CCP killed highsec PvP

I would be surprised if you even understood what “the market” actually means in practical terms. That being said, you haven’t even presented a basic market analysis to reinforce your claims. While you have yet to provide anything beyond claims, the reality of EVE running right now, stands for itself and against your claims. Also, what you mean by “the market” is probably just a part of it: the relation of demand and supply. Both of which can change for various reasons, both influence each other and for what it’s worth the demand for different kinds of PVP games is higher than ever. EVE was and is a special case amongst these - real consequence and no safe zones.

This is what you did not understand, when joining the game. Other games designate certain areas or mechanics for PVP. CCP designates the entire game and all its aspects to PVP and lets the players figure out what to do with it. If you don’t like it, you’re free to leave. No one will stop you.

Also, as a general reply to your opinion: no, not only the market counts. People count. Passion for doing something interesting counts. Inventiveness counts. You’re just someone who has some opinion and that’s okay. Still, people who have more than one choice in their life don’t let “the market” entirely dictate them. They change the market.

That means, if against anything that is happening now in the world of online gaming, suddenly nobody would want competetive games anymore, all game companies would compete for customers of (boring) iterations of farmville. There would be a total oversupply for boring games. CCP could not and would not compete for such a market.

Since this is not happening, you should simply relax.

Lol what. Show me the somewhat credible market analysis that says people don’t want PVP.

You try to create a drastic atmosphere by using caps and drawing the end of games dystopia. It doesn’t work as you don’t even try to deliver proof. More likely it will be you who leaves EVE after realizing that you can’t play this game in safe mode.

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I don’t PvP in EVE. I’ve played pure PvP games like MOBAs or battle royales. I’ve played games that have lots of PvP like GTAO. I’ve PvP’ed in almost every online game that allowed it. But my first experiences in EVE were just a big NO. Thus I don’t PvP in EVE.

As for adrenalin, most of mankind doesn’t enjoy adrenalin rushes. And some, like me, feel very sick after adrenalin rushes. EVE’s main selling point, intense PvP like no other, prevents me from engaging in PvP in EVE, unlike other games. The potential reward is in no fukking way worth the pain.

Then you picked the wrong game to play, why try and force YOUR point of view (which is not the game’s point of view) onto the rest of us? Don’t like what the core game(play) is about either accept it or go elsewhere. There’s tons and tons of other MMO’s that are not like this, go play those and leave the one that IS like this to the people who DO enjoy that.

And what am I forcing on you, exactly? I just said that addiing a PvP flag (permanent wardec) to NPC corps would kill the game -which is true.

FW corps aren’t dead afaik :sweat_smile:

Hm okay, sorry for that. My first PVP experiences were not so nice either, but the first time I fought back was fking amazing. A lot of people start to care about their killboards a bit too much and I think it comes from peer pressure. This can make PVP feel stale and not fun. But there are fun fights out there - you just have to look for them.

Pardon my ignorance, but why do you think the adrenaline rush in EVE PVP situations make you sick, while you were able to PVP in other games? Just curious. No matter the answer though, if you feel sick it’s understandable that you want to avoid such situations for yourself.

The thing is that you can’t expect the game to be more easy on you than everbody else though. And second, when you do PVE you take part in EVEs economy, which is directly linked to all the players doing PVP on any level, from FW, small gangs to all-out large territorial wars. You can’t not be a part of that, in some way.

It’s just intensity. In pure PvP games, you just respawn, you’re not risking your whole leisure time for the day on a loss. But in EVE, a loss can easily mean you’re done for the day, specially if you have limited time, or that loss happens near your log out time. It’s anything but unconsequential in terms of leisure time.

Heart racing, hand shaking, cold sweat… some people enjoy that. I feel a effin idiot for putting myself in such situation and wasting my precious time.

It’s very simple, I accumulate X stress on a given day, and need to burn out some of it in the limited time I have to enjoy leisure. If I fail to burn stress fast enough to keep it at an acceptable level, my depression kicks in and that’s very unpleasant. In EVE Online, I could burn stress by blowing stuff at pleasure (in missions) or mining. PvP, even the prospect of it, certainly raised my stress levels. The first time I got a obunty i was really distressed for a couple days, until negotiated with a friend to duel and lose some ship and stuff to remove the bounty. Later I stopped caring about bounties, but that first one was a serious issue… the relaxing medicine of my EVE routine had become stressing, bitter, unpleasant.

Eventually I ended up mining in CODE territory but that wasn’t specially stressing because the threat level was quite low… I flied a tanked Mackinaw and only lost one because I had weakened the tank too much -but I saved my pod. It was stessing but satisfying because in a way, i won. Spent a few days Skiffing my way until feeling comfortable again and bring a full tanked Mackinaw.

I’ve never expected the game to be according to me. I’ve always expected, though, that it should let me be according to me. Play and let play.

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I see what you mean, but I think that has more to do with the other people you encounter than with the game itself. You do respawn as well. If you fly around with the intent to PVP, you sit in an empty clone and basically accept the loss of your ship before you undock. Then it’s not stress, it is more like you’re happy and lucky for every minute the ship survives. The problem is that too many people like to shoot others but hate to lose, so they’ll fly more and more expensive ships, join blops, join larger groups etc.
There are other people out there though and losing ships against them can be fun.
Another problem is how far away an interesting fight can be in EVE. I don’t know how to solve it, but it sucks some times.

