Thank you for your valuable input. Here is an adjusted version for your careful review:
People who undock from structure are protected by tether and free to leave the battlefield.
Thank you for your valuable input. Here is an adjusted version for your careful review:
People who undock from structure are protected by tether and free to leave the battlefield.
Might only be able to bump for 3 minutes now without applying a point, but that is definitely long enough to get a freighter >100km off a gate they just jumped through, and within 900km of the structure.
Then when they are suspect, point them CONCORD free.
Hilarity will still ensue, so still a definite +1 from me.
Well this is an amusing thread that is a waste of time for those trying to get CCP to make a change. CCP has looked at bumping and are aware of it, they did make a change to prevent griefing of players with the addition of the maximum align time before warping. I doubt they are going to make any other changes except maybe to that time limit itself.
This was exactly my thought! I can even use suicide tackle to extend the bump timer to make sure he goes suspect!
What a brilliant idea! Let’s make sure CCP sees this!
Let’s also be honest… other than the crybaby nerf ganking threads and these dumb idea threads, my stories thread about bumping freighters and tricking them to duel me is the best thing here.
BRING BACK BUMPING!
And here we are back at bumping again…
But at this stage it sounds like fair reward for all the effort required:
That activity requires team work and active game play to operate and sustain the camp.
In worst case gates and stations surroundings could be simply excluded from that kind of suspect flag mechanics and whoever decides to anchor at that spot just can expect and accept that all existing neutral assistance will be allowed.
And don’t get me wrong. I’m not here to convince chess players that it is unrealistic that knights are horses and horses doesn’t do L-shape jumps…
It’s just funny to see “space battle” with untouchable ships on the battlefield who are “neutral” but just participate in the war as everyone else…
This doesn’t has chance to happen anywhere outside in highsec… so I understand why people could be surprised when they see that first time. What I wanted to point out is that we don’t need to go into sophisticated collision detection to address it (if we ever want to).
I know that if all you have is a hammer then every problem looks like the nail, but this topic is not about freighter bumping or ganking… anyhow I’m happy to see that mechanics would enrich your gameplay too.
But it is. You fail to see how dumb little changes effect the entire sandbox and the endless possibilities for theorycraft new cancerous gameplay.
Do you seriously not think that the last few posts about structure range giving suspect creates a whole new issue of convoluted game mechanics that will only benefit… well players such as myself?
A good example is this: CCP nerfed hyperdunking. CCP announced citadels. I immediately theorycrafted a way to hyper dunk on Upwell structures.
Players that thrive on emergent gameplay and love to have their minds tinker with it love this ■■■■. So yes. Everything is about ganking, bumping, and finding “unfair” ways to gain advantage over other players. This is essentially what eve has been built on since its inception.
Don’t blame me. I’m just player in this game and customer of CCP it is not my job to collect all possible points of views, consequences and balance impact.
Even designers and developers of this game don’t foresee all consequences of changes and that doesn’t stop them from introducing changes almost non-stop.
There will be always consequence of any tiny change introduced to the game and there will be allways people who theorycraft, exploit, adapt or complain.
Does it mean that the game should not change at all?
Neutrals on war aren’t “unfair” because they work for benefit of both sides with same rules.
I can just understand the frustration of people who made effort to assembly proper defense fleet, wanted to fight and have pvp fun in pvp game just to realize that they are being bumped around and can’t even shoot to people who do that.
Of course they will learn this lesson and adapt. But it is not fun gaming experience… it is frustrating experience and maybe next time they just won’t bother to play or visit highsec anymore. If that’s what we want then we are on good track.
Exactly. Bumping is a broken mechanic as it allows to bypass concord.
Are you kidding? I will have you know that if you dare to express an idea the forum barnacles have a right…nay…the DUTY to pick it apart without considering a single way it might be adjusted to work and maybe even improve this game.
For them, every problem IS a nail because the hammer is the ONLY tool they have the capacity to use.
So enjoy your hammering now and on the next idea!
