You may be a smart when it comes to science and maths, but arguing with an idiot shows what a fool you really can be, G.
Actually, thats a Chad, which is usually a straight archetype.
Filthy breeders.
Only being homo and not a brit, I wouldnt know
I see you have your victim hat on nice and tight today
I donât think any better vets or newbros are saying to be nice or to be mean. Voice your opinion in non-dramatic way as to be heard. If feedback is given and the changes arenât to your liking, ride off the into the sunset.
My issue is the absolute whining and crying people do. Like if you donât like the changes, vote with your wallet and keep it moving.
It is a big deal, considering it highlights exactly what heâs talking about it. You are the quintessential bittervet. You are now what all newbros should be warned of not to be.
What troll the truth?
That would require people to actually yennoe, think But I am with you. The amount of victimhood is amazing. If I could monetize it..
Ah, so youâre one of those of my fellow Americans. Ick. But it explains a lot
Whatâs funny is the irony in your post. You claim people are more but want to invalidate Shipwreck because his words hurt your feelings. Its ok bro Wanna hug it out?
This here in a nutshell is the insanity. Why sink 10 more years of your literal life into a game you no longer like? Brosefs, this is just a vidya game. If you arenât having fun anymore, move on. Literally. Thatâs all you gotta do.
Do I mourn the UO of the late aughts, early 2k? For shizzle. Do I look back with fond nostalgia knowing it was probably the pinnacle of MMOs? Of course. But do I post in their official forums, crying for them to turn back the clock? No. I simply play player run shards when I get the itch.
Adapt or quit homies. Its that simple.
That bold part right there.
CCP shouldnât be asking for âfeedbackâ from the community anyway, just bug reports and practical suggestions. They are the makers, the creative directors, and they should deliver their creative vision as they see fit. Then people can choose whether to consume it or not.
Letâs say, hypothetically, that you created the game Monopoly. Then you received âfeedbackâ from players that passing âgoâ should give $400 and not $200, and that no one should be forced to pay rent when landing on a tile with a hotel on it. If you adopt that feedback, then youâre giving up your creative vision, and your product amounts to nothing but a few colorful pieces of paper for players to throw around the board. At that point, youâre merely providing tools and a template for consumers to create their own game with, instead of providing a complete board game according to your creative vision. Which is fine, I guess, if your intent is to sell a template instead of a complete gaming experience. But thatâs not what EVE is about. EVE is still a complete game that functions according to a creative vision, and not a template for users to create their own rules in a bubble. Too many players seem to confuse the presence of open-world elements with the promised ability to play the game exactly how they want, and have all of its mechanics function exactly how they want.
Thatâs why Iâd much rather have CCP decide gameplay mechanics than players. I donât give two shits that some 56-year-old rivet-spinner from Boise, Idaho or insurance salesman from Hamburg, Germany thinks that Veldspar yields should be doubled. Let CCP deliver their creative vision for the game, and then make the choice whether or not to consume it. The only feedback that should be provided by players is when something is broken, or for quality-of-life issues like changing the size of text or making buttons bigger or whatever.
lol. never see you in game anymore. what a shame
Rattati is special because heâs developing the game according to his creative vision, which is very close to the gameâs original creative vision, and heâs much less intent on adopting âfeedbackâ than devs like Fozzie, Greyscale, and Soundwave were, all of whom were high-sec carebear/null-sec blue doughnut shills/apologists.
Many of those players showed up either because their null-sec overlords (you know, the ones with the dozens of Rorqual characters) commanded them to, or because their high-sec AFK-mining CEOs convinced them (as new players) that these changes would destroy them.
The exception to not seeking feedback from players is the occasional focus group. I liked them and think they are more valuable than the CSM when it comes to game development.
The best artistic/creative products in life are not focus-tested. Just look at various movies, TV shows, new meals and flavors from restaurants, games, etc. When something is focus-tested, the feedback invariably becomes âmore sugar/salt,â âmore happy endings,â âmore quest rewards,â etc. etc. Do you think movies like âThe Departedâ were focus-tested? How about shows like âFamily Guyâ or âBreaking Badâ or âMarried with Children,â were *those focus-tested? When you focus-test these things, you get movies like âGreen Lanternâ and cruddy, forgettable sit-coms.
Focus-testing EVE would result in âfeedbackâ like putting null-sec ore and belt rats into high-sec, multiplying the yields on everything by ten, the addition of a PvE server, and 100% of the game to be free with the exception of ship skins, and you know it.
I think the one piece of feedback any game developer needs to ask for is: Can you break this?
Iâve mentioned that in design posts before, yes. The first thing they should be considering on any change is âhow would you exploit this for maximum gain/salt/advantage/whateverâ?
If they only used the CSM to check possible breakage and suggest âhow should this be tested before it goes liveâ theyâd probably get a lot more use out of it than asking for their input, then ignoring it anyway.
Sweetheart, Iâm sorry but you know so little about what youâre trying to argue, Itâs just sad.
I never told anyone to stop playing. I also never suggested players who disagree with or have opinions different to mine should be banned.
I certainly wonât stop, Iâve endured a love/hate relationship with Eve and its owners/developers for over 17 years. Some little troll/schill isnât going to change what Iâve experienced over the years by âtryingâ (poorly) to tell me what I believe about Eve and its players is wrong.
