Bring Back Ganking

The act of undocking is your consent to PvP. It is as simple as that. No 15,000 page lawyerspeak ‘terms and conditions’ needed. It is the very basis of ‘don’t undock what you cannot afford to lose’…and there is no get out clause for anyone.

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cleared several off topic.

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You feel his tears? :slight_smile:

The bounty system never has worked never will. To many ways around it to steal the ISK.

Instead of placing a bounty on a player, there should be an option to pay off NPC or Concord to deny that player to high sec based on X amount of money. Could be days or months :slight_smile: .

Your fake laughing comment was at best dishonest, at worst very dumb, because my full sentence was clearly about players who shoots players with guns, not players who open the market window. That’s also the context of gankers shooting other players with guns in a freaking thread oppen by a ganker whining about shooting players with guns. You can continue to pretend to laugh, but your tactic of isolating a word or two to make a fake point is again, cheap and dishonest.
Back at you: :joy:

You seem to live by The Golden Rule in its worst form, or „an eye for an eye“. Yet try to get very moralistic and preachy while covered in the very same mud as everyone else.

You’re not fooling anyone.

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Really, you don’t get ganked if you actually move away from the center of HS (aka jita/other trade hubs) I never seen the problem.

Only time I was ganked was at a common gank spot. Never ever ganked in some remote HS region.

I will keep touting this fact because it is a FACT. This goes out to anyone who gets ganked. 99% of the reason is probably you are close enough to jita and they simply stumbled upon you.

I guarantee with my credibility on the line that if you go to the far reaches of HS your chances of encountering gankers go down dramatically. You won’t be looking over your shoulder every D-scan ping. You can actually enjoy missions, mining, building and probably not die for weeks/months on end.

Try it out. Get out of Caldari Space. Get away from the trade hubs/trade routes. Use the in game map and be empowered.

This PSA is brought to you by an incursion runner who has to haul 5bil + of gear once a week across vast swaths of HS space. Haven’t been ganked yet. Probably never will be. There are many like me so I am not alone, and this is not survivorship bias as one person put it :joy:

And you know what? I kind of felt sorry for the gankers as they had it tough to already kill battleships. Even harder to kill battleships since CCP nerfed their gameplay loop again.

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Hopefully my last comment on this troll of a thread, I’m willing to help you with another suggestion that is pretty much at par with your other requests. An automatic mining permit billed upon buying any mining ships on the market, or, to cut the corners a bit more, the permit is granted and paid at the end of the AIR tutorial.
And I’m out o7

Now that the troll part of the thread is over, we can get back to real suggestions. Like making piracy in high sec general more viable. The whole point of law mechanics in space is to have law abiders and law breakers.

People would be much more interested in ganking and counterplay if there were stepping stones along the way: richer tools for interaction. It’s pretty clear that the current state of the game „welcomes“ high sec piracy much like a roller coaster welcomes guests who „must be at least 2m (6‘ 6“) tall to ride“. Very few people.

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That is mainly the result of the nerfs. Which are unlikely to ever get reverted.

  1. Buffing EHP of ships => more pilots needed to kill those ships. This includes, battleships, barges and exhumers.
  2. Alpha clone restriction to have red safety.

These two nerfs made ganker corps unlikely to get new players who are mostly alphas as they cannot participate in the content. It also killed ganking for many peoples who were doing it on an alpha account with just 1 acc when they got bored, their main had nothing to do. Buffing EHP without increasing DPS meant that we now need more pilots, yet we lost many pilots due to the alpha nerf. Which put even bigger emphasis on multiboxing.

And honestly, ganking due to its limitations and consequences and time required was always best to multibox. You don’t get many peoples who will be willing to sit docked for 1 hour till you find this 3 cargo expander freigher with 2b+ loot. Similarly, even when I was ganking miners with other player back in old days before the EHP buff. We often flew 10 jumps only to our target to bail out. I had the patience to just try harder, the other player got frustrated after 1 hour of not getting any action and went off - which put me in situation where I couldn’t gank anymore that day so I started multiboxing to overcome this issue. Criminal timers, need to pull CONCORD after each gank, inability to dock if you don’t tag yourself up (which is very expensive), no tether, all of this made this gameplay even more frustrating.

