CCP plans to remove PvP from HS

Aren’t you that cringey pvp wannabe that cries to ccp to allow using his alts in high-sec just so you can pvp a pve ship?

I thought we had that thread a while back.

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Null Sec dealing with Drifters for a couple of months is nothing compared to High Sec constantly being plagued by Triglavians for over a year. Also the Trig gangs are not easily defeated by Battleships.

You have a strange way of looking at things.

I interpreted this to read “you guys who think it was cute to take 27 systems? we are coming for you”

This is incorrect. You can see in that image that the center of the Invasion is in Mifrata, which is Low Security space. Invasions, like Metaliminal Storms, can bleed over the line based on number of jumps from the heart.

I wonder how those numbers would look like if we removed all supercap and high-end citadel outliers, and compared the figures just for destruction in the sub-5B ISK range. I have a feeling that by that metric, high-sec will indeed overtake null-sec, or at least come very close.

Also, keep in mind that null-sec is supposed to be more dangerous than high-sec by the intent of the game’s design.

Let’s say we do a simple weighing of the destruction values. We’d get:

High-Sec: (100% / 75%) * 16.656T = 22.208T
Null-Sec: (100% / 20%) * 22.890T = 114.45T

That’s assuming about 75% of the game’s population lives in high, and 20% lives in null. So is it fair that null-sec only has 5 times the weighted destruction of high-sec? I don’t think it is, when we consider that high-sec is full of rookies, market alts, and bottom-scraping carebears, when null-sec is full of absolute ballers with nearly limitless resources. And once again, it will seem even less fair when you take away the supercapital “fake and staged war ■■■■■■■■” outliers, and evaluate on the basis of genuine nonconsensual PvP.

If we think about these figures from the perspective of fairness, we can conclude that null-sec is vastly underperforming all other areas of space. It hurts a null-sec resident less to lose 5 billion ISK, than it hurts a high-sec resident to lose 1 billion ISK.

Of course, none of this means that I think that high-sec isn’t safe enough. On the contrary, I think that all areas are too safe, just that null-sec is more so than any other.

I guess I should have been more clear.

Sorry about that.

Rationalising the numbers still doesn’t make the poster I was addressing right though, besides which he made some assumptions about me that were blatantly erroneous.

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The problem for CCP is not that lazy AFK players moving valuebles, having no defensive modules are ganked.

The major problem for CCP and the game is that frequentely new players in der worthless Ventures etc. are killed just for the sake of getting a killmail. Many of these young players then quit the game as they have no means to fight back. This is hurting EVE in the long run a lot as it spoils creation of a new player base for the future.

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If someone wanted a kill mail, would Alt Padding not be more efficient?

Ventures dont pad a KB very much at all.

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There are multiple ways to fight back.

The main way to ‘fight back’ in a non-combat ship against gankers is to avoid getting in a situation where you can get ganked. And new players can do this from the first hour, as there are no ISK or SP requirements to do that.

It will take some knowledge though, and new players may not have that yet, but if they are willing to learn they can ‘fight back’ from the start.

No, the REAL problem is risk averse long time players using “think of the newbies” as their rationale to try and make their own EVE experience safer and easier to afk.

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A lot of people value quantity over quality. I used to be one.

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Fair dos.

A lot of people do daft things everyday.

Im still one of them.

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I get out of my nice warm bed, does that count?

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I used to live in San Francisco where pedestrians always have the right of way. You can just walk across a street at a random point when cars are coming and the rule is that the cars have to stop. That gave pedestrians way too much confidence. You get used to hardly even having to think about where you cross or even if cars are coming. And, as a result, there are way more pedestrian deaths in SF than other cities.

That’s kind of what makes hisec dangerous: people were told it was safe, so they were not careful.

I will repeat a statement I’ve made many time. If someone quits eve after losing 1 ship they weren’t going to stick with the game anyways.

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But if we ensure that no one ever loses a single ship, then no one ever has to quit.

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As a builder that will have to find an entirely new profession to experience, I support this fine idea.

Mr Epeen :sunglasses:

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Have you considered becoming a complainer on the forums? I was getting jaded and burned out, but when I tried it, I realized that it was exactly the type of EVE career change I needed.

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