This would just be abused, a freighter wanting a bit of a safer passage would just be perma wardecced by an alt corp and never sweat being bumped again.
What is a freighter pilot doing being in a wardec eligible Corp?
Before the wardec changes, freighter pilots sat in NPC Corps, or dropped to NPC Corps during a war. Now they can just permanently be in a non-eligible corp and never have to worry about wardecs.
It’s not needed to combat a fringe tactic. It’s done that way because that is the most beneficial to the fleet. It’s how competent FCs organise their fleets every day in the game; and isn’t at the expense of familiarity. It is the usual arrangement and common tactic.
Logi should be sticking to the Logi Anchor and it’s the Logi Anchor’s role to warp the logi wing/squad. That’s also just normal, everyday practice in the game.
From those two sentences I can tell Scipio’s been in a well organised fleet. From your posts, Rohan, I can see you haven’t. If your playstyle and MO doesn’t include normal, accepted, and widely practised fleet organisation, you have no business being an FC.
Other reasons to have squads and wings set up correctly are: tackle can warp in at 0 first. DPS can squad warp after scrams are down. Snipers can squad warp to their optimals to start sniping. Logi can squad warp and anchor at their optimals. If there’s danger to the snipers, they can squad warp off without impacting anyone else. These are common tactics used for a myriad of reasons, not just to counter bumpers and gankers.
I’m calling bumping a playstyle. Considering completely wiping out a playstyle for the very fringe aspect of neuts bumping station bashers is ridiculous. If you want to get rid of bumping completely, that’s another conversation, and one CCP doesn’t seem to want to entertain.
I am telling you, and I’m even telling you the reasons why. That’s more than 90% of players in EVE would do. You’re just refusing to listen.
Per the second idea the OP mentioned, “Disable collisions for non-participants when in a war and in high-sec” a freighter pilot could potentially be in a perma wardec with their alt corp to avoid gate bumping.
(granted I was informed right after my post; that bumping freighters to wait for fleet isnt really a thing anymore, so my initial reply is a bit ‘meh’)
Your ranting again.
Anyway, was it you who said it would take a 3 hr handholding vid to actually teach new players how to play in a short time? I think you may be correct. A new NPE approach?
a solution to this might be a non-concord triggered module that damages ships near by that can only be fitted on specific ships (like freighters).
we could return to the old bumping does damage thing, but i think it’d have to be investigated because it was removed for inefficiency on the server (though that is changed now)
another option is to have concord just come in and “hold” people in place, or take them to another system for bumping.
Seems feigned neutrality is the problem to begin with.
Seems like Marauders would not get bumped. Seems like battleshiops got chosen to do a job made for a higher class ship because they are (much) cheaper?
Hat did I name my bump ship again? Bumpty McBumpface.
If you actually read the OP, you’d see there wasn’t issue on the structure. The issue was on the return trip after the timer was won.
Also, the issue is solely with high-sec and wardecs. I use bumping as a valid mechanic to keep people off holes and structures all the time. Valid mechanic so long as the target has the ability to peel your face off without the cops’ intervention.
Also, do your homework - I’m not a carebear, nor do I hide behind alts on the forums.
We brought a proper structure-bashing comp for a small fleet. Considering none of us are high-sec carebears, we didn’t even realize there was such a broken-assed mechanic available… or we’d likely just told the friends to abandon the station as we covered their asset move to our space.
We wanted an actual fight. Not some highsec bull-■■■■ bowling game.
We learned that highsec war-decs are cancerous bull-■■■■ because of these broken mechanics.
Definitely won’t participate in another, at least so long as non participants can just spool up an OoC alpha toon and do lame ■■■■ like this.
Like this part of your OP:
Maybe reading your own OP would be a good step, because you clearly imply that is an issue on a structure.
This thread shows otherwise. You very much are a carebear, whining for the game to be changed because it’s too hard for you at the moment. That is a carebear attitude.
