Freighters are for people moving low value cargo like tritainum, people with escorts if the freighter is full of high value cargo and people with the “biggest ship is better mentality”. The latter of course providing content for CODE
Load a cargo fitted freighter full of trit. Tell us the estimated isk value. And that’s trit…
Anyway. it’s obvious that some people just want to move the goalposts to one they can defend, because your cargo value has no impact on how bumpable you are. So have fun.
Found your problem. Don’t “be” a freighter pilot, be a hauler and choose the best ship for the job, you will find it is almost never a freighter. 90% of the time I use a Transport ship, the other 9% I use an Orca. The only time I use a freighter (jump or regular) is when I am flying for someone else and they are flying cover.
I’ve been hauling since 2010 and I would NEVER put my own wealth in a freighter!!
Let me know when a newbie ship equipped with a cargo scanner does something but sit 2 or 3 gates back. They aren’t part of the ‘engagement’ anymore, because they are not there engaging the target. Just like the rest of the gank fleet.
Only people present in space actively interacting are part of the engagement. Until they show up and start shooting, it’s Bumper vs. Bumpee Fleet. When Bumper Fleet shows up, you can call it Gank Fleet vs. Gank Target Fleet.
That’s ok then. The bump Mach isn’t engaging them either. All good then. None v 1.
Phew. Freighter is safe.
/s
On a serious note though. There was a claim above that a freighter pilot needing a second account was pay2win and it shouldnt be required.
That’s the double standard that kicked off this mini-discussion within the overall context of the thread.
A belief that it is somehow ok that gankers, whether through scan alts, bump alts, gank alts or multiple players, need multiple ships to be effective, but freighter pilots shouldnt need any assistance at all.
It’s pretty asinine. If it’s ok that bumpers or gankers should have multiple accounts or friends, they same standard applies to freighters. Add one more character and control the risk with webs.
It wont make the risk 0 and isn’t the only control, but it’s one of the best ways freighters can reduce the risk of being bumped.
How many empty freighters get ganked and thus bumped? Not many. I went back three pages on zkill and didn’t see one. I’m sure it happens, it is just rare.
Tell us again how Capsuleer Log-Off Timer work again? You claim 1-v-1 but then suddenly there is this magical noob ship that appears out of nowhere.
Sooo…a bumper vs bumpee is not 1-v-1 it is more like 0-v-1.
Cargo Scanners use needs to be given a suspect flag imo, then.
And no I dont care about explorers doing it on cans, mayeb them especially could a reason for doing so.
But yep, Suspect Flags(not criminal) for using a cargo scanner, if you get shot you get shot…if not then keep scanning away. Increase the risk.
Nope, at that point we are beyond the scope of the point.
If the 20 ships are there shooting, I have no issue.
If you bothered to read what I wrote, you would have known that sacrificing a newbie ship to keep an engagement timer on a ship so it could not just log off was entirely beside the point, that at least does have a timer attached to it but claiming that the freighter can just freely log off is intellectual dishonesty because it’s trivial to the point of actually being free to get someone to hit a freighter with a civilian weapon. It’s not 1 vs. 1 at that point, for the brief second it takes concord to remove the alt, but it’s also not a gank fleet that can actually engage the target.
The issue is, if the freighter must have multiple accounts on station working in flawless harmony at every jump with only seconds to react upon jumping or being thereafter doomed, then its not unreasonable to require the bumper to also have his friends on station ready to react within a reasonable timeframe rather than being able to hold the freighter for an unlimited time while his buddies finish dinner and log on at their leisure.
Does not change the fact that one side has to be ready to rock instantly upon jumping every time, because if the other side gets the bump then they have an unlimited window to form up the fleet.
Either both sides should be formed up and ready to go, or both sides should have options and counterplay that don’t require their friends to be there.
There are only a few systems where the risk of being bumped is a concern and you really need to have the webs ready.
Even travelling back and forth between Jita and Amarr, the risk of being bumped is low in terms of the total number of freighter movements each day; and a single webbing alt takes the risk to near 0, even when you aren’t perfect. The requirement to be ready to rock on every jump just isn’t the case.
We don’t know exactly what form this proposed ‘bumping timer’ will take, or even if it will ever appear, but almost certainly it will still leave freighters open to “permanent prop-jamming” via sequential suicide tackles, similar to what is already used to gank jump freighters and DSTs. That change won’t make overloaded freighters any safer and will only really affect the one or two players that bump for ransom or to trick people into accepting duels.
The day after that change is implemented and the freighter pilots realize they are still vulnerable to other players and aren’t able to solo pilot their overloaded loot piñata in safety, threads like this one will resume claiming it isn’t balanced that several dozen people can kill a freighter in highsec by paying a significant cost or that it is unreasonable that they need a friend or alt account to mitigate some of that risk. It’s losing stuff that people are crying over in this thread, not being bumped for an easily avoided ransom attempt.
Like many buffs to safety, a bump timer if it ever comes is going to make things worse for the competent freighter pilots out there. It will push the ganking meta over to use more suicide scanning/tackle ships as the counter to a warp timer which is also a counter to a webbing alt. Player vigilance will matter less as will having friends which benefits solo freighter pilots at the expense of the prepared ones.
Actually, most aren’t and that’s one of the issues. A large part of this thread is that haulers shouldn’t need any assistance, while gankers should always be ready to go in short order.
If all freighter pilots actually took responsibility for their own safety, then the “issue” of freighter ganking would disappear.
My whole point is - don’t apply a double standard.
If it’s ok on the one hand for ganker to need multiple characters, then it’s equally ok for freighters to need assistance to maintain safety.
As usual, it’s a polarised discussion where everyone (me included) talks at each other rather than with each other, but that’s the nature of the type of debate this always is, in this forum.