people, then there is no issue. the real issue are those who use the game to spread their horrible ideology. and i wish i was making this up, but it’s real. i’m not one of them who do not hesitate to undermine everything, just so they get what they want. and that’s what they do. i want this ■■■■ to stop, because right now this forum is heading the same direction as the last one, and it’s all thanks to their doings.

you mean youre worried people complaining are influencing ccp decisions

Just to be clear:

How often I am thinking of some sort of frequency distribution. Say by 15 minute intervals. So how many from 1-15 mimutes, 16-30 minutes, etc. With each “bin” containing the number of freighters being bumped. My guess is we’d see a histogram that initially rises, then falls. With something around second and third bins (16-30 and 31-45 minutes) having the most players. Once you get past 2 hours the numbers are small.

Then do the same thing for empty freighters and then again non-empty freighters. My guess is we’d see very low numbers for empty freighters. With the notion that an empty freighter is being bumped for hours on end virtually unheard of.

The typical discussion is usually, “I know a guy who was bumped for X hours!!!” But that is all we are told, some hearsay nonsense with no way of verifying the claim let alone giving us any idea of how prevalent the problem is. Does it happen 1/year? 2/year? Everyday? Nobody can say.

So instead we get, “It’s a ■■■■■■■■ mechanic and it should be removed.” Never mind that this mechanic is used in other contexts including ganking idiots for profit.

So my question is why should we let the idiots off the hook so we can worry about something that happens with a frequency that is totally unknown, but most likely quite low?

Tell me why the idiots should get a benefit here?