That would follow that its not about those things, and is infact an attempt to reduce numbers of people CCP want out.
Then the question is what is their plan that this is part of?
Obvious answers are few, but compelling.
That would follow that its not about those things, and is infact an attempt to reduce numbers of people CCP want out.
Then the question is what is their plan that this is part of?
Obvious answers are few, but compelling.
hate to break the news to ya, but yes, some players who have a good income, think nothing of buying a couple plex and then use that to fund their game play, because, they are too busy in RL and the cash they make in RL funds this and lets them play the game how they see fit and suits them.
itâs not rocket science, you can grind for hours, or work 1 hours overtime in ya job which covers the cost of 2 plex.
so whoâs doing it wrong, the guy that grinds for hours to get isk, or the guy that works a single hours overtime and decides feck ratting, i can more than afford to buy plex. it freeâs up them hours i was spending grinding into hours i can actually fly and hang with my mates in EVE and have fun PVPing.
yes, i know, itâs nuts, players doing PVP and actually having FUN! outrageous!
ccp sounds like they are out looking for adventure again and I feel like I can like that,
Man from some of the nullsec people it sounds like they have only played in hisec space⌠CheezesâŚ
You might be the fellow to askâŚ
Have you noticed the trend in recent times to attempts by some to use PvP as a stigmatic term?
Which is really strange as this is EvE I thought.
Space is becoming more dangerous. They are listening to Olmecca and people that elected him.
Given the level of rewards in null compared to other areas, about time.
Except that you can easily make comparable isk in hs⌠[at least at carrier ratting level]
200M/h running L4 is perfectly attainable - as long as you optimize your process a bit, and doesnât even require bling fits.
25M? You can make over 200M in one hour in hsâŚ
That mach though is 4-5h of L4 missionsâŚ
Imagine for a second that everyone played this way - a Majority of players gets tired of the mundane often very boring hours of mining, refining, building and decide they will do an hours overtime and just PVP.
How long do you think EveOnline would survive as a viable game?
Youâd soon go from 1 hours overtime for a couple of hours PVP to 3 or 4 hours of overtime for that same PVP time.
Even if only a small majority of players stopped PVEing the cost of everything would begin to go up (hand the large groups an opportunity to monopolise the markets, they will), Plex would be worth less and less (as can be seen after a month of Blackout) and your need to do overtime increases.
itâs never going to happen so why indulge in fantasy?
Iâm gonna say we are already there.
yes but hereâs the kicker, the people i know that buy plex and sell it for isk to play the way they do is going on since old 1 plex was going for less than a billion isk. what we at now ? 1.6 bil isk for 500 plex?
so a 40 buck 1100 plex pack will get people 3.6 bil isk.
itâs got a long drop before those i know who do this will complain.
it may do so but not to the point that it would make those who sell plex to fund their fun rather shoot npcâs, mine or explore when even a couple of hours overtime can net them 3.6 bil for 2 plex or 7.2 bil for 4 plex.
itâs not a bad thing, those i know do this started doing it because they have less time in game because or RL commitements so they can only play a few hours a week and theyâd rather spend the little time they have doing what they like to do in game, in this case PVP.
market effects should be watched closely by CCP and iâm sure they are, but this is where we are at right now.
Iâm not defending or pushing it, iâm just stating the facts of how things are and have been for a long time now.
Ok, but I do not choose your gameplay style.
so wrong the game has outlived many many other games from larger companies and in itâs old age was able to get investment to the tune of $425 million.
if thatâs being wrong weâve all been doing it right.
i really think people do way too much thinking and not enough playing.
I agree, thatâs gotta be the most accurate statement ever made in these forums.
The answer to where I think Plex comes from (cash purchases) is in the sentence you quoted. Apparently I understand the EVE economy a lot better than you understand English.
The guy whoâs doing it wrong is probably the guy who gets triggered by one sentence and canât be bothered to read the next one before typing. You know, the sentence that says:
The fact that some people are willing to pay cash to fund their PvP does not mean that the economics of PvP vs. PvE is well balanced or good design. You only have to look at the charts that show EVE has lost about 60% of itâs paying customer base over the past 6 years.
True enough, but I would guess that the guy out PvPing in a cheap 25M frigate probably isnât someone who is regularly making 200M per hour. (Itâs possible of course but less likely)
As an aside, I generally make replies/estimates based on what real, typical, even average players actually do. Not what the top 5% of players do, or what âthis one guy in my corpâ does. EVE and CCP needs tens of thousands of real, normal, typical players to run properly⌠not 600 whales and two thousand expert players.
