Bastion module upgrade

[Rattlesnake, *rattler]
Federation Navy Drone Damage Amplifier
Imperial Navy Drone Damage Amplifier
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Federation Navy Drone Damage Amplifier

Gist X-Type Large Shield Booster
Gist X-Type Explosive Deflection Field
Gist X-Type Kinetic Deflection Field
Republic Fleet Target Painter
Federation Navy Omnidirectional Tracking Link
Gist X-Type Shield Boost Amplifier
Gist X-Type 500MN Microwarpdrive

Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Drone Link Augmentor II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst I

‘Augmented’ Ogre x2
Gecko x1
Garde II x2

Scourge Fury Cruise Missile x135

1791 dps (with my skills and implants) 75k eHP reps 132 a sec…that is an angel tank for whatever reason but its what I had saved…so figure that is a 850-900dps tank cold

[Golem, *Da Bird (AN)]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithum C-Type Medium Shield Booster
Pith A-Type Shield Boost Amplifier
Gist X-Type Kinetic Deflection Field
Gist X-Type Explosive Deflection Field
Pith A-Type Shield Boost Amplifier
Sensor Booster II
Large Micro Jump Drive

Bastion Module I
Cruise Missile Launcher II
Salvager I
Cruise Missile Launcher II
Salvager I
Cruise Missile Launcher II
Salvager I
Cruise Missile Launcher II

Large Warhead Rigor Catalyst II
Large Warhead Rigor Catalyst II

Warrior II x5
Salvage Drone I x5

Lead Charge M x100
Caldari Navy Scourge Cruise Missile x4328
Iron Charge L x100
Targeting Range Script x1
Thorium Charge M x100
Scourge Fury Cruise Missile x976
Iron Charge S x100
Tungsten Charge S x100
Uranium Charge S x100

1126 DPS reps 256/s (so figure approaching 1800dps angel)

Those are both actual saved fits, and I can promise you the Rattle mows through missions a LOT faster than the Golem does, the Golem is just braindead because there is nothing in a level 4 that can phase it…can’t jam it can’t damp it, and AE bonus room and one of of the Amarr faction missions are the only ones that can approach breaking its tank.

1 Like

how comes the golem has no painter, while it has a bonus to them ? plus no warhead rig ?

That’s definitely not the same fit.
The mids are good for the rattler, they are bad for the golem. You are using 3 shield modules while the golem would have the same rep as the rattler with just its shield booster.

this fit

Summary
[Golem, **Da Bird (AN)]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Gist X-Type Large Shield Booster
Republic Fleet Target Painter
Gist X-Type Kinetic Deflection Field
Gist X-Type Explosive Deflection Field
Republic Fleet Target Painter
Gist X-Type 500MN Microwarpdrive
Large Micro Jump Drive

Bastion Module I
Cruise Missile Launcher II
[Empty High slot]
Cruise Missile Launcher II
[Empty High slot]
Cruise Missile Launcher II
[Empty High slot]
Cruise Missile Launcher II

Large Warhead Calefaction Catalyst II
Large Warhead Flare Catalyst II



Warrior II x5

Caldari Navy Scourge Cruise Missile x4436
Scourge Fury Cruise Missile x976

The golem has more rep, more resists, same cap usage, than the rattler and still an MJD+mwd ready . The fury missiles have an effective 177m signature, meaning anything bigger than cruisers will take full damage - cruisers take half damage due to the poor explosion speed, so for anything small than BC you should use CN missiles.
Also your rattle fit only applies damage to close range (guard and augmented ogres) - golem can shoot anything within its targeting range.

No kidding I just yanked two saved fits that had equal level modules. Neither is omni tanked and the rattler in particular is max gank…its drone control range is only 80km.
Wardens are wasted completely, Gardes and Curators are sweet spot, Bouncers are questionable.

The Golem doesn’t have painters because cruise missiles, painter optimal is only 36km, there is no need to ever be that close with a ship that can sling a fury missile 208km, hence the application on the rigs.

