Boring lowsecs. Ideas on how to make players highly active

That I know little about though, I suppose yes, because the farming grounds are less farmed.

I was more thinking about the value of stuff, but if bounties are your thing then less people stepping on your toes is better for that as well as less people in local.

So if I’m reading you correctly, it’s unfortunate that many people are doing pve in the ā€œcompetition for farming grounds and resourcesā€ sense(along with higher loot availability leading to lower sales price)?

Not in the ā€œthis is killing eve/ sky is fallingā€ sense?

Yes thats pretty much what I meant.

More farmers means apples cost less.

As an apple distributor and part time piemaker, I prefer there to be less farmers.

None is too few though.

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Very cool. I actually enjoy pve, and am not big into pvp. I figure if I do what I enjoy, it helps supply the pvp crowd with what they need without them having to play the part of the game they don’t enjoy. I like finding things and blowing stuff up for my pay(plus the standing helps to satisfy part of my rp interest since I’m selective about who I work for). Selling loot and salvage(I also really like the salvaging part, I may one day pursue a career as a ninja salvager) is secondary income to me. I like to think of it as an all around win win.

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Im glad to hear you do it because you enjoy it rather than for the money.

Too often ā€œthe thing I enjoy got nerfedā€ actually translates as ā€œthe thing I made money on but didnt enjoy got its income nerfedā€.

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Totally, but I’m definitely going to be moving out of hisec so I can make a lot more money doing what I like. I want to be able to replace several ravens whenever need be.

Ha! With me that usually means ā€œI can’t do the thing I like solo(or 2 box) anymoreā€.

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Ha. That’s an entirely rational thing to wish for that’s also impossible to sell to others.

Taking that train of thought to it’s logical conclusion, what the individual player should want is total monopoly on the marketable activity that they enjoy doing, while at the same time murderous competition and zero margin in every other field. It’s also the complete opposite of what every other player in the game would want.

So I argue for ships that become easier to replace, by doing activities that are improved to become more fun and less of a grind. I think that would be a direction most players could get behind, but maybe not CCP though.

If every player practised PvE and PvP then it would be a self sustaining economy.

The only losers would be people who only PvE, so screw those guys, if they leave, the rest of us win.

Make sense. My strategy is to switch to something else once what I’m doing feels like a grind.

For instance, I’ve been running missions gaining standing in order to unlock the Caldari epic arc. After that’s done, I plan on getting back into exploration. Once I’m comfy with that again, I plan on moving on to explo and combat sites in WH space. Then if that gets boring I’ll move on to something else.

Most pvp capable players are also pve capable. It is optional for them . Or may be financial necessity depends….

But there is soooo many PvE players out there who are not capable for PvP .

IN A Open world single shard PVP GAME !

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Yup thats what I dont understand.

I suck at PvP but Im still prepared to do it if I need to.

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Everyone is capable of PvP, even if only as prey.

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oh cmooon … giggless :))))

No, I really mean it. Why the efforts of getting past or evading another hostile player shouldn’t be considered PvP?
Some of the best PvP action I ever had was this.

Do you consider docking up when someone comes in local to be evading PvP?

nooo noo docking games ffss … nooooo

It depends, what is the goal for the someone that entered local? What is the goal for the someone docking up?
If I need to guess, more likely that both lost the PvP in that situation.

That’s fun stuff. Sneaking past a gate camp or dodging a bubble.

The goal you set was evading pvp.

I evade pvp all the time (not by docking, no places to dock in a WH), but I dunno if its fun anymore.

Anyway the point being, for good or bad, Id say that to most people in this game, successful pvp involved not having to go to effort to replace stuff.

Tbh not dying or losing their ship would probably be the real majority answer.

You cant make players highly active in low sec … you are a player … this issue game design problem

CCP must do.

A:CCP trying for years and failing because they dont know how to …
B. CCP doesnt give single ā– ā– ā– ā–  . Thats why its not happening …

Pick what you want,

As long as you whine here they dont mind it,

The second you begin to tell them where they fail and how to control… and make suggestion actually works ,… they see you as enemy for your dare,

You cant solve anything without putting your finger in right place … and adress the source of issue

And if you put your finger in right olace… CCP screams and hit back to you

And they ignore your solutions

So just keep shaking the yoghurt

You are nothing… CCP playing the all mighty GOD here

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