Alpha clone suicide ganking - plague of EVE

It’s true.

To much sync in actions to be a different players. At least for what i saw today.
But i also saw clearly 2-3 different players ganks before.

Can the new fleet formation sys be this cause? I have no experience with it.

Members in fleet warp within seconds of each other. Can easily be mistaken for multinoxer.
What I’d like to know is why he thinks the game should be fair. Also, I seriously doubt CCP would nerf Alphas.
This was an entertaining Gank thread. Thanks to all participants.

Fleet warp and activation of modules while in warp. It’s possible both for players that are multiboxing and for multiple player together in a fleet.

It’s actually easier for multiple players, since they all just target once each, which can look very synched with small gang fleets.

Once a multiboxing player goes above a half dozen accounts, it’s difficult to get the targeting at similar times.

hu·man na·ture


  1. the general psychological characteristics, feelings, and behavioral traits of humankind, regarded as shared by all humans.

“he had a poor opinion of human nature” :rofl:

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i will be hardcore frank here
most people have
Loss aversion bias

as you can see in this chart

that means that even in a brutal game like EVE the great majority of the players are bitches

the few who are not probably have gambling problems


I gambled CCP would improve EVE. :unamused:


He’s just talking trash because he’s mad.

You need serious zkillboard analysis to take a good guess if they are alts, summed to log check to see if they are alphas.

Alts don’t play alone, and alphas can’t apply the same damage omegas do.

It’s easier to be less salty and just report to CCP.

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They alpply enough since T2 guns is avaliable.

Since there is no combat time on zkillboard(or did i miss it?), overall and for each person involved, we cant figure it from raw damage done.

You need to activate the most ■■■■ EVE feature, logs.

It’s so shitty some people don’t even know they exist.

An alpha can’t have max skills and their output is reduced, so they need numbers. No matter just report to CCP, if it’s alpha multibox they will deal with it.

Also, i’m not against ganking or alphas.

I just expect that price for such actions same or more as for their victims.
Loosing 12 mil catalyst and 15 min crime status is nothing compare to loose even 200 mil ship which you train a month or two and then grind a week for it.

That, right there. Alphas can’t run multiple accounts anyway.

I had to fix it for you, it’s not permitted, possible? sure.

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Correction, accepted. Yes they are not permitted.

It took 5 characters to gank 1 hulk and still the miners complain. :rofl:


I wonder if Mr Raven 101 is related to Raven x1?


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Well, I have to disagree with Scipio on this point -Eve is fair. In fact, one of it’s guiding principles was, “harsh, but fair.” And if any part of that is in doubt, it’s the “harsh” part.

Other than that, good post.

Now, to OP:
You come in here making accusations without evidence, and then demand action be taken. Well, ganking isn’t the problem (or whaling for that matter). It’s players like you. Ganking is already balanced heavily in favor of prey, but rather than put forth the effort to learn how to not get ganked, you demand that your enemies be nerfed. And so, we end up with broken risk to reward ratios, play styles getting nerfed further and further into the ground, and all the challenge being sucked out of what was supposed to be a challenging game.

Eve online is indeed plagued by a… erm, plague. However, it isn’t alpha gankers, whalers, gate campers, war deckers, or any of the other player killers that have been vilified over the years. It’s the whinebears that perpetually ask for one more nerf.

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There it is!!! Was waiting for it. Was not disappointed.

It’s funny how everyone who says, “I don’t have a problem with ganking, but” immediately follow it up with proposals to nuke the play style.

It’s eve online’s equivalent of, “I’m not a racist, but…”