I welcome everyone.
I will share my observations about lowsecs, in particular about the regions: Black Rise, Lonetrek, The Citadel.
Perhaps first it is worth explaining how I imagine the general mechanics of lowsecs:
Pilots enter lowsecs, this is where pvp is possible, and they start competing for rewards that are located in this part of space. The bulk of the content takes place in battles for, for example: combat / reliс / data / gas / ice/… sites.
The condition is met: high risks - high reward.
What is the problem in my opinion?
The answer should be divided into 2 parts. This is the amount of content and mechanics of the game and, as a result, the behavior of the players.
1. Let’s start with a simple one - filling with content.
In 3 days I completely flew around Black Rise, Lonetrek and part of The Citadel.
I found when scanning in all systems (even: tama, kedama, rakapas and other similar “nests” of pvp pilots) only 4 !!! complex 5/10, 0 !!! 4/10, 3 !!! 1/10, 2 !!! 3/10, new complexes with keys for the reserve bank 0 !!!, but the gas sites are usually more than 2 in the system and a lot of data /reliс.
The question is: What should motivate players to compete?
2. Now let’s look at the mechanics of the game, which completely exclude the possibility for solo players and small groups to live in lowsec.
Cyno, in its current form, it works like this: it enters the gates of the BS, and on the other side of the araza, including cyno, 3-10 blackops, carriers or supercarries appear nearby.
GF is written to the local chat.
Do I need to explain that under such conditions, everyone who cannot fight back 10 blackops avoids lowsecs or avoids pvp in every possible way?
There is not enough farm in lowsec to cover possible risks and risks not “possible” but guaranteed, since Araza + Dramiel with a 100% chance to destroy any solo ship when entering the gate (And there are no other available ways to move for a solo pilot ).
Now the suggestions:
- It is quite obvious that to increase the number of sites in low-sec, since there is no point in risking without a reward.
- Изменение механики игры:
2.1 The cyno should not be instantly activated and any fleet must pass through it.
- When the cyno is turned on, there is a delay in the formation of the portal, for example, 1 minute, all effects from the inclusion of this module do not affect the ship.
- Introduce a limit on the number of ships that can pass through the cyno, for frigate 1 BO, for cruiser 3, for battleship 6. Capital ships cannot jump onto a cruiser. Up to 5 capital ships or 2 super capital ships can jump on the BO.
Introduce a five minute reactivation delay.
This will avoid overblowing everything that flies in lowsec.
2.2 Change the distance of exiting the gate by 50-70 kilometers. There should be a chance to get away from the camp, since now for a solo to get into the camp = death, or death after 3 minutes from reinforcements.
2.3 Introduce a restriction on the entrance to the sombat sites by the number and class of ships, since if 15 opponents fly to the farmer, for example, a golem, to the BS + logisticians, then the latter has no chance, or he runs away.
There must be a competitive part.
For 3 days, my golem was saved at least 10 times from cyno, there were 2 battles, the first with a full armored fleets of 15 players, we are pumping escape skills. The second fight was exactly a fight, maybe not equal to 1 versus 7, but this is a 5/10 fight in Aunenen.
Golem vs. 4 BS, Loki, Lachesis and Gnosis.
The enemy had a good chance, but I was able to stretch their fleet and destroy them piece by piece.
These are the battles that should be in the game.
Battles one ship vs 10 BO + insurance from the capital fleet, this is toxic gameplay, since such tactics turn the game into a swamp.