I’ve actually not 100% dismissed the ideas. While my opinion is that it is still a broken mechanic that should be patched in some way is still there, I did infact agree that the things you said were valid in several regards.
Admittedly, if we’d known that OoC bumping was a thing, and that they’d likely chase us around afterwards, we could have docked somewhere, brought a Nestor, or some other means of refitting, and swapped to MJDs once we were done bashing the structure. The MJD would likely have allowed any Leshes bumped to be able to realign during the trip home. As I had stated, the MJD idea did cross my mind shortly afterwards.
As for on-grid during the fight, pulse MWD or AB when they’re lined up for a bump and it’s generally not an issue, unless they have several of them and they’re actually good. Then it’s still an issue. Even with MWD on, they can get 15-20km bumps, and 3 of those easily takes the BS out of logi range.
All of that said, OoC alt Logi and Boosting was removed because it was something that is easily done, low effort, and 0-sum risk, as the goal is to remove the enemy’s pieces from the board. If they retaliated against the logi or booster, the cops come curbstomp them. If they don’t, there is a possibility that they die because logi and boosters are a huge thing in a fight.
The same thing can be said of OoC bowling ships. They can easily move pieces around the board without a risk equal to the reward. I don’t ask for removal of bumping. Bumping is a valid tactic. I just ask that there be something done in regard to OoC bumping, in high-sec, against a party actively participating in a war. At least in a way that doesn’t allow me to melt their face, as we now can with logi and boosters.
Since a ‘bump counter’ or other mechanic is a non-trivial thing to actually implement in a way that can’t be abused like hell, I proposed that unless you’re in one of the war-target parties, that you ‘phase through’. That is a fairly simple to implement solution as it can be a simple conditional programmatically, and wouldn’t affect any other use of bumping – can still knock freighters off align, etc.
In low/null/jspace, retaliation is an actual option that doesn’t require people to have multiple accounts, with an OoC alt to act as a freighter pilot / counter high-sec gank ship, or monitor / head space to handle running multiple logi/DPS and non-combat toons at one time, and so on.