Capital ships is a joke

That “quiet small gang” was made up of 10 Hecates, one of the highest DPS subcaps in the game. Some of them were doing over 900 DPS cold, well over 1k DPS heated. That means the gang had around 10k DPS. I don’t understand how a Carrier (or any other Capital) should be immune to 10k DPS.

I’ve said this before and I’ll say it again. A well-piloted, small ship should be able to kill larger ships, especially ones that are poorly fit like that Carrier. Capitals shouldn’t be an “I win button”. The game shouldn’t revolve around Caps. If you don’t want to feed your Cap to a group of Hecates train a Huginn alt for Webs or get friends. It really isn’t hard.

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A tank would of done a few things.

1 Buy enough time for the support fleet to come help.
2 Make it look like you are to tough of a target to kill before help turns up.
3 Allow the keepstar weapons to kill one or two of them likely allowing your tank to hold.
4 Give you more time to keep hurling fighters at them to kill or force them to focus on the fighters buying even MORE time.

I would be happy to hurl fighters to buy time oh no i lose a load of fighters trying to save a 4b+ ship that if it pops will likely have a load of the fighters blow up with the ship anyway.

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So the US Navy carriers shouldn’t be worried about Iranian speed boats? Maybe you should look up asymmetrical warfare and see why its a thing.

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poor trillionaire crab
that’s appalling!!!

Dsle98b

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It shouldn’t. But who say it should take 1:1 ratio?
As i sayed - pistol, even largest, strongest, hugest caliber pistol in the world cant destroy a tank. Maybe just scratch a bit.
Get the point?

Those carriers have a whole lot of small caliber, fast firing and fast tracking ordinance to deal with super scary Iranian speedboats. EVE carriers don’t.

So stop trying to compare RL with internet spaceships.

Mr Epeen :sunglasses:

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Caps are expensive and long trained toys.
I barely sure it’s becomes a global trend for all. In the end - many people sit in hi-sec and many activities unavaliable for caps.
And, why you think other caps will not being uses to kill them? And it will be look more logical than 10 cheap hecates.

Iranian speed boats with what? .50 cal? 20mm? 30mm?
If you mean torpedo boats compared to IRL - so it’s bombers and i’ve sayed - i’m ok with this. But bomber almost useless against other ship types.

Why should we need capital ships to kill capital ships?

And what doesn’t look ‘logical’ about a capital ship killed by 10 hecates? The fact that the capital ship was trying to fly without subcapital support?

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You could use BS as well.

Here’s a more apt analogy.

It’s like an aircraft carrier, alone and unprotected by anything but it’s own planes gets suddenly swarmed by a bunch of small craft armed with heavy weapons and missile launchers.

It’s a more apt scenario because, just like in Eve, the carrier is liable to sink, or at least suffer significant damage. Frigates aren’t carrying pea shooters, they’re sporting 280mm cannon. That’s more than twice the size of the largest artillery shell I know of. It’s going to do damage when it hits, that’s just physics.

As for the big ship hitting the little ones, that’s also more apt. Hitting a small target with a large gun is incredibly hard if the target is moving. Ask a tank gunner if they could hit a moving swallow with the main gun. Now, when you do hit, yes you should do a fair bit of damage, but this being a game, sig radius plays a part at making sure that small ships stay relevant even in late game play. Sorry, that’s just how it is. Otherwise new bros would never stand a chance.

You’re nuclear weapon thing is more akin to a smart bomb, and yes, if you have smart bombs on your carrier, and the small shits orbit you too closely, you will rip them a new one because smart bombs don’t care about your sig radius or your speed tank. Smart bomb is essentially honey badger. It just doesn’t care.

Edit: TIL I learned that if you mistype the word ships as shits CCP apparently also plays honey badger and doesn’t care.

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Try RPGs and ATGMs. They won’t sink the carrier but can certainly mission kill it.

So lets some facts straight here, the smallest auto canon is the size of a 5 inch gun. The smallest rail gun is the size of a 3 inch gun. The largest of the small size of the small auto cannon is the size of an 8 inch gun. The largest for rails is around a 6 inch gun. Those gun sizes are what capitol ships would have a secondary battery’s or cruisers and destroyers would have as main guns in WW2. So your handgun analogy is just terrible. The size of the weapons used could and would sink even the mightiest capitol ships. Overall nothing wrong here move along.

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But the tank analogy is OK? Way to move those goalposts.

And if those speed boats weren’t scary, USN wouldn’t be training on how to defend against them and won’t be borrowing Strykers from the Army and Marines for supplemental firepower.

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Which part of stop comparing RL to internet spaceships did you not understand? Because you are still doing it.

As for the tank analogy. I have no clue WTF you are talking about.

Mr Epeen :sunglasses:

RPG and ATGMs against carrier… Nice Joke.
I suppose whole iranian PRG and ATGMs reserves not enough to sink a carrier.

PT boats were a thing.

This is why real capital ships have escorts…

–Historical Gadget

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Ok so is the Marshal. I’d argue that it’s a longer train to sit in one of those than a Carrier and they cost more. However a well-tanked Marshal can get absolutely curb stomped by three of those Hecates.

Did you even read what I wrote?

Also there is a mechanic in place for this. It’s called Shield Regeneration. Larger ships have larger shields and are able to passively tank larger amounts of damage. Sorry that it doesn’t make you immune to 10k DPS from a gang of T3Ds, but it will help against a single Rifter shooting you!