Thats what anyone has yet to define, but thinks they are themselves
How is it less likely? Thereâs every chance that the guy doing PvP in a 25M isk frigate is also farming NPCs, trading on the market etc with other characters for income; everybody in the game having access to at least 2 alternate characters.
I agree, right now the cost to play is cheap if you have enough disposable income - So as with many other games those who DONâT have that disposable income end up leaving the game or just being less active (spending less) as the cost to play grows.
When Plex was 200 mil, many complained when it hit 250 mil - Players left.
If things keep going the direction they are the Plex to isk price will continue to drop - At the same time, as PVE activities continue to be overtly affected the cost of player built items will start to go up. The largest groups, who are for the most part not affected by changes made by CCP (so far) will hold out on market seeding as long as they can to profit from the changes. These groups are run as businesses and so far are far more successful at manipulating what goes on in New Eden than CCP ever has been.
Yes the cost of everything should go up, most hull prices are half the price now they were 10 years ago which is good for the consumer but not good for the producer.
The amassed wealth in game has meant the casual player can fund his or her game time by exchanging plex for isk.
That would have to be part of CCPâs (hidden) agenda with âEra of Chaosâ, as a business they need players to buy more Plex, they need plex to be worth less as an ingame commodity once purchased.
How much would you be prepared to pay to play if âEra of Chaosâ is successful and kills off competition in the market place?
Worst case but possible - Plex goes back to being worth less than 1 bil per 500 - Market prices for player made items increases to never before seen levels.
Also consider - You have the money to pay to play as you choose. I imagine you are a pure PVP casual - What happens when too many who canât pay to play just stop logging in or go from 10+ characters to one or two.
Already much of nul where there was good hunting seems devoid of life. PVEârs canât in reasonable safety earn isk to fund their game play so eventually stop playing.
A dangerous, kill everything, massive wars and fights day after day Eve is a nice dream - The reality of that though is far different from what many imagine.
There is no point in making any kind of estimate based on some random definition of âaverageâ. If by average you mean people who canât even fit a frigate to run L1 missions then the bar to being in top 5% is extremely low. Use of more optimal (and I am not even close to it) makes more sense as we can get some numbers as to how much people make per hour in hisec - and I am not even close to the top. I know some who make nearly twice as much - I just donât find optimal running of burners or optimal blitzing of L4s as realistic for most people, while tag farming is not that hard.
You see, there is one thing I donât understand from your rambling about PLEX TO ISK RATIO (if I divide plex by isk it is worth on the market then this ratio is on the rise right now). How is lower plex price supposed to increase price of goods on the market?
First of all, I am stating an opinion. Much like all the trolls on here who state their opinions endlessly and to no great purpose. You can state an opinion without having to source a quote from CCPâs accounting department backing you up.
As it happens, I tend to base estimates and amounts on a log of numbers I have kept for almost 10 years now. It references numbers from what I consider to be well-written and well-informed discussions such as:
Alpha ISK Earning or
EVE Online ISK/HR Estimates
I have notes from many such discussions. I have notes from my own activities. I have notes from people in corps I have worked with or fleets I have run content with.
I also do several analyses of MER reports per year, and I keep track of certain things like player activity changes from EVE-Offline, or dev quotes from CCP like an interview where CCP Hillmar claimed 200-300,000 active users per month.
It is irrelevant to me if you believe my numbers or not. Many of the posters on this forum are in fact blithering idiots yelling whatever makes them feel good without a shred of hard data to back them up.
My data says the average user nets about 100 to 150 million ISK per month. Itâs anybodyâs guess how many hours that represents as I have never run across a data source that gives average hours played for EVE specifically. However, a number of other games and industry sources have published âaverage weekly hours playedâ estimates, mostly in the 4-10 hours per week range for âtypicalâ gamers. (Hard core gamers go 20 hours and up.)
So lets call the weekly average hours 6, to be on the safe side, or 25 hours per month (rounding off). That gives average player earnings, across all of EVE, of 4 to 6 million ISK per hour.
TL;DR: Your definitions of average may be random. Mine arenât. Use of âoptimalâ earning methods is pointless and stupid, since experience in any MMO anywhere will demonstrate that less than 20% of the gaming population are even âsubstantially higher than averageâ. Gamer performance/efficiency clearly follows the Pareto principle.