Ahhh, sorry but yes it is. Not sure what communist block you live behind but where I live everyone has the right to protest/strike whatever you want to call it. What you see to be ânot solidâ is not the same for everone, not everyone has the same experiences so are affected by âchangeâ very differently.
Iâm done with you and your attempts to tell me how things affect me.
Something to look at for you.
Get to know the history of Eve, the real history that shows how players built the game through conflict and pushing the limits of EVERYTHING game related. From pushing game mechanics past anything CCP could ever anticipate, to player interactions (as individuals or massive group protests) that brought about change.
Eve isnât âjustâ a game, it becomes a part of you that you can and will feel the need to stand up and say - WTF are you doing to me.
Just as you are doing here by trying to tell those you disagree with they are wrong, you are doing nothing more than trying to bring about change tosuit your experiences. That my dear is EVE and everyone has the right to do it as they choose.
Eve has been built around the idea players have choices and can bring about change by their actions. No-one ever said that has to stop at how development of the game is carried out. In fact CCP has the power to shut down any and all criticism at the flick of a switch BUT they realise a game designed and built around conflict needs to have a voice. Even the unpopular, rude and often aggressive deserve to voice their opinions.
Iâm grateful CCP has always seen âsticks and stonesâ as their motto when it comes to player interactions on social media. It shows they have an understanding of those who play the game. CCP developed a game built on conflict and discourse, the way players feel about the game doesnât stop when they logout.
People frequently attack celebrities and creators, as if they arenât real people who donât have feelings or make mistakes. I donât know why people seem to think that itâs okay to be rude, mean, or toxic to celebs and creators. Itâs like they think that they should have never become famous and/or a creator if they didnât want to deal with assholes and/or harassment.
And on a side note, while I feel like CCP Rattati could have handled certain things better, Iâve seen at least one instance where I felt like his posts were unfairly characterized. Like I remember an INN article linking to a couple of his reddit posts that referred to them as (iirc) a rant and a meltdown. I donât remember the exact wording, but I do most certainly recall thinking that they misinterpreted and misrepresented the nature of the posts.
Makes me wonder how often that kind of thing happens. I mean, things like tone are already difficult to convey in text, which leads to âtext message confusion.â But then, on top of that, we have the bitter vet tendency to put a negative spin on everything.
Hmmm, you do know how mass protests work yes?
Vietnam war protests, as a child I saw them, came about because individuals wanted to see change and got many others involved to attempt to bring about that change.
More recently, Antivax protests - came about by getting small groups and individuals to come together for the cause.
In all forms of protest you will have those who believe in the cause and those who just go, well simply, because they were told to. It doesnât invalidate the cause just because individuals who donât believe in the cause turn up.
Any form of protest is about being seen and heard. If 200 people who believed in a cause protested it likely wouldnât have much affect BUT if those 200 people can get another 200,000 to join them, wellâŚ
Yeah, it does, actually.
LMAO
It is good though that Rattati is looking at eliminating highsec alltogether next year and finally delivering the game originally promised.
Yeah, and great movies can bomb, while terrible movies can make billions of dollars. For example, The Last Duel bombed this year, while Fast 10: Your Seatbelts made 3/4âs of a billion dollars. Ridley Scott blamed cell phone culture, but I doubt that this is anything new. The public, as an aggregate, just has terrible tastes, and gives terrible feedback -with the most famous example being when the original Blade Runner got a jarring happy ending tacked on the original theatrical release because of test audience reactions.
Oh yesâŚ
Considering how extremists love to hijack protests itâs not hard to feel invalidated by association.
Not sure how old you are but I remember the days before social media (the biggest arena would be bullies have ever had). I grew up in an era where you fought face to face for what you believed in. For my generation it was ânormalâ to be victimized due to where you lived or what car you drove or how your hair was cut OR the way you spoke and what you said.
Things havenât changed as far as the reasons people bully, itâs just more âout thereâ now because you can victimize others on a world wide platform.
And as Mike said - it often has no repercussions like a smack in the head.
The only way to change the issues around social media âbullying isâ - to not engage with social media. Human nature dictates someone somewhere will take issue with something, anything or everything you say. If you donât want to risk being noticed unfavourably, donât use social media.
My youngest taught me a lot about social media many years ago. She came home from school jumping around like she was standing on hot coals. Turns out she had posted something on social media while at school that got over 200 responses and was thrilled. I read the post and noticed nearly half the responses were negative. I asked if she was upset by the negative comments, her response was - â â â â no, they are reading my posts why would I be upset.
Hm, yes. The âplayers ideas are â â â â â argument. And CCP completely agrees with you!
Kind of makes âconstructive feedbackâ pointless then, doesnât it?
Of course, other games go on to make huge sales and extra years of gameplay from the creative efforts of their modders/editor community. Go play âFall from Heaven 2â as a community mod of Civ4 and tell me just how much players ideas suck.
The people like Destiny, who revel in continually putting down 90% of all people as worthless, canât seem to get it through their head that your player community is a massive, cheap source of endless creativity.
The fact that you, Destiny and CCP canât figure out any way to distinguish between good ideas and bad ones and instead lump âall the publics inputâ into one basket says a lot more about your lack of creativity and good sense, not the players.