Should have bent the knee, would still have that shiny citadel.
Pay or get off the lawn isn’t that hard to understand.
Also, isk tanking again?
No. I routinely murder ships worth ten times the value of my own or more. No amount of foam will save a derp from their own bad decisions.
In what form does PVE INTERFERE in the PVP playstyle?
I only see ONE group beeing able to interfere in the belongings of another group.
That’s not the point.
The point is that it’s not equality if one group is able to force one another into their playstyle and the other group is in constant danger of beeing to.
To make it clear - i said this multiple times now- i’m not suggesting to completely cut off PVP from the game,not even near of it…what i want is the opportunity to actual CHOOSE.as a PVE player wether you want to be in danger to be engaged or not simply by CHOOSING your place(high,low or 0.0).
If you find fun in beeing in constant danger,if you like the adrenaline rush that comes with it and decide to enter low or 0.0…fine…
But if not you have to have the opportunity to avoid it COMPLETLY…
Wrong
Well right actually,but the game (CCP) sets the rules here and the rules can always be altered by them.
And yes we are talking about a large zone ingame where you have 100% security,this is wanted by a majority of the server(as PVE is,as evey mmog is,but i bet you will even deny this fact,which is in no way controversal for 3 decades mmog now),but an even bigger zone where PVP is still possible.
What we REALLY have here is an strict unwillingness of the PVP group to give space to another group…
This is nothing about common sense,this is about greed…
yet the terms used are supposed to refer to the definition they have in real life, and “security” has a very different meaning than “slap on the hand”.
If the game ask you to kill “dogs”, but “dogs” actually look like birds, you can’t find any “dog” because what you see is only birds. And that’s because the game made mistakes of using the wrong terms.
And you must be a bitter vet. All things, games included, must change/ evolve to stay alive. New and veteran players input is taken into consideration. Unfortunately like most long running MMOs the veterans think their opinions matter more. Fresh ideas from new players is probably more insightful with less bias.
But the bottom line is “a new broom sweeps clean” and it happens that EVE was just bought by a new broom. A new broom that will - unlike the old one - not be pushed around by the bittervets. At the same time they won’t pay all that much attention to new players, either.
You don’t spend hundreds of millions of dollars without a plan already in place for the future of the game.
While speculation is fun, none of it means anything. We’ll see what happens when it happens. And if I had to guess it will probably take everyone, new and old, by surprise.
You mean i’m actually right with all i’m saying but you ask me not to scare away the shy deer every PVP’er is with the sheer truth that lies in it?
Well i can do this but it wouldn’t change much in the long run…
Because at the end PA/CCP will go that stony road and ever PVP’er has to follow or decide to sit on a chair and watch the game to be changed into what they call the “wrong” direction,meaning one that is not fully supporting PVP only anymore.
I confess it must be hard for them but sooner or later they have to face it or leave in rage…
I hope it does take us all by surprise. I still believe that Eve will remain for the most part what it always has. You like pvp, then you are going to want more ways to add up kills. You like pve, you want a nice safe place to mine and run missions. Neither will ever have exactly what they want, and that is Eve. Along with the market play of course. If those basics of Eve die, then I would say Eve may be dying. The changes are usally cosmetic, or to balance things out. Even if the balance is temporary to stimulate the market.
To balance something out you have to give one side more the other actual gets may it be for a limited period of time…and exactly this is what PVP is denying.
They live in their 15 year spoiled bubble and believe them beeing spoiled IS equality because they don’t know anything else.
And if someone like me comes around telling them that equality means ANYBODY have to give something and that this further means they had to loose some of their privileges they call this person outrageous because they realize that this would mean to give up some parts of the 15 years…
Well things like this happen to spoiled people…they live in their bubble and all they can see is the rainbow coloured border they choose to call “reality”…
The truck called “PA’s reality” will run over them and they will say “no one warned us about that” and they will feel betrayed by PA and CCP and ragequit…
Sorry ? Death does not mean you cease to be. What happens after death is in the domain of culture/belief/religion. Some religions believe in reincarnation after death.
Obviously small playergroups can enjoy highsec a little more while doing basic stuff and fly their spaceships around.
Also people that used to log in once a year to transfer trillions of ISK made by their structures will rage on the forums as they will have to actually play the game or find a way to get PLEX.
You should have read my post properly, I specifically said “belief systems aside”.
The possibility of an afterlife, spiritual or not, is not what we’re discussing here.
In Eve death is a transfer of consciousness to a copy. IRL you, as a person, cease to exist beyond the memory of others.
Very different meanings for the same word.
While we’re at it, statistically you’re 3+ times more likely to die in nullsec than you are in highsec, despite hisec accounting for around 75% of logged on players, and nullsec less than 25%.
That’s pretty secure by my reckoning, take some simple precautions and you can drop the chances of it happening to you to almost nil.