CCP Cancels WIS and then Tease It... šŸ‘€

I bet 100 bucks about 12 beers that the devs and pearl abbys watch elite dangerous odyssse and star citizen and if they fare well then this game gets this walking in station.

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Iā€™m pretty sure WiS would actually have been successful if they didnā€™t introduced a single room without any functionality during a time where the actual game was in complete shambles and literally unplayable, on top of the fact that they over-hyped it for years with casino footage and stories of back alley black market dealings and what not.

The reason WiS failed is not the absence of interest from players in the feature, although they blamed that in the end. Itā€™s 120% CCPā€™s fault for their completely useless tech demo marketed as a feature at the completely wrong time.

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Agreed, to some extent.

WiS failed because it was introduced in the wrong way, at the wrong time, after CCPā€™s usual ā€œSomething AWESOME coming your way!ā€ blog-nonsense and then a ridiculously poor implementation.

However, there is still a significant disconnect between the ships-in-space game, and the ā€œavatars in stationsā€ game. In ground-based avatar play, players have incentive to bling their avatars - the avatar is them. itā€™s constantly there, visible to all other players in game-meaningful interactions.

If I can dunk you and then do a victory dance on your head, then the dance is something that adds to the game.

If I dunk you and then have to say ā€œLol hey man sorry about that, tell you what, letā€™s both go to the nearest station, exit ship, meet in the lobby, and then you can lie down and Iā€™ll do my dunk-dance on you and buy you a drink after, okay?ā€.

Yeah, no, that ainā€™t going anywhere.

That said, thereā€™s no way in hell players wouldnā€™t be throwing ISK at Aiko to see some of the above dances done with an appropriate soundtrack. Start with the bar man, itā€™s the PULSE of EVE!

(Heck, we even have an NPC corp that apparently does light-tracing animation/motion capture, letā€™s put them to work!)

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And what kind of functionality could/should they have included? I love a good character creator and playing with avatars but Iā€™m not cconvinced there is a way for WiS to actually add to EVE gameplay-wise, particularly when weighed against the development and maintenance costs.

I havenā€™t yet seen anyone propose one single functional gameplay idea regarding WiS (vague fantasies of ā€œbackroom negotiationsā€, ā€œspyingā€ and ā€œassasinationsā€ are not gameplay ideas), so Iā€™m not convinced itā€™s anything more than a superficial ā€œbut it would look so rad and all the other cool games are doing it!ā€. Do I have to explain why just making WiS a way to do the same stuff - fit the ship, buy goods, talk to agents, etc., only with extra time and effort involved, is a terrible idea? If there are more fleshed out concepts, Iā€™d love to hear them.

As it stands, I feel that WiS is doomed to be used by a small minority of roleplayers and ignored by the majority at tremendous development cost. Youā€™re asking for a separate game with no clear gameplay loop to be created from the ground up and tacked onto EVE. It doesnā€™t make sense. At least Dust 514 was gameplay focused from the start, not a vanity chatroom concept desperately trying to justify its existence.

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No. You will also not find the threads with proposals, or even CCP demos of avatar exploration.

You are too bad at searching.

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Perhaps itā€™s WiS enthusiasts who are bad at formulating and presenting their vision to other players.

No, its you not wanting it.

BTW, nobody even needed to convince me, I wanted WIS before I even started playing EVE.

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Ah, yes. The ranting of the willfully blind. Pretty sure I know whose alt you are.

I could take the time to find you 50 links to legit gameplay suggestions for avatar gameplay. And five or more of those would be from CCP devs presenting at various EVE events. But since youā€™d start qualifying and backtracking, thereā€™s no point.

If you truly have never heard ā€œone functional gameplay idea regarding WISā€, wellā€¦ vOv

Mr Epeen :sunglasses:

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BTW, nobody even needed to convince me, I wanted WIS before I even started playing EVE.

The idea is obviously superficially attractive (I liked it and defended it at first too). And like I said, the roleplayers would definitely go wild over it. But thatā€™s not what Iā€™m talking about - Iā€™m talking about the reality of actually implementing it in the real game and the costs/benefits balance involved.

Pretty sure I know whose alt you are.

Ah yes, the old ā€œEveryone who disagrees with me is an altā€ gambit. Sometimes the level of paranoia and assuming of bad fath this game induces is decidedly unhealthy.

I could take the time to find you 50 links to legit gameplay suggestions for avatar gameplay. And five or more of those would be from CCP devs presenting at various EVE events. But since youā€™d start qualifying and backtracking, thereā€™s no point.

Backtracking on what? Iā€™d be happy to check them out, whether theyā€™d convince me is another matter (I think I mightā€™ve even watched some of the presentations years ago but donā€™t remember any specific gameplay concepts). Iā€™d have no problem saying ā€œok so there actually are specific gameplay proposals, hereā€™s what I think about themā€. Both of you assuming there is no point backing up your argument (because Iā€™m an evil hater) doesnā€™t help dispel my point about WiS proponents being bad at presenting their vision.

I did? I wasnā€™t aware of that.

I thought I simply shared an observation about what was happening when they delivered WiS back in the day.

Space sex.

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Then you must have Alzheimerā€™s disease.

After the infamous ā€˜Summer Of Rageā€™, CCP revisited Avatar gameplay content and started working on an Avatar Exploration Concept where 2 or more Avatarā€™s would enter a Hacking site and explore / loot it, all based on FPS style. The premise was to have AoE traps with Hacking along with the FPS content.

Unfortunately the game would crash when they loaded up the site with more than 2 Avatars.

As for the rest of your statements, there were plenty of Avatar based gameplay ideas submitted from the playerbase. Hereā€™s some of the ideas I posted years ago.

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Sex sells.

I didnā€™t say there werenā€™t any in that particular presentation, just that I didnā€™t remember them. If you remember everything you watched on YouTube 10 years agoā€¦ congrats I guess?

Oof.

That abelism.

Welcome to the sad reality that a dude that wrote a pretty useful guide is an absolute veld pancake.

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Mittens is back ganking.

is WiS finally implemented?

I would like WiS to finally happen as Iā€™d like to see the EVE universe from another angle instead of just spacesherps.

One of the problems with WiS originally was that it was developed and announced during the time when CCP developers used to walk on stage at FanFest, go into a trance, and start saying whatever random ā– ā– ā– ā–  sounded cool and got applause.

WiS aside, there is a hell of a lot of stuff that were mentioned at thoses fanfests that never made it into the game.

Itā€™s why FanFests nowadays are so tame and dull ā€¦ CCP are trying to be realistic about what they can actually deliver, which in the 12 months between fanfests, isnā€™t all that much.

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Imagine EVE with more WiS and less highsec ganking and wardecing. I would pay to watch the show.