Your catalyst rig only yields 50DPS…and your cap endurance is frankly ■■■■ you can’t run the booster for two minutes, and your lock range is insufficient.

P.S. the three shield mods on the Golem with a Medium booster is basically cap stable it can run everything for 20 minutes WITH twice the rep of the rattlesnake.

Your fit is basically what I run on my torp golem, there is no need to put a MWD on a ship that can hit for 277km with a 90 sec MJD timer, that MJD activated on cooldown is like going 1500m/s it takes just a little forethought to never need to travel at impulse speed.

Again, I have a LOT of time in these hulls.

1 Like

optimal is not an issue. painters work with a decent 160km falloff range. at 100km they still apply 90% of their effect.

yeah that’s +5%

lock range is greater than the rattler one, cap recharge is over the rattler one.
WTF are you even talking about ?

cap stability is useless when you can clear the room in 4min.

MWD is for comfort. Just for comfort. Not needed, but does not change a thing. replace it with large cap battery if you want.

So why do you even bring a comparison if you did not make a real comparison in the first place?
I did.
And for the same role, most of the time the golem is better. Just plainly better. The few time its worse is when you only face battleships and don’t need to travel (eg pirate invasion mission), but in that case you use torps anyhow and the rattler still suck at application.

The rattler fit you gave and the golem fit I gave are literally the “same fit”. The golem is better in all points except raw paper DPS. Application, projection, cap stability, tanking, movement, 3 spare highs, more cargo, less ammo usage, … what did I forget ?

  1. run both and compare clear times on something like a Bloackade or AE bonus room, Golem goes slower, you are failing to factor in sentries with 0 travel times that have no issue hitting small stuff from a distance.

  2. 118km on a CRUISE golem is a failure you have no reason to be there in comparison it doesn’t matter because the rattle you are trying to stay inside 80km, so lock range is good. The Golem I don’t want to be anywhere close…no need MJD off and blast

  3. With target painting 4 those faction paints are 36/126…they are more like 65-70% effective at 100km…which I am usually out further

  4. You aren’t clearing a room in a blockade, AE bonus or Dread Pirate Scarlet in 4 min with a golem, I can’t do that with the rattle AND a full spec 800dps Eos babysitting it. Much less something like Buzzkill. Cruise have a 7.91/s cycle time with marauder V and bastion on

The whole point of the big dick battleship is to clear out red boxes at speed, the rattle does it better.

You fit goes better with

[Golem, *Simulated Golem Fitting]
C3-X ‘Hivaa Saitsuo’ Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Caldari Navy EM Ward Field
Republic Fleet Target Painter
Adaptive Invulnerability Field II
Gist X-Type Large Shield Booster
Adaptive Invulnerability Field II
Republic Fleet Target Painter
Core X-Type 500MN Microwarpdrive

Salvager I
Salvager I
Salvager I
Bastion Module I
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II

Large Hydraulic Bay Thrusters II
Large Rocket Fuel Cache Partition II

Hobgoblin II x5
Warrior II x5
Salvage Drone I x5

Caldari Navy Mjolnir Torpedo x940
Nova Rage Torpedo x1636
Scourge Rage Torpedo x1728
Nova Javelin Torpedo x1028
Mjolnir Rage Torpedo x692
Inferno Javelin Torpedo x320
Mjolnir Javelin Torpedo x900
Scourge Javelin Torpedo x3262
Caldari Navy Scourge Torpedo x1114
Inferno Rage Torpedo x1516
Mjolnir Torpedo x100
Caldari Navy Nova Torpedo x864

Which is closer to 1400 dps (1391 to be specific) It takes a little more attention to fly but also clears faster…again a fit I use…apparently no idea why there is a C3-X on it.

In comparison its a lot closer to the Rattle, but you are using faction missiles as “high accuracy” and you really need to watch your launch counts. Overall I usually run a Vargur, its a lot more flexible.

MORE cap, MORE tank than the rattler, why would I accept to be close range on the rattler and not the golem ?

nope you are not because you are in 118km range.

