Geo got a little worked up, but he’s right. Bumping doesn’t need to be nerfed because you have counterplay options.
Anyway, I don’t mean to speak fro Geo, but I know I get a little frustrated at the people that ask for their enemies to be nerfed before they try to figure out what counter play options are available to them. The devs do actually listen to players, and stuff like this isn’t good for game balance.
Moreover, it’s not good for you. You can’t learn and grow as a player if you think the solution to your problems is to lobby for your enemies to be nerfed. I can’t speak of what the future holds for Eve, but as of right now, your success is still determined by your brains, your attitude, and your determination.
Tone doesn’t always come across the best in text, so know that I mean this in the nicest possible way…
There are more reasons to bump mining ships and Orcas other than just to be doing it. For example, in the system where I mine, there is a certain player that always has an Orca, Freighter, and 12 Skiffs in the ice belt, same time, same place, all day, every day, sucking up all the ice. I personally don’t have my own private army to gank all of his ships, so my only recourse is to bump his Orca and Freighter and cause him enough trouble that he leaves and goes elsewhere.
Another example, if someone enters your moon mining operation with their mining fleet, and you don’t want to get into a war by decc’ing them, your only other option is to bump and harass them to the point that they can’t even mine and they leave.
Having said that, don’t AFK mine, especially in an Orca. That’s just begging for it…
The last thing you want CCP to implement is bumping damage, because I will gladly sacrifice a 200 million ISK Vagabond traveling at 13 km/s to instantly vaporize your barge or 2 billion ISK Orca. A cruiser hitting you at 29,000 miles per hour would instantly destroy whatever you’re flying…
Hey nice way to take one phrase completely out of context and using it in a totally different argument.
When I said anything can be exploited I mean that it doesn’t matter what rules you apply to gameplay or laws in life everything can and will be exploited.
Here’s a life tip. Placing words to other peoples mouth by extracting a single phrase out of context is not a strong foundation for argument. Hence your comment is absolutely 100% void
And suggestion to you, read twice before you make yourself look like an idiot in public
Do you know what happens when 2 masses hit each others in space? Your comment about gravity is stupid. Two masses create gravity towards each others, learn some physics man.
Think of a small asteroid hitting a large asteroid with huge speed, the smaller asteroid will be completely destroyed (unless it’s really dense material) and depending on the mass of the larger asteroid it might also get destroyed or if it’s large and dense enough it might have minimal effect.
If I haven’t though this through why are you ALL evading the fact that applying the same amount of force (500mn mwd) in a orca maxes out around 300m/s depending on skills. But a much smaller massed cruiser with the same amount of force (500mn mwd) or possibly even smaller amount of force (50mn mwd) Is able to accelerate the speed of the orca to 3000m/s. That makes 0 sense none what so ever.
If you want to disagree with me then please address this issue and how it makes sense that same amount of force has a 10x difference.
So I was wrong about applying RL space physics to bumping etc… when you cram so much other knowledge in your head you tend to forget things…
EVE’s atmosphere is more or less water/oil… thats why eve has/had the nickname submarines in space. I think I read somewhere that flying a ship in eve is like going through 5w30 motor oil… Which is why the ships stop and speed up the way they do.
so that kind of resistance of flying through motor oil can impact force of objects.
As there is no collision damage in EVE, nor are ships and other objects affected in any way by collision than in their velocity, assume those collisions are elastic. So no, the smaller ship will not be destroyed when it bumps the larger ship, and the kinetic energy is preserved.
Or are you suggesting we should have collision damage for bumping iin EVE?
calculated colision damage proportional to speed and inverse proportional to mass. make a suspect flag to the ship with higher velocity/ and with vector pointed to the collided ship. make exceptions for exiting stations ( a timer can work)