To be fair, there’s little point rehashing old arguments unless there’s something new to contribute.
The good news is that, as Veskin said in his post this morning, the latest CSM minutes and the latest Scope News video do exactly that, and we now have something new to discuss
Of course, CCP making use of animated characters in video content is not new, and they did it for multiple release trailers.
However, in the wake of the buyout by Pearl Abyss (whose other major MMO is noted for it’s avatars and high quality character creation), that CCP have expanded their use of animated characters and rather than reserve them for high profile trailers, and are now including them in their in-universe / lore related news broadcasts could be significant.
It could be significant, because the most recent example helped to bring to life an established denizen of New Eden, and potentially appeals to to a section of the player base that might be more inclined to be in support of avatar game play. Maybe.
But, animated characters in a Youtube video is not EVE Online gameplay. It’s not even in-game.
Well, Veskin also pointed to the CSM minutes. CCP is looking at animating various NPCs such as mission agents and Aura, and this comes after relatively recent improvements to the avatar animations in the character creator/editor.
Of course, this is not gameplay either, but it points to a general broad theme which is that it is clear that CCP maintains some level of character animation development, both ingame and in their video content.
Yes, EVE Online is a game about spaceships, and there’s no denying that that remains at the absolute core of the game.
The question then, is why CCP finds it appropriate to invest the money and the time and effort of their art teams on avatar animations, and what potential that offers the game in the future?