For reference: Map: Caldari VS Gallente - DOTLAN :: EveMaps
With the overhaul of FW, the warzone system has changed. You now have frontline systems which focuses the content within a select number of areas rather than spreading everyone out thin. This has been a very good change for the warzone. One key factor is that if a FW system borders an NPC Empire system, that system remains front line. So for example if Tama and all surrounding systems fall to Galmil forces, it will still be a permanent front line system (PFL) where Caldari forces will always be able to dock. These Empire entry systems provide great strategic value to both sides as it allows people to flank one another creating interesting and dynamic strategic situations.
However both sides do not have the same advantages in this regard. The Caldari have 8 or 9 PFLs, (Sarenemi, Raihbaka, Kinakka, Hasama, Ishomilken, Ikoskio, Tama, Hysera, and MAYBE Athounen. I say maybe because the theory is if that system falls to Galmil, the gate between it and Caldari Highsec shuts down.)
Gallente have 13 PFLs (Alparena, Aubenall, Frarie, Loes, Ouelletta, Murethand, Hevrice, Jovainnon, Vifrevaert, Ladistier, Heydieles, Fliet, Tannolen.) Not to mention the entire annexation of the Intaki constellation which had been Calmil held basically blew a hole in the Calmil side, but whatever, lore reasons. The real issue is when looking at the CalGal warzone map in game is the “fingers” that intersect around Heyd. Almost all those systems have a bordering Gal empire system which makes pushing the warzone basically impossible. Since so many of those systems remain front line even if Calmil pushes them, Gals can still dock and “hit behind their lines” in the process. Meanwhile Calmil do not have an equivalent. This gives one side a distinct advantage built into the cake.
I think this should be taken into consideration by the devs. Either we should rework the connections of the empire-warzone systems to balance this out or remove the “perma front line” status of bordering systems altogether. Although even if the latter option was done it doesn’t completely solve the issues with the “Heyd fingers.” Solutions can be considered by the devs and how they see fit the future of the warzone, but I did want to bring this issue to their attention.