And you forgot to increase some skills.
https://imgur.com/dpB8x33

  • 118km range is litterally 85.6% efficiency on the painter.
  • 100km is litterally 92.2% efficiency on the painter.

Wait you take more than 30min to clear AE ?
did you know you can blow the stuff to reduce the spawn? genuinely asking because it seems you don’t.
But yeah, no wonder you take so long in the rattler.

BTW blockade is… can’t remember, 3 min ? Now the triggers are given after the first one. just look at the trigger and mark it as soon as it spawns. shoot thing around you until the trigger is in range of targeting (or MJD to it), fusrohdah, warp off after the fifth (IIRC) trigger. Not even a need for bastion.

I compared same fits. Because you said “same fit”, to me it means “they behave the same in the same mission”.

1 Like

You are full of it

Come back when you have a factual argument.

That salt…

factual arguments :

  • Your numbers for painter efficiency are off. COMPLETELY off. I said 90% application at 100km, but the real value is actually higher.
  • my golem tanks sustained 740 EHP/s and max 1260 EHP/s vs angel ; rattler is 270/530 and yet you affirm the rattler is more stable than the golem.
  • my golem tanks twice more than the rattler, but you accept to go close range in the rattler and not in the golem. Your comparison of the two is biased.
  • the rattler fit you gave is WORSE in EVERY points besides raw paper DPS than the golem fit I gave.
  • you can’t do a blockade under 5 min and you claim you know how to play the golem, this mean you are wrong somewhere.
  • I complete the scarlet under 4min. The whole three rooms. You can’t.

Dat salt your are completely full of ■■■■.

You’ve never flown a marauder.

Your numbers are completely off.

I gave you factual proof that you are wrong. You can’t accept it and start the personal aggression. pitiful.

1 Like

yes. Otherwise you would not have affirmed all the BS you just did in your previous posts.

You keep making things up.

3 minute Blockades. I would love to hear that one, since I have been running those for about 10 years now.

well you’ve been bad for 10years.

There was a question mark in my sentence, because I can’t remember how long it takes exactly. But all it takes is to kill the triggers. If you can’t do that, you are just very bad.
And you don’t even need to open https://eve-survival.org/wikka.php?wakka=Blockade4an to know the triggers now. They are indicated in the game.

And again if you affirm after 10 years that painters at 100km are 66% effective, you actually are bad and a liar. That’s only the case with very low skills.

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You think the triggers in a blockade are indicated in game AND you think that a painter is 92% effective at 55% of fall off. This is amusing. Optimal + falloff = 50% effective. Its a linear scale, but you think that that is 95%.

Go dude.

That is basing on a 90mil SP toon, that started life ALL caldari and Onictus is 144mil SP all combat.

Your idea of low skilled is questionable as the rest of your tripe.

I don’t think, I know. They ARE indicated on the mission panel on the left, after the first one which is the highest bounty BS. So you just pick the corresponding one in the new spawn (they are not yellowboxing you) and you shoot the one with the highest bounty.

I’ve blitzed it several times already. It’s not even a question.

nope, it’s not.
Also optimal+falloff is 189 km on the painter.

You definitely have no idea what you are talking about.

Like I said basing off of the toon I was flying.

36 + 127

Which I noted both the distances and the skill involved.

Yeah sure, and why not use a 0SP toon to evaluate your rattler ?
This will lead to CORRECT values for sure -.-

If you had actually flown a marauder you’d know the golem is over 90% application of the painter within its targeting range. That’s what makes it worth using the painter much more than missile guidance. That’s also what makes the basic targeting range enough.

…and still slower than a rattlesnake.

Again because drones that first twice as fast. Because small ships.

I’ll yield I forgot about the mission panel, I usually have it blocked or turned off I had no idea it shows the mission triggers. Normally if I am running a blockade I am gun mining, otherwise it gets souped because I can run a lot of things faster and a blitzing mach with a full spawned blockade is…brave.

the fck does that even mean ?

Yet I did it several times also. 500mn mach does not give a care, it goes wild and makes the things explode. The rats are too slow to tackle you. You can go from a spawn to the other, using RF fusion.