Yes and this happens how often? Have you filed a ticket that it is griefing or this just a friend of a friend of a friend who knew a guy who was once bumped for 5 hours?
I do so love when special snowflakes take one sentence and miss the whole point of my post. Perhaps I used too many words> Here let me help you:
Additionally you missed this part:
I really could hardly care less about what you think I said. My point is this, IF YOU WANT TO MOVE A FREIGHTER IN HIGHSEC DO IT AS A GROUP.
Don’t whine…
Don’t ask for stupid changes…
Play the game as it’s meant to be played…
Telling someone to ‘just logoff’ is foolish. Telling someone to plan ahead and work as a group to overcome that which is a minor inconvenience is not. Since I know how to play eve, bumping isn’t a problem - since I never move a freighter any significant distance without planning and having support/friends/alts ready. It would be nice if a 1+ billion ship had some fitting options, but I learned to work with the tools I’ve been given years ago.
The gank fleet is already the reason to initiate the bumping, and the bump ship isn’t even the first ship involved in the engagement. The scouts with the cargo scanners identify the juicy targets for the bumper. There’s always multiple characters/players involved and it’s never 1v1.
Oh? Scipio I do my share of hull mining back in time, you can 1v1 hauler, scanning, bumping, and killing.
A thrasher can pop t1 low end haulers and can both damage and a scanner on it without giving up damage and bump the low end haulers with the bigger targets you can use a Tornado so the same thing, but not kill too the other come, it can scan, bump and kill after other gather to pop the hauler.
Tornado scanner, bumper and DPS fit
[Tornado, *Simulated Tornado]
Reactor Control Unit II
Reactor Control Unit II
Gyrostabilizer II
Gyrostabilizer II
Cargo Scanner II
Ship Scanner II
50MN Microwarpdrive I
1400mm ‘Scout’ Artillery I
1400mm ‘Scout’ Artillery I
1400mm ‘Scout’ Artillery I
1400mm ‘Scout’ Artillery I
1400mm ‘Scout’ Artillery I
1400mm ‘Scout’ Artillery I
1400mm ‘Scout’ Artillery I
1400mm ‘Scout’ Artillery I
Medium Projectile Collision Accelerator I
Medium Projectile Collision Accelerator I
You’re going to bump and 1v1 suicide a freighter in a Tornado?
Can you show an example where you’ve done that?
I think you are even indicating it’s more than a 1v1 engagement, but the sentence doesn’t totally make sense.
Sure I get it, however the analogy isn’t relevant to the discussion.
But yeah, you can 1v1 a T1 hauler without bumps at all. That doesn’t change the context of the on going discussion, which has nothing to do with T1 haulers.
Your whole point I agree with, but somehow you think we are arguing here. I agree with you. Just that your 1v1 specific example isn’t what we are talking about. It’s correct, but not all that relevant to a discussion of freighter bumping.
And unfortunately, that sentence you wrote isn’t perfectly clear in the way it is written, but I agree with you. It’s not a 1v1 situation.
It’s 1v1 in one way, as it can both scanned down a target and bump it, and wait too other come to help kill said terget and that when it changed to 1 v many
Don’t edit the post to lie, It’s 1v1 if you want to hold the hauler at ransom, and keep bumping and bumping as a tornado, but if the target don’t want pay said ransom then it will become 1 vs many
Excuse me? The only edit was one you made after I had quoted what your wrote.
But we aren’t in disagreement here. The only contention is whether you consider that it’s 1v1 until the gank fleet arrives. That’s fine if you think that. In that case, logging off to get the ship out of space is a perfectly valid tactic.
If it isn’t 1v1, then a ship will come in and tag the freighter to get a 15 minute log off timer going on it.
It’s pretty dangerous when flying a freighter to assume any bumper is just totally alone with no help coming. Much better to have a webbing alt/friend to help avoid being bumped in the first place.
So just as gankers need more than 1 ship to suicide gank a freighter, there’s nothing wrong with the concept of multiple characters being used to help reduce risk for freighter pilots.
You might have cleaned it up to make your point clearer while I was responding, but it’s a bit of a stretch to call me a liar and then admit that you edited the post to change what was quoted.
the solution? Fly a DST instead. Access to superior overheating, a tank that matches a freighter, access three discrete prop-mods. (hit the MJD, then align and warp before being caught). Yeah the cargo space is 20% of an average freighter, but this is traded for 20% hull cost and much faster flight time. There are very few things that require the volume of a freighter. (XL Citadels for instance). Stop pulling all of eggs in one basket.
Ok so back in 2012 using webs on a freighter would prevent the pilot from warp or re-docking. But CCP declared this an exploit. Note for all; this was happening outside of high-sec. There was none of this; you need a scout, or shoot the pilot prop-jamming you, or balance your cargo value - to fact the decision. Permanent prop-jamming without possible counter-play by the individual. It is no different then to now. (I’ll await the hair-splitting effort to separate the two). CCP has reiterated at the July 2018 Sydney player meet that some form of duration limit is back on the table.