Right, of course. Haulers must change their approach to hauling but gankers are exempted from that reasoning because they are gankers. That makes perfect sense.
Besides, with bumping limited to a certain time frame, hauling would not be easier. It would be harder because gankers are ready to strick in several places and can engage more targets with their already existing numerous alt armies. For you it’s obviously very convenient to ignore this fact.
My I help your failing memory: I have already stated multiple times in multiple threads and in multiple to your disingenuous arguments how limited bumping would make ganking more interesting for gankers and haulers. Not only id the process less tedious and frustrating for haulers as the dozens of minutes to hours of bumping are replaced with quick action and quick ways to respond to an impending gank, the gankers also can strike in more places at once and do not need to travel back to their base for new ships and they have less downtime between ganks. Limited bumping does not make hauling safer, it makes it harder … provided that gankers are actually competent and can gank properly without relying to clutches and special abilities, which is something they accuse haulers of requiring all the time.
It is not disingenuous because it is not going to make haulers safer. See above for the reasons.
The first is obviously irrelevant because you can gank a freighter with just 6 pilots. If you expect to be able to gank a freighter with even fewer people, you are out of your mind. Hence, this is not a nerf to ganking or piracy. Insurance on gank ships is irrelevant as well. Not only is it insignificant on catalysts and only returns a small portion on Taloses, the nowadays popular bombers provide no noteworthy insurance payout at all.
That is not a nerf either because you can prepare targets with cargo expanders, which drop the EHP of freighters below the old EHP values before fitting for freighters was introduced. Hence, not a nerf to ganking either. Only 1 barge and 1 exhumer got high enough EHP values that it makes ganking those less feasible, yet it is still happening. The other 4 barges/exhumers have no EHP to resist a proper gank (although CODE even fails at ganking those sometimes when the target pays attention). A single cheap Catalyst can destroy a barge just fine. No nerf either. T1 Industrials were not buffed beyond what a single Tornado or 2 can’t gank. Even the Nereus can be overwhelmed easily and cannot carry a lot of cargo if it is fitted for full possible tank. The number of daily DST losses shows that they are not hard to crack either, in particular as those dead DST almost always have terrible fitting, which is something gankers count on on all their ganks. No nerfs either.
That is not true either. A Tornado for a T1 hauler gank does not cost the world and is very effective. Alphas can fly those just fine with enough alpha damage to kill off all these dumb whales in their cargo expanded loot pi|ñatas. The income from those is also more than capable of sustaining your ganking. You do not even have to use Tornados, cheaper ships are just as capable of destroying these whales.
We all know that Scipio is a lair when it comes to that and so are you. I have linked several examples which clearly show that 6 pilots are more than enough to overwhelm a freighter. 6 characters is not a “massive fleet”. Using any of Scipio’s arguments to prove your arguments is laughable. You do not even need “massive fleets” to gank tanked freighters as examples like this show, or is Scipio delusional enough to call 11 characters “massive”? Look, you can even gank an untanked freighter with 8 Catalysts, which is even cheaper than the 6 Taloses. You see, incompetent gankers, on the other hand, require double that number to destroy a ship which competent gankers can destroy with far less ISK involved. Bumping does not solve this issue.
For the sake of your credibility, do not listen to Scipio. He has no idea what he is talking about.
See? He is distorting the truth even now. In order to gank a Machariel, you need between 3-5 Taloses. To gank a freighter, you need 6. This is not “much fewer”). Not to mention, that you can bump in cheaper ships than Machariels, which make ganking the bumper even more costly as you need the same number of ships. while it does not impact the bumping.
CCP loves to waste development resources on all kinds of things and no one bats an eye. With this change (be it a module or flat-out timer), they would at least spice up the game a bit for both sides.