I don’t have a problem with any of that, what I have a problem with is the gobshite carebear that wants to be able to inflict consequences on others without paying the price for doing so.
You confuse black and white with reality. Btw, every time ccp describes Eve, they use this little descriptive term in front of the term “PvP” that you addicts never quote, can you tell me this word?
“Primarily”.
Also, your lack of intellect and perspective really shows through this whole discussion. You think pvp = combat and nothing else. Competing in business is pvp, negotiating alliances is pvp, beating others to missions and resources is pvp, but you can’t comprehend that, you’re too limited.
And bumping players is PvP
Fair enough.
You champion this sad mentality, then wonder why the game can’t grow? Hilarious. You’ve been chasing “carebears” away for years, what has it gained the game? Not you, not your youtube clips, the game and its general population, how has it benefited from your toxicity?
No. I agree that inflicting something on others should come at a price. This is true for both bumpers and freighter pilots.
What counts for one side must count for the other side, too.
Ahh the last resource of a desperately ignorant man.
You think pvp = combat and nothing else.
Nope. Quite the contrary in fact.
Competing in business is pvp, negotiating alliances is pvp, beating others to missions and resources is pvp, but you can’t comprehend that, you’re too limited.
Nope. I know this, and have been a firm believer of it for several years.
PvP addicts hate the idea of consequences, they don’t think it’s illogical, unfair, or a bad game mechanic, because they’re addicted to abusing it. They can keep shouting carebear and other meme one liners all they want, doesn’t make their behavior seem less toxic, doesn’t make the game better, just makes a few smug trolls feel extra smug for a few minutes after a bump.
What on earth is that?
Actually, they accept that there are consequences, especially if they fail.
I don’t question the motives why players do what they do. I allow everyone to play their game their way for most of the part. So if their way is that of a villain then I have to accept the consequences of their villainy on my own game-play. However, when I find that a mechanic is giving too much power to a particular play-style then I welcome a discussion on it. And that’s all I’m doing here.
My question still is why we need an unlimited bumping feature and if there is any solution where all but the extremists get something out of it. If anything then I want the extremes removed, because we have plenty of content and countless ways to play this game, in both good and bad spirit.
We need bumping, because it has shown to be a valuable tool in fights. But I don’t believe we need a time unlimited bumping. All the arguments for the later haven’t convinced me. Loss is meaningful and when a bumper’s friends don’t show up or the bumper cannot create a response after some time then he should have a loss.
Siegfried, this is pure gold!
Loss of ships for a ganker is the cost of doing what they do. It’s like a pve player having to buy drones and ammo. Neg sec status isn’t even a cost because they know how to evade the faction navy or just stay tethered.
I like @Whitehound 's idea. Allow bumping but each time there is a bump it slows acceleration to a point anything can jump.
That’s not what I’m saying!
I suggested, or pondered, over the possibility to cause each of the party to lose some of their maximum speed. This does not equal instant warping. For a ship to warp will it still need to align and reach 75% of it’s max velocity.
It would need fine tuning of the penalty for a bumper to still be able to stop a ship for a limited time from going into warp, because I don’t want to deny bumpers their game. Only the extreme, which is for a bumper to deny the other party their game for an unlimited time, is what I wouldn’t mind seeing removed.
A number example… Say you have two ships, one with 1000 m/s and the other with 100 m/s. Each bump causes a 10% loss in max. speed for a duration of 5 minutes. When both ships keep bumping 10 times into each other within those 5 minutes then their max. speed would be 348.7 m/s and 34.87 m/s (the factor here is 0.9^10). If they manage to bump 20 times within those 5 minutes then their max. speed would be reduced to 121.6 m/s and 12.16 m/s (0.9^20).
If the penalty was only a 5% loss then 10 bumps in 5 minutes would result in a max. speed of 598.7 m/s and 59.87 m/s, and for 20 bumps would it be 358.5 m/s and 35.85 m/s (factors are 0.95^10 and 0.95^20).
A cap on the number of stacking speed penalties that can be applied to a single ship would also be needed to avoid creating a new extreme (where ships are otherwise being bumped to an absolute halt).
One could even have a skill, which influences this penalty. A bumper could find his way onto a killmail, too, because now a victim has an applied status effect on it at death (if it dies within these 5 minutes).
You said max speed. You said nothing of acceleration. A freighter with no penalty to acceleration would be able achieve warp near instantly at that low of a max speed. I agree that I read it wrong if the penalty also lowers acceleration.
Your interpretation, or understanding, of physics isn’t wrong, only a ship’s acceleration in EVE is linked to its maximum speed. It’s a choice CCP made.
Thread to Date Summary
Side A: “I want to fly solo and survive 10v1 attacks”
Side B: “No”
Side A & B: Repeat, add dumb analogies, repeat
You may Continue
Entitled millenial garbage speaks out in favor of bumping, shocker!
Sorry, but no matter where you stand on the bumping issue, it’s the only recourse we currently have against mining bot fleets in high sec…
Stop it. That’s just the excuse used to bump every miner in the game you feel like. Every miner is a bot according to every bumper.
But CCP said they take the botting issue very seriously and do outstanding measures to put an end to it.
ba dum tsh