NOT VIABLE ANYMORE DUE TO LOSS OF SOCIAL BOOSTER AND CCP SAID IN THE FW ROUND TABLE THEY ARE NOT BRINGING IT BACK SO SCROLL TO THE BOTTOM OF THIS AND LOOK FOR C5 WOLF RAYET FLEETS GET GOOD ISK + SOME FLEET FIGHTS.
What do you think would get people to take more risks and pvp more? What about an ingame score board that works differently to zkill where points are removed for cowardice 10v1 and so on.
I think the problem with zkill is that it promotes gate camping and blobbing.
I can see only one way how to do this and that is not losing your ship when you lose. Which is nonsense of course. But yes I believe this is main reason that players are avoiding PvP or why PvP is so unfair in this game.
So yes, I agree with Destiny, earning more money won’t change a thing, carebears will still crab it. Maybe they plex another multibox account so they can crab it more.
Nothing. These people aren’t here to PvP and feed you excitement. They’re here to relax and enjoy their PvE game after a hard day of work and dealing with the wife and kids, and you’re getting in the way of that.
They don’t care about cowardice. Many are in fact proud of it, and view avoiding confrontation as a competitive achievement.
Most of those people aren’t aware that zKill even exists.
But earning money is the same as having many ship’s so one loss means nothing imo.
I mean that is fair for lets say high sec, but the rest of the players? They are choosing to live in a more dangerous zone its like signing an agreement for pvp.
First of all, losing sucks. Especially if you lose “unfair” like being ganked, blobbed, hotdropped (special mention to getting scammed).
And even if you have money, you need to replace your loss. Now, if you are staged at Jita, sure that is not a problem. It probably won’t be a problem for nullsec corps either. But if you are staged in abandoned hs/ls where is no market, then losing your ship really sucks.
It is really psychology. Risk, specifically chance to lose everything, is good as it raises the stakes and brings adrenaline. But what it really does in the end is that the both the joy from win an rage from loss are multiplied exponentially.
Just because you live in non-high-sec doesn’t mean you consent to be griefed by PvPers in a PvE sandbox game. You think players mining or running anomalies in null-sec are there to lose their ships to you? They’re there to do content in their PvE game, and you’re interfering with that.
I don’t know how many times I need to repeat this before you finally understand it.
I’m obviously not talking about miners and people running pve site’s dont be silly. There is no challenge in that. Those people mining and doing anom’s don’t only do mining and anom’s otherwise they would get super bored.
Let’s say sad = x ; happy = y
x depends on the cost of your ship vs the total real life hours of farm needed to get it.
y depends on risk and challenge and if you are successful or not.
So naturally if you make 60m isk an hour and you loose 1 ship worth 60m then that ship is as painful as loosing 1h of your time.
If you are making 600m isk an hour than its only as painful as loosing 6 minutes.
So that takes the equation of
x = 2y
to
3x = y
And makes the whole pvp experience better for people.
This is also why I’m very happy that CCP is working on faction warfare, the avg ship cost is much less than normal pvp ship’s. Which helps this x = 2y problem.
With cheaper ship’s needed for a good fight with a decent income and Eve will be a much more healthy place. I think when Faction Warfare finally comes out our population numbers will go up a lot.
Let’s call it the x = 2y Problem
An Eve Golden Age hopefully. And no that doesn’t mean Amarr Victory