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Iām pretty sure WiS would actually have been successful if they didnāt introduced a single room without any functionality during a time where the actual game was in complete shambles and literally unplayable, on top of the fact that they over-hyped it for years with casino footage and stories of back alley black market dealings and what not.
The reason WiS failed is not the absence of interest from players in the feature, although they blamed that in the end. Itās 120% CCPās fault for their completely useless tech demo marketed as a feature at the completely wrong time.
Agreed, to some extent.
WiS failed because it was introduced in the wrong way, at the wrong time, after CCPās usual āSomething AWESOME coming your way!ā blog-nonsense and then a ridiculously poor implementation.
However, there is still a significant disconnect between the ships-in-space game, and the āavatars in stationsā game. In ground-based avatar play, players have incentive to bling their avatars - the avatar is them. itās constantly there, visible to all other players in game-meaningful interactions.
If I can dunk you and then do a victory dance on your head, then the dance is something that adds to the game.
If I dunk you and then have to say āLol hey man sorry about that, tell you what, letās both go to the nearest station, exit ship, meet in the lobby, and then you can lie down and Iāll do my dunk-dance on you and buy you a drink after, okay?ā.
Yeah, no, that aināt going anywhere.
That said, thereās no way in hell players wouldnāt be throwing ISK at Aiko to see some of the above dances done with an appropriate soundtrack. Start with the bar man, itās the PULSE of EVE!
(Heck, we even have an NPC corp that apparently does light-tracing animation/motion capture, letās put them to work!)
And what kind of functionality could/should they have included? I love a good character creator and playing with avatars but Iām not cconvinced there is a way for WiS to actually add to EVE gameplay-wise, particularly when weighed against the development and maintenance costs.
I havenāt yet seen anyone propose one single functional gameplay idea regarding WiS (vague fantasies of ābackroom negotiationsā, āspyingā and āassasinationsā are not gameplay ideas), so Iām not convinced itās anything more than a superficial ābut it would look so rad and all the other cool games are doing it!ā. Do I have to explain why just making WiS a way to do the same stuff - fit the ship, buy goods, talk to agents, etc., only with extra time and effort involved, is a terrible idea? If there are more fleshed out concepts, Iād love to hear them.
As it stands, I feel that WiS is doomed to be used by a small minority of roleplayers and ignored by the majority at tremendous development cost. Youāre asking for a separate game with no clear gameplay loop to be created from the ground up and tacked onto EVE. It doesnāt make sense. At least Dust 514 was gameplay focused from the start, not a vanity chatroom concept desperately trying to justify its existence.
No. You will also not find the threads with proposals, or even CCP demos of avatar exploration.
You are too bad at searching.
Perhaps itās WiS enthusiasts who are bad at formulating and presenting their vision to other players.
No, its you not wanting it.
BTW, nobody even needed to convince me, I wanted WIS before I even started playing EVE.
Ah, yes. The ranting of the willfully blind. Pretty sure I know whose alt you are.
I could take the time to find you 50 links to legit gameplay suggestions for avatar gameplay. And five or more of those would be from CCP devs presenting at various EVE events. But since youād start qualifying and backtracking, thereās no point.
If you truly have never heard āone functional gameplay idea regarding WISā, wellā¦ vOv
Mr Epeen
BTW, nobody even needed to convince me, I wanted WIS before I even started playing EVE.
The idea is obviously superficially attractive (I liked it and defended it at first too). And like I said, the roleplayers would definitely go wild over it. But thatās not what Iām talking about - Iām talking about the reality of actually implementing it in the real game and the costs/benefits balance involved.
Pretty sure I know whose alt you are.
Ah yes, the old āEveryone who disagrees with me is an altā gambit. Sometimes the level of paranoia and assuming of bad fath this game induces is decidedly unhealthy.
I could take the time to find you 50 links to legit gameplay suggestions for avatar gameplay. And five or more of those would be from CCP devs presenting at various EVE events. But since youād start qualifying and backtracking, thereās no point.
Backtracking on what? Iād be happy to check them out, whether theyād convince me is another matter (I think I mightāve even watched some of the presentations years ago but donāt remember any specific gameplay concepts). Iād have no problem saying āok so there actually are specific gameplay proposals, hereās what I think about themā. Both of you assuming there is no point backing up your argument (because Iām an evil hater) doesnāt help dispel my point about WiS proponents being bad at presenting their vision.
I did? I wasnāt aware of that.
I thought I simply shared an observation about what was happening when they delivered WiS back in the day.
Space sex.
Then you must have Alzheimerās disease.
After the infamous āSummer Of Rageā, CCP revisited Avatar gameplay content and started working on an Avatar Exploration Concept where 2 or more Avatarās would enter a Hacking site and explore / loot it, all based on FPS style. The premise was to have AoE traps with Hacking along with the FPS content.
Unfortunately the game would crash when they loaded up the site with more than 2 Avatars.
As for the rest of your statements, there were plenty of Avatar based gameplay ideas submitted from the playerbase. Hereās some of the ideas I posted years ago.
Sex sells.
I didnāt say there werenāt any in that particular presentation, just that I didnāt remember them. If you remember everything you watched on YouTube 10 years agoā¦ congrats I guess?
Oof.
That abelism.
Welcome to the sad reality that a dude that wrote a pretty useful guide is an absolute veld pancake.
Mittens is back ganking.
is WiS finally implemented?
I would like WiS to finally happen as Iād like to see the EVE universe from another angle instead of just spacesherps.
One of the problems with WiS originally was that it was developed and announced during the time when CCP developers used to walk on stage at FanFest, go into a trance, and start saying whatever random ā ā ā ā sounded cool and got applause.
WiS aside, there is a hell of a lot of stuff that were mentioned at thoses fanfests that never made it into the game.
Itās why FanFests nowadays are so tame and dull ā¦ CCP are trying to be realistic about what they can actually deliver, which in the 12 months between fanfests, isnāt all that much.
Imagine EVE with more WiS and less highsec ganking and wardecing. I would pay to watch the show.
an eve online show?