This debacle is only going to speed up the shutting down of EVE.
YaY!!!
Good to see the classics reborn.
EvE is Dead again. This time because Null got a minor balancing.
Null has less rewards than null?
Nullception.
Oh No I miss typed something on a forum Its the end of the world.
Next time try sending the reply to someone who cares.
Iām just joking.
Please relax.
I am both surprised and amazed that anyone in this cesspool of whining has a sense of humor.
Good for you and here was me thinking EvE had transformed into a group of dummy spitting babies.
Point out the difference between X k subscripers, and X k -10% subscribers, if the 10% were plexing BOTs anyway, or risk averse capitalistic SOV renters, who never seeded PLEX in this game. At least there is no direct relation between subscribers and real money ā¦
Even if subscribers gonna drop, the suppy of PLEX wonāt break, the economy of CCP wonāt break ,and the economy of Eve will be healthier.
Yes, well, players want quality of game design and programming, not quantity of simple changes and broken code pushed out the door because after 16 years of trying they still canāt get their own game right or bother with QA testing before they publish.
Put some quality in the game and the players will follow.
If you want āPvP oriented bash each others heads inā then it must make sense to do so in the game. People simply will not spend time and ISK fitting out ships, flying them around to find a fight, engage in combat and lose that ship (which is what 80% of them will do) - unless there is a valid reason and it is economically sensible to do so.
And before some PvPtard tosses in āyour reason is when you undock in EVE you consent to PvPā⦠thatās not a reason. Thatās a consequence.
Do you mean ingame economically?
Errm, no. Just take a look at my zkill. Mostly with only a small gang of ~ 5 people fighting and ~ 10% losing.
The sense ist fun, and of course earning money with pvp.
yeh men⦠hilmar and āhisā eve - all in this subject.
This is such a valid point. I wish the Bounty system paid out equally to everyone, and effectively turned pvpers into āratsā in terms of isk income. maybe make it gain value each time they have kills and are not killed (consecutive kills raise their bounty).
Bounty is good in nature, but bad when applied in the hands of players. Imo concord should handle this.
People do, and itās those people we need to retain and nurture.
Look, itās unfortunate that people like you and @Tradulix donāt understand how numbers and averages work. Just as a tip, saying ābut I found a counterexample to your point, so yeah itās completely invalidā just shows that you have no concept of the entire game as an environment.
For the cognitively challenged, hereās how it works: A PvP game doesnāt do well when less than 20% of itās players find PvP to be workable. The fact that some people engage in PvP even though they mostly lose is not representative of the majority of the gaming population in general. Itās not even representative of the players of EVE.
EVE isnāt āretaining and nurturingā the players who are willing to risk and lose ships, it is driving them away. In large numbers. How you guys can totally miss the player population charts, where even going fake-F2P barely stopped the numbers bleeding; when 20% of those who remain are likely bots or AFKs, is beyond me.
In EVE, currently, a small percentage of well-equipped, relatively high SP, longer term players do objectively āwellā in PvP. For everyone else, PvP represents a loss of ISK that they must make up by PvE play. (Please note, again, for the recursively stupid: finding a counterexample does not invalidate the observation.)
As an example, lets say you PvP in a ship like this:
If you lose, you can prob make your ISK back in an hour or so of PVE grinding. But not everyone PvPs in cheap frigate builds. If your PvP ship looked something like this:
You could easily be in for the better part of a day of PvE grinding to repay it. For a small percentage of successful PvPers, they might repay their losses from their PvP gains. For most players, they will have to PvP for a short time, then spend a longer time PvE grinding to recoup their losses.
Since the PvP, for most people, is not sustainable by itself, and since the PvE grind is boring and repetitive, it leads to bot/AFK/multibox-grind playstyles in order to support the most PvP uptime they can manage.
Also, since for most people, the PvP is not inherently economical, it leads to a āPvP gameā where more than 80% of all activity is PvE. It leads to a situation where the āsuccessfulā PvPers are those who avoid all fights that arenāt a fairly sure win for them. It leads to other players who routinely avoid PvP at all times, or only engage on very rare occasions.
These are all ways that demonstrate that the current āPvP designā of EVE is unsustainable, and actually leads directly to botting/AFK play, PvP avoidance, and the discouragement of new players from PvP.
If you want PvP, you have to design your game to encourage it, not just spout management rhetoric and toss out the occasional counter-example.
No, it only leads to botting for the wrong type of players, the ones whom all the null sec alliances have been relying on and have been nurturing, all of them.
There are TONS of people who do things because they WANT to or because itās a challenge, not because it makes money.
Start doing PvP in cheaper ships. Every gang/fleet needs a first fast initial tackle (Hunter), a Scout, or a field tackle (Interdictor). Get familar with manual piloting, behavior on a grid, what are important information, tactics, how to move for best damage application, etc
I donāt see any problems, but your complaining. We have more small gangs coming around now. So what ā¦
Interpunction ā ā ā ā ā ā ā ā ā ā ā ā ! Use it.
I will get right on that, as soon as what I right on this forum becomes as important as a thesis or a journal article.
Actually thats CCPs job
My job is to make them entertain me