And in case sarcasm is not your thing I will remind you that I think your idea is cool, but will need some working to avoid abuse. I hope you post more ideas. Its getting to be amusing watching people look at an idea, look in the tool box and grab that hammer EVERY DAMNED TIME.
Because that’s exactly what will happen in game. Even a little thought would show that pointing out the unintended consequences is a rapid way to develop an idea further.
Continuing to wallow in self-pity is the reason you abandon ideas so quickly.
However, his idea has received nothing but glowing endorsement.
Not sure if you need to stop smoking marijuana or have another hit.
Backhanded endorsements are not “glowing”.
So where’s the adjustment to his idea that you like so much? Please tell me how his idea can be salvaged into something that isn’t abused by me and complained about by you? It’s not that ideas are proposed that go against my gameplay are something I’m against because unless it’s an outright nerf… a change is just another thing to theorycraft and adapt around. We’re used to it at this point.
I already contributed to that earlier.
Why the hell is this my job to do while others do nothing but complain?
I space my contributions out over days, sometimes only voicing potential problems after days of thinking and contributing. There is no need to go ape ship pointing out potential issues off the bat. All that does is kill ideas before they can even get rolling a bit.
Because you’re the one who whines and cries about “WAAAAH TOO MUCH NEGATIVITY”. If you want to see positive discussion of terrible ideas then fix them to a point where they aren’t terrible ideas anymore. Those of us who don’t have any stake in the terrible idea will continue to point out why it is terrible.
I read the entire post and found myself surprised that I agree. I usually don’t when people ask CCP to change things, there’s usually unintended consequences.
Anyway, Eve’s physics engine is hilarious, it is worse than stuff from the 90’s and it should be fixed.
Twenty years ago Second Life had better physics and considering what the lack of them in Eve has led to it’s high time they got fixed.
The idea that we can shoot little kinetic thingys out of our ships and blow up other ships with them is fine, but a ship is a very large kinetic thingy and plowing it into something else, like another ship, should generate a result. It’s like we are flying around in marshmallows or something. When a Venture can spin an Orca something’s very wrong, it’s just absurd, neither should survive. Or at least frozen corpses and other stuff should spew from the gaping home in the Orca.
I would suggest simply making a class of ship resembling a real life tugboat that’s main reason to exist is pushing stuff around. Using it for this should give one a suspect timer and that would solve the original posters problem nicely as they would be able to fight people who are using a loophole to safely fight them. The thing about bumping in places like Jita is easy, if you are on the trajectory the station spat you out with you are fine, if from there you enter warp you are also fine, if however you turn and plow into someone POOF you are a suspect (or a good old fashioned Boston driver).
Knowing CCP though they will have to nerf the hell out of something totally unrelated to accomplish this and that’s what worries me about asking them to change stuff, even if it is so embarrassing it can be compared to Second Life and come out last.
So… If we get bumperships don’t be surprised when they remove things like active tanking or something. Hell, they might buff hats and let us keep our hair! Makes me wonder about those underpants we all have to wear, I’m surprised we don’t have to pay in plex for the free Brazilian wax job.
Actually they might just remove physics completely.
It’s not like our ships behave like objects in space in any way whatsoever now, why not make it worse? What could possibly go wrong? It’s not like gravity is going to suck us into the sun right?
Are you people for real? Changing these mechanics would make Eve an entirely different game.
So I warp into someone’s mission, move my ship in front of them, and because they are not warping or on the station exit vector they become suspect flagged and I get to kill them. FFS, do you people ever bother to think through the consequences of your proposed changes?
All these ideas seem pretty terrible and I’m not even convinced the mechanics need to change. Still if there was to be a change I think my idea is better than some of these other poorly thought out ones.
If you have no stake then would you kindly shut your whiney yap? Why be so whiney if you have no stake?
Literally my first response provided suggestions for improvement. My point is its not MY JOB ALONE. You and others could, THEORETICALLY also provide positive suggestions for viability, functionality and abuse curbing.
Or you could just kindly shut your whiney yap.
A garbage interpretation of my words. You are always spoiling for a fight and now that you have one, we will all get to watch you whine and cry like a spoiled child. Your consistency on this is quite sociopathic.