Some Renly Rohans beat their children. It’s only four letters and one syllable. But go ahead and keep ignoring your double standard about when weasel words are acceptable.
your tears are salty.
your tears are salty.
Are the forums really that boring?
Panic! At The Disco: Say Amen (Saturday Night) [OFFICIAL VIDEO] - YouTube
Go kill each other in game!
That’s actually very funny, seriously.
But still, that’s why I suggested a class of ships built for it (and I hate specialized while usually). To me the physics in Eve are absurd, if I crash my ship into yours and don’t blow up I should at least have some damage and so should you unless we have extremely low closing speeds.
If I auger into an astroid at full speed I should cease to exist in a glorious explosion seen from the other side of the system. But no… I bounce off, or worse, wind up adhered to the dammed thing instead.
To me it would be better to have things work better and end up getting killed more often that having them look preposterous and then have loads of rules saying that they aren’t that can be exploitable. Bumping has no repercussions, and I’m not interested in Concord, I’m interested in how fast moving stuff works.
With my suggestion you could still bump the afk tether person, in fact you would be able to push them into what ever you like if it’s done right.
I tried to do that all day but got roped into hauling a pile of stuff for someone in a very slow ship… I was kinda hoping to get attacked on the way but it didn’t happen,seven Edencom ignored me.
I don’t play much anymore cept to grind standings in a non blinged nightmare. In the past few months, only 2 players came to chk me out. Every npc gate camp lets me go. Hardly ever see diamond rats and they let me go as well. No npc has bothered me?
Edencom used to blow me up as fast as they could, I blew one of them up trying out a new ship and shooting red stuff. I don’t know why they don’t anymore, but I did read something about CCP changing Trigs so they don’t insta-kill everyone at their gate camps… I don’t know if that’s happened or not yet though.
Pretty sure I read they toned it down some. That’s why I unsubed while they worked the bugs out.
After a certain number of (x) impacts, a pilot should receive a warning that further incursions of said air space will be considered an act of aggression and Concord should be notified.
You are going to wait for them to fix all the bugs?
I’m going to miss you!
That would work, but having them just turn suspect would be more fun.
Yea, I had a good run. It was a lot fun so I have no regrets.
Sounds good.
Currently a freighter can warp off after 3 minutes of bumping, but if people can get it CONCORDED within that time by repeatedly letting it bump into a couple catalysts, suddenly ganking becomes a lot cheaper!
in the case you started warp like 5s before the impact, or have AP activated, you can’t be considered responsible for other people aligning towards you.
I mean that its pretty obvious this kind of manipulation should be considered when designing such a mecanism.
Does a (suicide) scram disactivate your warp command?
Yes but you still started warp before.
It’s pretty easy to find if a bump was decided, and by who. Or at least to eliminate the cases where it’s obvious one of the involved parts was not responsible.
The freighter being pointed being one of those.
You call it ‘simple’ but I’m afraid such rules will make high sec PvP even more complex with convoluted rules. And people will still find ways to abuse it.
Keep it simple.
Where ?
I agree. Just, playing the fool does not help the other person understand that. It just makes him understand, that you are a fool.
Sorry, you didn’t literally call it simple. I interpreted your
as ‘simple’.
I’m no fool, but know from experience that in my fleets in high sec (with a bunch of people who normally live in null where you can attack anything) that almost every fleet has some guy get himself killed accidentally by CONCORD. Fools exist, newbies too.
I like that CONCORD exists in high sec, but keep those rules simple please.