Majority of gankers and 0.0 has. Its not the majority of all the players here.
Gankers want easier kills.
0.0 wants to cut out the middleman of that dreaded 20 jumps to hubs on the JF inbound route. They hate the inbound runs. its work. Outbound not so much. As soon as in cyno range poof they go.
Why abyssal space opening up with easier access is gaining acceptance as a change Some are eyeing it as more direct route out of empire possibly. Hit poch, jump to low, on to 0.0 after.
Hell some saw a new cyno beacon setup that works in hi sec coming out. Had reddit going cool…oh, description said polaris use only. CCP peeps can use this not us. 0.0 really would love to cyno around hi sec basically,
Another #igotganked thread ? Indignation for a ship loss after poor decision making ?
the gold standard for sensible eve game play, available in the New Citizens Q&A section.
It’s how the game is played, it’s how we roll, is part of what makes this game unique on this planet, and why it has the learning curve it has.
The pressing question is, will player give his stuff to us ? (I need stuff, I was ganked too, while I was trying to acquire goods that didn’t belong to me)
Nah, it was moon goo ffs. Stupid me, thinking to be safe because of “I haz cloak on ship, I are safe”. They landed right on top of me, clearly with neutral eyes on me.
They like to dangle the “innocent and vulnerable” ships . Look at the hauler, pulling tons of dead sleeper poop.
The first question this should have you asking is…did I miss the patch notes an industrial (t1/t2) got a massive buff to kill sleepers with a smartbomb some put on jsut because…why not?
After you check patch notes and go nope…you should be asking where are the ships that did kill the sleepers. and why isn’t at least 1 guarding the hauler/looter.
the answer is it is there. Probably quite a few of them. Want to see them? engage the hauler lol.
lol yeah, always assume the one who actually lives in w-space knows you are there, and that there is a plan behind the plan behind the plan. Oh well, we always have dscan, and have to scout the entire hole and the neighboring ones before we attack, don’t we. But, my own loss to the gankers was in hisec, I’m much more meticulous in w-space
I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target.
There would not be a reduction for people not going glass canon.
The problem is not suicide ganking, the problem is that it’s only glass canon ships - because concord does not care about your tank.
Make the tank relevant, as for most other activities, and you balance suicide ganking.
But you are right that this is just a start. This idea needs polishing.
So, ships are ammo. How is that a deterent ? It’s just a tax on ganking, based on your ship. It’s just like saying ammo cost is a deterent to do PVE. It’s only for carebears, and simplistic people who need an oversimplified reasoning like “cost = bad”. Are you saying me all gankers are carebears and/or simplistic idiot ?
Really? So why are they not wrecking the rule breakers then ?
-10’s should be prohibited from docking in high sec period. Concord should spawn as soon as -10’s enter a system and do what they are mean to do and enforce the law.
“Deterring” behaviors in games is kind of silly when you can code them to prevent it. That’s why ganking is punished, and not deterred. Punishment in general is a deterrent, but in a game like this, it means a slightly different thing.
That’s why when carebears are saying that suicide-ganking isn’t deterred enough, they don’t fully understand the system of interaction that’s in play. CCP’s goal is unlikely to punish anyone for anything (except for exploits), but to make all of the various “economic transactions” in the game balanced. But because there’s no limit to how much crap players can shove into a single ship, they can’t balance something like ganking by value (that would require scaling ship EHP with the value of its cargo, which is asinine). The best course of action, therefore, is to let the market figure it out.
CCP can play around with the build costs of various types of ships, but they have a very limited amount of range to work with, because players pay a certain amount of ISK for a certain amount of performance, and when the best thing to use drops under a certain threshold, they’ll move on to the next best thing. Hitting everything with the nerfbat until the only good ships left in the game are the most popular mission-running and hauling boats would be stupid.
Just let everyone go through a natural learning process. The weak will die out, and the strong will adapt.
Not really. THen we take the game to pre 2009 years. IIRC a main reason this came about is some crews really blue’d/ napped it up hard to literally shut down down a system or 2’s concorde response.
They in effect made a halfassed hi sec “sov” setup. That system was for practical purposes theirs.
I didn’t play during this time but the old bitters make it sound fun as hell.
Yeah keep telling yourself that until the game finally dies. I mean 2009 saw Eve hitting peaks in player numbers and now they a continually dropping below 2008 levels.
And stop calling it suicide ganking, that used to be when you actually had to pay a price for the privilege of ganking in high sec. These gankers just roam virtually unimpeded now.
I am not in slightest surprised to see high sec regions such as the citadel almost dead with no market. Deserted by thousands of players who have since left the game.