Anyhow, I can really recommend it. If not on your main, get an alt or Alpha alt. Fit a T1 Cruiser that you can fly, make it cheap/normal. Safety to red, insure your ship, empty pod. You undock with the INTENT to lose this ship. You’re not going to waste time traveling back this 30M piece of beauty and neither are you going to waste time moving your empty pod. Undock and take a look at your ship, smile and wave it goodbye. Fly around until you lose it.

Really. Killing ships en masse is not hard. Every idiot can do that. There are many paths to this.

Losing a ship with intent in a classy way however, this is the true fun of PVP. Don’t be angry at yourself for a loss, be angry if you don’t get podded back into station in the end.

You know, just like you learned to be cool about bounties.

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You don’t understand, mate.

If you change the core nature of EVE Online, then it is no longer EVE Online by anything but name. The game will, effectively, be dead, by becoming something else. Whether it dies by loss of players, or dies by becoming something else, it still dies.

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Man i wished people’d actually use local.

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Lookin’ at yaself, aren’t ya? Just gotta look at ya postin’ history to confirm you’ve got zero life either, ya lyin’ hypocrite.

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I question more the mentality behind the idea that such unfortunate people are deserving of mockery rather than help than I do the motives of people with too much time on their hands. I am a pilot, I haul airfreight for a living. I work one week a month, with the other three months off for spare time. I earn $180k for it. I have both time and money to burn. Do I have ‘no life’ just because I choose to burn it on video games? My last job was a logistics contract for the RAN, Royal Australian Navy. But I guess I’m just a ‘soyboy living in his mum’s basement’, aren’t I. Well, if that’s true, then my mum’s basement has five rooms, two baths, and a back yard the size of most single lots.

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…but you’re still stuck with living in Australia. :rofl:

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‘Stuck’? My job takes me all around the world and I have never been anywhere that I’d rather live more than where I do right now. Australia is a beautiful country. It’s not the only one, but if you think being ‘stuck’ in Australia is a bad thing, you’re mistaken. There are few places on earth I’d want be stuck in, but Australia is one of them. We have three of the world’s top ten most livable cities on the planet, the fifth most used currency in the world along with an incredibly stable economy with a high quality of life, no civil unrest, and little to no disdain from the international community. We’re the country that everyone is going to try to escape to if WWIII breaks out.

You couldn’t enter PoS shields without the password (or correct standings).
And did they repair you while you were inside?

From what I’ve seen in hi-sec anyone can tether at these Citadels. I often see CODE blinkies idling tethered while they wait for their next gank. That’s retarded.

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THIS! As a chess player I can tell you that playing it “co-operatively” not only isn’t Chess but is also a huge waste of time. Of course, EvE is a sandbox which encourages BOTH co-operation and competition, so you should expect and prepare for both!

What we have here is a failure by PvEers to co-operate in playing a PvP game. They can get together to run a mission (or a plex or an incursion) or mine an asteroid field but if another player arrives on scene then suddenly it’s PANIC STATIONS, time to warp out and dock!

Imagine playing CoD and complaining about being killed…it’s ridiculous!

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You’ve clearly never played and listened to the bitching in the lobby at the end of a match :slight_smile:

It’s the reason I threw my 360 in the bin tbh. Couldn’t even be bothered to sell that console trash, I’d only be imparting pain and suffering on someone else.

Australia is also well known for self-deprecting humour. :kissing_heart:

*self-deprecating

And yes, we are very good at that. It’s an endearing trait to be prepared to admit and even celebrate one’s flaws. It shows humility, and in Australia, that’s important. Humility makes you ‘fair dinkum’, ‘true blue’, whilst hubris, being too big for your own shoes, makes you a ‘galah’, a ‘tall poppy’.

I agree with your overall sentiment but not most of your points.

Prior to this there were 4 classes of cloaky ships: Covops, Stealth Bombers, Force Recons and Black Ops. Of these 2 are OFFENSIVE, FRs are both offensive and defensive and Covops are for intel gathering (and ballsy tackling). Hence, introducing a line of defensive cloaking ships was probably overdue.

Their agility and align times are not a “free pass” but characteristics designed to fulfill their intended role, which is namely to “intercept” (i.e. tackle) so these are not a problem. Interceptors are T2 ships which cost around 40m ISK, take a month to train for and are specialised for tackling.

If there is a problem, it’s that I can now fit a T1 frigate (Executioner, Condor, Atron, Slasher) in such as way as to make it unlockable (which means untacklable) in Empire space and let’s not even mention the Sunesis!

The immunity of Interceptors to warp bubbles was intended to increase movement (and hence also PvP) because nullsec entry points are so few that they’re alway heavily camped, preventing empire traffic from entering. However, perhaps they should’ve given this bonus to Covops rather than Interceptors, as it better suits their role as spies. Regardless, there does need to be a way to counter null-sec gate camps which doesn’t involve bringing a bigger blob. I think that was the idea behind the Interceptor role bonus.

This is their only defence against being tackled so I think it’s fair but CCP could remove this mechanic by not allowing module activation after cloaking. The result would be that you can no longer fit your hauler to avoid gate camps but looking at the killboard most victims don’t do this anyway…so I don’t see why this is an issue. You’re currently rewarded for fitting and flying your hauler properly (as pirates need to decloak you before you warp) and penalised for not doing, so I’d say this is working as intended.

Tethers do seem overpowered. They’re intended to replace PoS and outposts but neither of these repaired ships automagically and the tether range is generous. Citadels are also relatively cheap when you consider how much ISK is now circulating in the economy, so they get spammed almost as much as PoS which means multiple opportunities to tether in the same system. I think they could use a nerf for rebalancing reasons.