My opinion⌠hrm.
My opinion is that null badly needs destabilization, and that anyone who thinks a loss of fully 1/3 of peak logins is a good thing is insane. Calling people names like âparasiteâ doesnât do anyone any good, it only serves to make sure both sides dig themselves in deeper and glare at one another more while listening to one another even less. Anyone claiming that strategic-level defenses are excessive at a time when 200 stealth bombers from what amounts to a PUG can drop out of no-where at any time to nuke the most expensive ships in the game has no grasp on what the actual landscape is in null. And anyone who thinks null players choosing not to be loot pinatas without a reasonable chance of fighting back means they werenât âhardâ enough should probably ask themselves how often they enjoy slamming their own head in a car door until they pass out.
Rorqual + ore proliferation does not have a single thing to do with why people donât risk their supercapital fleets. Rorquals are not the reason you will not catch up again if you lose your supercapital fleet. Rorquals did not exist in their current form until October of 2016, 33 months after B-R5RB. UALX was never going to be a bloodletting on the order of B-R. That the combined slaughter of both X47 fights even came close to B-R was suprising to all of us in command during the fight. With or without Rorquals, nullsec has been in a âget all the supercapitals you can, risk as few of them as you canâ arms race since more or less the moment Steve got built. Itâs just taken a while to snowball, but make no mistake: it was inevitable that it would. Even if we were all still mining with battleships, we would get here.
It doesnât help anyone to try to pin something that has been a part of the game for over 13 years on something that went in less than 3 years ago.
Itâs great the Blackout made EVE more fun for you. Thatâs a good thing. It clearly made EVE less fun for a lot of people, though. Is there a way to make EVE more fun for both groups? I donât know. If there is, it wonât be an easy thing to design. Itâs going to take a lot of trial and error. But itâs going to take a lot more than just ephemeral changes like the Blackout, and itâs probably going to involve a whole lot of things being less fun for probably everyone, at different points in the process.
Itâs also going to take a lot more communication from CCP. But I may turn that part of my opinion into an article.
Edit: Oh, andâŚ
I guess all those âneutral statesâ donât exist? Donât get me wrong, plenty of null is controlled by⌠7? blocs⌠8 if we include Provibloc, but I really canât condone calling them âwell-organizedâ. But plenty of it isnât. And the mapâs kinda designed to bloat the impression people get of the blocsâ control. Always has been. After all, look at what happens to DeadCo, up in the north, if we mute all of the purple that isnât actually useable star systems:
They suddenly look a lot smaller, donât they? The whole structure of that map is built around creating the impression of parity between east and west, in terms of size. If you were to strip away all of the filler, and just show star systems, though⌠you see that the east is a lot more densely-packed.
For example, letâs look at the Imperium regions: Cloud Ring, Fountain, Delve, Period Basis, and Querious. Keep in mind that in a lot of cases, the coalition only controls some of these systems⌠but taken together, itâs (40 + 115 + 97 + 40 + 95 = ) 387 systems.
Now letâs look at WinterCo. Just WinterCo, not PanFam or Tri-Wagon or anything like that. Visually, WinterCo looks smaller, by a lot. But letâs add it up: Oasa, Perrigen Falls, Cache, Insmother, Scalding Pass, Wicked Creek, Detorid. (85 + 104 + 44 + 110 + 81 + 82 + 96 = ) 602 systems.
So, remember: actually look at the hard numbers. Just that little area between DeadCo and NCdot is 257 systems, two-thirds as much space as the Imperium holds. But, you know, thatâs a side-issue.