Uh, right, High sec is not safe, but it’s too safe. It’s a PvP zone, but EVE is boring and unengaging pretty much just because high sec is a PvP zone but the ‘PvPers’ can’t PvP there because the rules make it too risky to do so. ‘PvPers’ are all about risk as long as someone else is taking it, I guess.
So, back to the question, which you’ve been dodging for a while now: since 85% of the systems in EVE are wide open for PvP, why is it that ‘PvPers’ such as yourself keep blaming the problems of EVE on high sec PvP? Do your maps not show all those other thousands of systems, where everyone PvPs?
Could it possibly be that there are structural, fundamental game design flaws in the current setup of EVE, in which high sec issues account for maybe 15% of the overall problem?
I would think ‘tunnel vision’ would refer to people who keep trying to blame ‘all the things’ on one small portion of the game, a portion which real PvPers barely care about, rather than those who look at the systemic design flaws EVE has experienced almost since it began.
Here’s a tip: fun in the early years of a game, when most people are new, lots of people are only moderately experienced, the playing board isn’t tilted towards the people who’ve amassed 10+ years worth of SP, ships, ISK and gameplay experience, when everyone and their dog didn’t have a supercap and a full suite of 3rd party tools to help them, when you didn’t run into folks multiboxing 10 accounts to farm you… that kind of fun masks a lot of fundamental game design problems. But when the newness wears off, and all those listed issues become not only possible but common - well then, at that point you have to confront the actual game mechanics flaws, or just keep slapping bandaids on until the patient bleeds to death.
Here’s another tip: “EVE is boring because hi-sec is too safe” doesn’t even class as a bandaid issue. It’s only an issue to a small group of risk-averse PvPers who want easy targets, but don’t want to be targets themselves.