Im sorry who the fk do you think you are? I am absolutely 100% allowed to have my opinion in my thread. We know your opinion please stop talking to me or Im reporting you for harrasment. You clearly do not have anything to add to the conversation but bashing me. And the only constructive thing you managed to write wasn’t even originally written by you.
You seem to be misunderstanding something… I’ve not once attacked you personally. and I’m mildly tame compared to some of the others on these forums. You want to change a fundamental game mechanic. I’m voicing my OPINION on why it does not need to be changed any further than it already has.
Oh this thread again?
If bumping causes your ship to become suspect, what would you do if someone puts their ship in front of your moving ship, your ship turns suspect and people kill you without CONCORD interference? Because that is going to happen.
Your opinion has been heard, you have the right to your own opinion now you are just repeating yourself to get the last word. Here are some quotes by you that are in no way constructive.*
“Don’t mine with an orca. Use an actual ship made for mining. The orca isn’t a mining ship” Side stepping on the subject with your opinion of orca
“Don’t mine with a orca”
Same again
“Get over it”
Passive agressive
“bumping has been tweaked… adding the ability to warp after 3 minutes… leave it alone”
Basically declaring that I do not have the right to my opinion since you disagree.
Good point. The way I see it is that there should be a system that recognizes the speed you are bumping someone else and certain amount of time you can keep doing that before getting suspect status, lets say for example those 3 minutes.
I mean it’ obviously needs some coding and testing but by no means it’s impossible to do. And if the topic is frequently popping up at the forums there are clearly a lot of players who would agree with me, at least on some level.
I’m also sure that someone before me has come up with even a better solution for the problem that I just mentioned.
It’s mostly victims of bumping who bring it up because they are tired of being bumped constantly and claim its an exploit when its not.
Okay im reporting you.
Okay. Let’s say there’s a limit of how much bumping one can do before turning suspect. Let’s take that example of 3 minutes.
Someone keeps bumping you just within that limit and then after 3 minutes they swap to another character to continue bumping, all without becoming suspect. What do you do?
Yeah a bumper could just change character and keep bumping, but it takes extra effort. Nothing will ever get done if it’s left undone because someone might exploit. Anything can be exploited.
So you would change a lot of rules yet it changes nothing.
Why do the changes at all then?
Why to have laws if they can be broken?
This is EVE. Gameplay needs to be designed in a way that people will optimise it. And if the optimal gameplay is not the desired gameplay, then the design needs to be different.
You want to stop bumps, right? Your suggestion wouldn’t stop bumping.
Yeah but the metaphor still works. Why create game rules if they can be broken? Why ban bots if they are still used. Why to ban players who use bots when there are still many players using bots and the ones that got banned can create a new account so whats the point of banning bots? Why ban cheaters if some players will still keep on cheating? Nothing changes but the rules have been altered
Like I said nothing can be done if it’s left undone because someone might exploit or brake it
Hey if you come up with better solution im all ears man
Solution: Orbit the rock, turn on your propmod and stop getting your ship bumped.
One solution would be changing the mechanics of bumbing entirely. It’s pretty ridicilous that a small frigate size ship can move an orca at 3000m/s when in reality it would crash and get absolutely destroyed when it hits the orca shield.
When it damages both the attacker and defender it makes a lot more sense based on mass and speed. Heavier ships are usually slower and not that agile so smaller ships should have no trouble avoiding them.
I see this way is problematic aswell but at least it would be a bit more realistic than the fact that a bee can move an elephant over 10 times the speed the elephant can run himself while the elephant is using all his force to resist the bee.
I mean adjusting the bumping strenghts is the least what should be done cos right now it makes no sense that a ship so much smaller can accelerate orca to over 3000m/s with the same exact prop mod that the orca has in it but isn’t able to accelerate beyond 300m/s or in some cases even smaller prop mod in the frigate.
What are you talking about? The bump distance depends on the weight of the ships involved, a frigate size ship even if made as heavy as possible then using MWD to bump an Orca will not have any serious influence. A bumping machariel is a battleship not a frigate.
That is not the ship he used. Unfortunately I didn’t write up the ships name he used and it was unfamiliar to me but it wasn’t bigger than a cruiser that Im sure of. Also the thing was flying distances of 100km in few seconds, battleships don’t do that.
And still, Even with the same size ship it doesn’t make sense that the same amount of force applied won’t speed up the orca more than 300m/s but the other is able to move orca at 3000m/s with the same or most likely smaller propulsion force applied. And as far as I know you can’t fit over 500mn mwd to battleship sized ships anyway.
What should happen is what happens to an insect that hits a car window on the highway, but this is a game so bumping can exist in my opinion, but it can’t be as broken as it is now.
Difference between a car and an insect. Gravity. No gravity in space, that can play a difference in mass hitting something else
It has been stated it’s very hard to implement a feature in the physics engine that can make a distinction between an object bumping and an object being bumped
That’s because there is no distinction. If two objects collide, they bump eachother.
The only distinction that could be made is the ‘intention’ of the ships that collide. But it’s very hard to measure intention with a set of ingame rules that cannot be played around or even abused.