And while we’re at it - why can you still use jump gates and dock up with a criminal timer? Stations and gates should be podding players with criminal flags as a public service!
Exactly! We can see those battleships doing rounds around stargates but they ignore criminals?!? I often wonder WTF are they doing there?! Are they blind?
And criminals can dock up in stations? Doesn’t CCP know the meaning of the word ‘Criminal’?
There are so many things in EVE that break immersion and don’t make sense. It feels too much like a game and not enough like a universe.
It’s too bad too. EVE could be one kickass game but it isn’t because of all those things.
They are there for gate security, the response fleet is a different department. Something like this:
Be careful what you wish for, if they make it realistic people will bribe them with ISK …or a doughnut.
Honestly, they’re not there for much. But yes, that commercial sums it up perfectly!
Lore wise, high sec is heavily patrolled and governed. Losec not so much, null is lawless.
But you dont care about that
“Patrolled and governed”? Nope. “Partol” infers there’s some sort of active deterrent - which there isn’t. Concord showing up to punish the perpetrators after the fact isn’t governing in the least.
And this is all fine - but let’s call it what it is: an afterthought.
If you buffed sentry guns (both gate and station defenses), you’d see more players actively logged in and participating. If you removed Concord the game would basically cease to exist overnight.
Well the FOB pirate rats do actually patrol the systems they occupy though.
Hey one person’s pirates are another one’s police force. (And this is not limited to NPCs.)
And lore-wise, certain functionalities are hard-wired into the module blueprints, since CONCORD holds all power over capsuleer technology. The item simply doesn’t work in any space the empires (which form the CONCORD assembly) declare them ‘banned’. The “trigger just doesn’t work” there, and you can’t change that because it’s hardcoded into the machineries firmware.
So yes, lore-wise it absolutely makes sense to have certain types of weaponry banned in the heartlands of the empires. People often seem to forget that de-facto it’s the NPC-empires which are the true superpowers in this universe. They just “allow” Capsuleers to do their thing because they can often use those “Superhumans” for their own purposes, but should the need arise, they could break and burn any and all capsuleer ships, structures, corps, alliances with absolute ease.
Along with the infomorphs themselves unless they use unsanctioned cloning facilities or something and even that might not be possible due to the Jove may be able to direct control the resurrection tech.
So if that is true lore-wise they could turn ironman mode on at any moment meaning your current clone is your last one ever with a permadeath upon it is killed.
Thank you for making my point, Arthur. I’m just tired of arguing with people who only argue in bad faith to keep the status quo going.
I want to have a nice time on this forum, not argue with brain-dead people who have no sway whatsoever.
If only there were members of the CSM on this forum. How curious, they only show up during election time.
I know this kind of strayed off-topic, but the point still stands: You don’t necessarily need all these artificial rulesets. If bombs (area weapons) aren’t allowed in low-sec than why are smartbombs (also area weapons) allowed in high-sec? Or if they are, then why are they allowed to activate within range of a gate/station?
Lore aside, it just doesn’t make much sense. Concord is really just an afterthought to keep the game from being completely lawless.
They make sense from a game-design point of view, to have different spaces with increasing difficulties, so new players can learn the basics of combat in a somewhat “simpler” environment.
In my opinion HS as starting area isn’t even restricted enough, but also too large to restrict all of it too much. So many people quit after a few weeks because they are totally overwhelmed by all the mechanics to learn and all the tricks to know that other people will try to kill them, and those can (and will) basically be thrown at them right from the first jump out of the school system.
And on the other hand, for a Veteran who know all this stuff, HS is way too safe and too lucrative on the other side, so the game basically wastes potential on both ends: Too high entry difficulty level for newbros/casuals and too little risk/reward for the veterans to make it really really worth it to leave HS to enjoy all the advanced toys and mak A LOT more money..
@Arthur_Aihaken Anyone with a brain knows what’s going on here, Arthur, and why things are the way they are determined artificially by CCP. It’s been said, written about and argued a thousand times but the fanboiiis won’t have it and those who profit the most from it do not want any change to occur and that’s why players leave and do not stay longer that necessary to understand what’s going on with this game.
Does this meant to imply that CCP is being manipulated or even direct controlled by these people or even are CCP members themselves, in your opinion?
And that’s fine - but high-sec is probably one of the most convoluted environments to learn any kind of combat in, ie: limited engagements, kill rights, duels, etc. Fitting for anti-ganking or PvE in high-sec also runs contrary to basically every other type of space (with the possible exception of Abyssals).
Nah, you overlook that those are all options that a player can chose or ignore if he doesn’t feel ready for that kind of content. Nobody is forced to accept duels, nobody is forced to set safety away from green (so he can’t get a killright on himself “by accident”), nobody is forced to use a killright and get a limited engagement, nobody is forced to attack a suspect target etc… I would agree that all those are badly explained tho and often result in new players being tricked and frustrated because they don’t really understand that mechanic. But In any other space other players can enforce all those things on you by just tackling you and killing you if they can and nothing does stop them from doing so.
Ganking is the lone exception here beause the will to suicide your ship does override all “protection mechanics” basically, but that topic is somehow a kinda “holy grail” for CCP. And really, we shouldnt go deeper in to that here, these topcis derails quickly.
I agree, that’s why I think Hisec sucks. It has nothing interesting in it, it’s not even good to mine in. I really wonder what players do in Hisec and why they waste their time there.
I do well in high-sec. It’s a great area for solo play (or if you have periodic game crashes). I plan to venture out into low-sec more in 2025…
What do you do though, just missions and combat sites? Lowsec’s got those too.
Granted, it would not be good to be in Lowsec space when the game crashes, lol.
I will mail you in game and give you the name of a good Lowsec constellation that you can dip your toes into without as much risk of losing your ships as other places. I been mining there blindfolded and only lost a Venture to NPC because I paid more attention to the forum.
Perfect place for Hiseccers to try Lowsec.
L4s mainly. I invest the ISK I make into several ventures that have been very lucrative.