Bring back "Captain's Quarters"

And what have they done in the meantime with all that free time, money and dev resources? Almost kill the game with a botched industry rework, tried multiple times to implement population caps in exploration sites to keep ratters safe from interference, screwed up the UI into a new mess. Great track record for CCP and “good use of dev resources”.

Population is growing … xD tell me where they killed the game …
If you dont like this changes it does not mesn they are bad … and if its sooooo bad why you are still here ?

To watch people like you squrirm. :slight_smile:

CCP dev time. The opportunity cost of working on WIS vs something else.

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I’m a bit at a loss when it comes to defining “something else” or “make the game better.” All that is relative to the player. So how can anyone say whether it “improves” the game or not? And just what are these precious “resources” that everyone is so worried about wasting? You all act as if you are on the inside of CCP’s finances and plans.

Let’s be honest here, in the end, EVE as a whole is a waste of time. Make believe spaceships in a make believe economy out in make-believe space. It only provides ENTERTAINMENT and an income for CCP. No more. I pay for the temporary distraction from life and for the immersion in an alternate reality.

This is a suggestion thread. “Yay” or “nay” is not to up to us but CCP regardless of everyone’s ideas on “dev time” and “resources.”

Would I like CQ? Sure, it gives some immersion when docked otherwise I’m staring at a spaceship in a boring spreadsheet layout interface.

i dont do it but all the ook who wants to bring their selfish and useless ■■■■ in this game only to massive buff their own content !
or all the ppl who dont understand that useless stuff should be ignored ! in other words … CQ is useless … dont improve the game … and costs CCP a lot of resourcey they would spend it other dev time !

buts CQ isnt relative … its objective a bad thing and they got rid of it … they said by themself thats useless because the player which uses CQ was drop to only 3% in the last days before they announced the removal of it ! and why spending 6-8 months dev time for stuff that literaly nobody will use …
CCP yould spend 100thousends of ISK to get this ■■■■ working and then only 3 % of the player use it ? its not lucrative and things they are obvious not lucrative will be removed or simply ignored !

“something else” = one of CCP’s many other projects. Vanguard, continuing FW content, monthly patch content. etc.

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No one used it because it was badly coded and hindered people from playing. CCP basically used a self-fulfilling prophecy as justification for the removal of the CQ, and in doing so admitted that they are bad at coding. Putting this self-owning as good reason for the removal or reason that it should not be reintroduced and expanded upon shows the lack of understanding of those who oppose the basic principle of CQ and station interiors.

Funny sidenote here: When CCP introduced the new station hangars and animations, they actually used lessons from the CQ and limited the animations to the session change timer after docking/switching ships. They did this after learning all the lessons from CQ feedback from PLAYERS, not from their own evaluations and examinations of their failures.

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The original design concept for WIS was good, an “off grid” experience where people could do activity that wasn’t entirely legal, but it was hamstrung by several factors.

  1. Poorly executed code (was not friendly to some gpus) and an unfinished feature (CCP bragged about an entire station environment, and all we got as a single room.)
  2. Limited purpose, as much as some people seem like CQ, there really isn’t much content in the experience.
  3. Forced utilization, no initial option to load into the station environment instead of CQ.
  4. Keeping the EVE UI around within CQ. It defeats the entire purpose of the in person experience, if you’ve got all these UI windows all over the place. It also detracts from the visceral nature of what CCP was trying to do.
  5. 3rd person camera is weird for the experience. (Weird, but understandable, considering CCP wanted to show off the character’s model and apparel.)
  6. Having your pod dump you out on the gangplank, rather than in an enclosed medical facility, was weird.

And I know some people questioned what kind of content the station environment would even add to the game, but it really shouldn’t be that hard to imagine.

  1. A situation where you’re not “allowed to dock” in a station, but you could enter via back channels. You’d have to get out of your ship to do so though. (ex: gallente militia in Jita.)
  2. Various types of casino games. CCP teased a colored tile game one year at fanfest as well.
  3. Battle bots style arenas, for both participants and spectators. (There was a short story years ago that mentioned a drone arena.)
  4. Pirate pve agents within empire space.
  5. Bounty contracts on targets who’ve “done nothing wrong.”
  6. More powerful locator agents.
  7. Ect. (There are a ton of options that could be used to flesh out the pirate / bounty hunter / smuggler experience.)
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The player base outright revolted with the addition of CQ, clothing options, and things that aren’t spaceships and space. The main take away from that was that CCP would focus on spaceships and space. A few players wanting CQ to come back is not going to erase that blunder that they made. In order to properly work on CQ, they would need to stop almost everything else.

That is not the reason why players revolted, people did actually want walking in stations, but not at the pace it was being delivered. There are several reasons for the revolt, but the main ones are:

  1. Greed is good article. CCP seemed to be on the path of milking the customer with micro transactions. And worse than the cosmetic items, was the inference of selling power for real world money.
  2. The Incarna expansion and the lack of actual visible progress on what was promised, was extremely lackluster. (Bragging about WIS and delivering a closet with a forever shut door.)
  3. The overall dismissive attitude CCP showed toward the player base in regards to their desires.

This wasn’t all of it, but it was the main driving factors for the rage.

@Ashterothi actually did a pretty good synopsis of the issues at play. (Relevant section starts @ 18 minutes and lasts for about an hour and a half.)

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Yes, and what the CSM and CCP take away was that they (CCP) were to focus on spaceships

Yes, because CCP at the time, proved they were incapable of delivering on the promise of WIS.

It’s also why you get very little in the way of knowledge about what’s upcoming until it’s ready to release, because CCP can’t trust the players not to throw a fit when it isn’t feature complete.

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I recall some vampire MMO that was shelved as well. Never did understand why a space-game company “short on resources” would even go in that direction.

Thanks for that link. It brought back a lot of memories of the Jita riots.

The lesson here, the customer is ALWAYS right.

cq can stay gone. let ccp work on more important stuff and new fresh changes

if they decide to bring some form back, make it first person view

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Like what?

:wink:

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All the FW stuff for one. Havoc has brought many people back.

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They weren’t actually short on resources back then. Everything probably would have been fine had they been a bit more humble, but their dismissal of the community’s concerns pissed a lot of people off.

That’s not actually true. There’s a lot of dumb things that come from the customer base. But when there’s a lot of people who are asking for the same thing, it’s a good idea to at least entertain the idea.

By the way… this:

Was something done due to customer input. Players didn’t want to be disconnected from the rest of the menus while in the WIS portion of the game. The correct approach would have been to make it optional, and then not had any of the normal EVE window menus filling up screen space.

Agreed, that’ll be for the best. Something tied in with Vanguard, and more akin to how star citizen plays.

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