CCP plans to remove PvP from HS

Why bother when there is no benefit. I’d rather waste my time fighting in null.

No, they join war-dec corps so they can gank for free. It’s not a secret. If I wanted to gank people for free I’d join a war-dec corp too.

You want to gank me. If you actually wanted to PVP you wouldn’t be sat on the Jita undock in hi-sec.

lol

Someone doesn’t know.

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You are entitled to your own silly opinion.

6 is not many

If you want to go with that argument then I’m going to go with “I don’t see why Gankers shouldn’t need to use multi billion isk ships to gank with”. And from there we can go in a circle on “I don’t see why”.
I’ve already said I would be happy/even want to see a ganking gameplay where multiboxing is not the norm.

I’m well aware it costs ISK to war-dec people.

why waste your time in safe sec ? come to end game highsec

its not free , carebears moaned and now its no longer 2 mill a wardec now its 100 million isk a dec

im -10 and not likely to sit on jita undock :slight_smile: come find me

granted but listening to most carebears 2 accounts is cheating so 6 is is god like :slight_smile:

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It’s not an opinion, lmao.

Null-bears whine about everything; both null-sec “ganking” (and stuff like cloaky camping, blackouts, etc.wtc.) and high-sec PvP. At least high-sec bears only whine about high-sec PvP, and advocate for players to go to null-sec for PvP, instead of trying to turn the entire game into a farmer’s paradise.

But you are whining about everything too. lol.

That one’s really easy to answer, though.

There’s an upper limit on the amount of hit points that a ship has, but no limit on the amount of value you can shove inside its cargo hold, which is why you can’t balance ganking by monetary value.

You guys keep thinking that you’re clever with these little bits, but it comes down to a fundamental lack of knowledge about the game, and its core balancing principles.

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I am? How would you know? You’ve been on the forums for less than an hour.

Because you have been whining about my point of view since my first post.

What do you actually believe will happen to the game is high-sec is changed. Don’t give me drama, give me your most honest and realistic prediction.

Except I’m not talking about cargo here, I’m talking about hull values.
So no to your attempt at an argument. I do have a solid knowledge of EVE fundamental principles, and core balancing principles.
But you chose to bring up an equally silly argument about ‘Why can’t I 1v1 them and win’.
And also ignore the whole part where I acknowledged it would be a silly ‘But what about’ argument and that I would like to see a game design that allows for less multiboxing.

Well if you’re advocating for needing a 1B-ISK combat ship to gank a 1B-ISK freighter, then you have my full support.

As long as, you know, you need exactly one such ship, and not 25 of them.

You realize that this would make ganking high-end targets much cheaper, right?

Well, that’s too bad your only answer is a troll attempt, rather than actually trying to put a coherent point of view across.

Sometimes yes, sometimes no. Though I’m not directly advocating for needing a 1B isk ship to gank a 1B isk ship. But for more interactive gameplay during the gank, rather than most of the gameplay being pregank. The ideas do overlap though.
But as I’ve said many a time, I don’t have a goal with my ideas of making ganking harder, I just don’t think the current gameplay is much fun for most people. Only for the pile of loot at the end.

My views have been well-documented.

What is it that you want to know? What would happen to the game if high-sec were made entirely safe?

First of all, the average income baseline would drastically increase. Second, because high-sec’s portion of destruction (equivalent to almost half of all destruction in the game) would be gone, you’d see massive inflation across all sectors of the economy. Both normally-produced items and currency would become nearly worthless, and the only items of value would be PLEX (which hardly anyone would be able to afford), and special, rare items like officer gear.

What would the long-term effects of this be? Likely an extremely high player turnover rate, because people would get bored from not having their labor validated, since everything would be nearly worthless. Would you want to keep playing if you already own everything in the game? Probably not.

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And how is this any different from mindless carebear farming?

Are you really going to tell me that shooting the same Veldspar rock for three years is more engaging and interesting?

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No, I’m not going to tell you that, and if I had a good idea on how to improve mining I’d be pushing for that also.
However, when I mine, I’m usually doing a lot more than shooting the same Veldspar rock all day, since part of mining is managing all that player & NPC risk as well. So I don’t think you are fairly treating mining there.
However, that is a serious whataboutism argument, since in essence you are saying “This one thing is bad so we shouldn’t improve anything else”.