You thought you’d bring your nullsec big-boy pants to highsec and you were beaten. Now you are crying about it.
Again, no homework done. Nullsec space is crap. Actually IMO all systems where local exist are crap.
Also, yes, with slightly more adept and numerous pilots, it is trivial to bump a battleship off-station so long as it’s not glitched inside the station completely. If you were a competent pilot, you’d know this.
Getting the impression that you’re one of the people using the broken mechanic, and feel threatened that your 0-risk ‘carebear’ tactic would be removed, and require you to actually put up some risk to go with the reward.
Saying something is broken, when it is obviously being used in ways unintended, is not whining about it being ‘too hard’. It’s calling for something broken to be fixed.
What is whining and carebear-ish is you screaming foul when you’re wanting to keep a 0-risk playstyle in-game.
#d bits will be sarcasm…
Assumptions were made.
- You assume he fights anywhere aside from highsec wardecs. When he’s not using ban-avoidance.
- Just as he dismisses the original post that he completely read and understood.
While I agree that bumping itself is a valid tactic, bumping with OoC alts with no risk that isn’t immediately more risky to implement to counter, is not a valid tactic in my book.
The cost of a ship to blap the overpropped Omen is worth ISK that will be guaranteed lost as it will be CONCORDed, while the bumper suffers no risk until something that can blap it shows up, for which they will be reimbursed insurance.
This is why I worked on possible solutions to the issue that left legitimate bumping tactics in place, while removing obviously cancerous bull-■■■■ practices.
================
For Clarification:
I bump people off hole and station all the time. But they have the option to fight back. This also wouldn’t interrupt the normal (still cancerous imo) bumping in high-sec with miners and PvE dudes, just the stupidity that is there when there is actual ■■■■ on field that is fighting in a war, and there being a 0-risk way to pull ■■■■ off like what happened with us – we sure as hell weren’t going to shoot a <100m Omen with >700m Leshes for a guaranteed loss, and we weren’t going to violate ToS logging in alpha-toons with omens to counter-counter the Omens, or log out DPS/Logi for ganking catalysts or Nados… that would have been equally retarded.
I think you should write a book explaining your space bushido. It might become a bestseller.
I dismissed that as a possible solution in the same paragraph it was suggested.
If you read the rest of the post instead of hard stopping there, you’d have realized it.
You really are just making a fool of yourself here.
I never said bumping in of itself is not valid. The game has had the mechanic for as long as I recall. I use bumping myself every chance I get – bump heavy ships out of alignment so we can fight. Bump them off wormholes to force a fight or prevent escape.
The explicitly targeted thing I dislike and call out is out of corp, and likely Alpha, alts being used to bump parties in an actual war. I’d have absolutely 0-shits given if there was any risk to the bumper that didn’t involve the goal of it to occur regardless of intervention due to abuse of CONCORD mechanics in this case.
The point of bumping in this case is to get the allied in-war friends to delete a ship of the other side. If the other guy shoots the OoC bumper, they get CONCORDed. If they don’t shoot, they get blapped by the war targets. This is a completely one-sided, bull-■■■■ mechanic. Especially when the only real ‘defence’ would have been to either - log out DPS/logi to swap for a gank-ship, or violate ToS to log in/create an alpha toon to fly a gank-ship. Neither of which anyone in their right mind was going to do.
Your example of a freighter being bumped pretty much means you didn’t read the OP, or if you did, surely did not comprehend what you read.
Sounds like your fleet comp and fitting needs some work. Yes battleships are easy to bump when they are stationary. Slap a prop mod on there and it is no longer an issue.
It appears you still haven’t read the OP. Please, read it in its entirety. Aligning ships from gate cloak to warp is not ‘stationary’.
Sounds like you can call for your fleet to align to the desti, activate a MJD to propel yourselves 100km towards that direction, then warp the fleet onwards to your desired location.
That would surely eliminate the need for this thread?