@Io_Koval I had, and still have plenty of ideas how to make ganking more enjoyable, but I posted them many times already and it only resulted in:

  • gank-hating crowd stepping in against the idea with their argument “ganking is bad thing therefore you deserve all the adversity there is” or “any QoL is a buff to ganking and buffing ganking is not acceptable”
  • CCP didn’t care

Ganking is simply so polarizing subject that any idea be it any logical, coherent, polished and balanced, will always get many disputants. And even if whole forum community agreed it is great idea and CCP should do it, I think we both are around long enough to know it won’t happen anyway.

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I mined for ages in Azerakish…a 0.6 system in Amarr space. After Nocturne corporation left the system it was completely empty all day. I was the only one there, and had a 700km wide ( I think the largest in Eve ) asteroid belt all to myself. Safety’s Amarr division would pop in once in a blue moon, and were easy to avoid. Plus the sheer size of the asteroid belts would make ganking hard, as a simple warp in to the landing point could still leave a ganker 300km away ! And in a system with belts that huge…I’d be extremely suspicious if anyone got closer than 100km. It would be very obvious they were setting up a warp in spot.

In fact, in the whole of this year there have only been 5 PvP kills in Azerakish. That’s about as safe is it gets. There are numerous similar systems across Eve.

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Reading this thread gave me a false sense of security. I chose the shorted route from Jita to Amarr and got smartbomb ganked like a noob. Ty

I’ve seen a new tactic emerge…the use of Heavy Neutron Blasters on a Gnosis. You can get 900 DPS at close range. And crucially, you can fit enough tank ( 80K EHP compared with 4K or so for a Catalyst ) to survive gate guns for a bit, which makes solo gate attacks viable. There’s a ganker in Sobaseki / Isanamo region been using this method ( with two Gnosis ) for a while now. Obviously, it is only really viable with targets valued over 200m or so.

The ganker Gnosis only costs around 70m ISK.

Luckily you did not carry anthing of value, right? … right?

While I personally hate ganking, or at least the mechanics used to achieve it, I’m all for it… Taking a page from Eve Lore itself/Empyrean Age novel. Why not introduce a mechanic like taking CONCORD offline temporarily? In the lore/book, The Elder fleet knocked out the main CONCORD station in Yulai and thereby nullified the CONCORD response system. You could have a CONCORD Relay Station in every high sec system that is aggressible (just like an upwell structure except you don’t have to wardec, but attacking the station makes you a suspect), same mechanics, but once it’s knocked into structure, it goes “offline” and reduces the security status of system temporarily to 0.4 and doesn’t come back up until a non-interruptible repair timer finishes… something like 3 days, afterwhich the CONCORD station is un-aggressible for a week cooldown… I can imagine alot more pvp/ganking going on in places like Uedema as highsec’ players have a vested interest in keeping it 0.5 and gankers have incentive to keep it at 0.4 so there would be alot of fights at the CONCORD station.

CONCORD needs to be present and punish us. Without it, we, gankers, will abuse our numbers (of accounts) to dominate certain systems like Uedama and take full control over it. Highsec residents are unlikely to ever attempt anything and if they do, without CONCORD the ganktasia would began, gankers could kill multiple ships in one go.

It would be way too unbalanced even just by the fact that it would cause less destruction (as gankers could reuse most of their ships). And I say that as a ganker.

The Prophet disagrees.

That sort of situation should happen. People will avoid and gankers will move on. It is natural movement of predator and prey.

The wonder of it is if the fearful denizens of high sec actually did band together. Found some semblance of courage in their clone vat and fit up, fleet up and fly out.