Hello Wormholers!
Players who remember the old capital ship escalations in C5 and C6 space (I think) will probably 95% agree that the current Drifter Boss alternative is less challenging, has killed PvP content, and had seriously deleterious effects on the player-system occupation landscape.
As a starting point and if we put the ISK nerf to one side, the actual challenge of doing the sites Player versus Sleepers is no longer as fun as it once was.
The old escalations required dreads and old carriers to warp in (2 of each) in order to spawn the 4 extra waves. Those cap ships would be tackled by sleepers and would generally have to enter siege and triage in order to complete the sites. This meant lots of ISK fielded and fabulous opportunities for PvP groups to come in and fight cap ships committed to the sites.
What did this mean?
Lots of riskā¦ lots of ISKā¦ lots of PvP contentā¦ lots of groups in high end space. The balance was there between risks and rewards. It worked, and high end space was thriving.
The new system is incredibly low risk, and generally performed by battleships with MJDs. There is no requirement to bring cap ships into sites to spawn the Drifter, and indeed 4 battleships can comfortably complete the sites. OK, so players do bring Dreads to do the sites but this is relatively rare due to the unnecessary risks involved. The bottom line here is that there is almost zero risk and this kills PvP content.
We also see lots of ācitadel farmingā of Drifters. The sites are generally run with battleships, they shoot the can and spawn the Difter, and then are free to just warp off. They then let the Citadel kill the Drifter. Zero risk, zero challengeā¦
All the largest C5/C6 wormhole groups have many holes for this kind of farming. They do it ābecause they canā. Itās low risk and easy. However I think most PvP groups will agree this has killed content, and the lack of free C5 and C6 systems means newer groups find it hard to break into high end space now. The big groups have gobbled them all up.
CCP are aware of Citadel farming and did not design or anticipate it. They have stated they regard it as undesirable but have no plans to fix (as far as I know).
I think the scale of the problem goes well beyond this however. CCP need to put back some kind of capital escalation game play that forces groups to commit capitals to site running. IMHO battleships should not be the go to ship for C5 and C6 sites unless you run 6+ with remote reps. Itās too easy. They should also certainly NOT be able to spawn escalations! Itās brokenā¦
What I would encourage CCP to do is revamp and vastly improve the player experience around escalations. It would be good to see:
1). Escalations that can only be triggered by the 3 cap ship classes (Dreads, Carriers, FAXes), and for them to be forced to stay on grid for the majority of the site to bring back exciting PvP opportunities.
2). Escalations that make the use of each cap ship class worthwhile. For example, Dreads are good against big sig targets and hit hard, Carriers are good against smaller and faster targets (and remove/lower the fighter aggro to make their use practical), FAXes can be used where huge incoming DPS from the Sleepers is present and can combine with subcaps for webs and painting of fast and small targets. This is the hardest challenge for designers but it is critical to fun game play.
3). Weād be back to fielding 15-20b for site running again, so letās bump up the escalation rewards again. It used to be 700m per C5 site (that was 3 years ago?), and PLEX prices have rocketed since then. So letās bring the balance back. High risk should mean higher reward. Letās make this exciting and rewarding again!
4). Prevent any sleepers (Drifter or whatever) from warping on grid with any structures. Sleepers should only be engaged by player ships. Obviouslyā¦
I see capital escalations as the biggest single problem in wormhole space right now. We need to bring this content mechanism back urgently. There is also a great opportunity to improve it and make it incredibly fun.
A few years ago youād see farmers every night, and PvP groups rolling every weekend to try to catch them. It generated so many great fights, and players would take the risks because it was worth it. Even if you lost a few caps now and then the ISK was so good you could soon replace them fairly quickly. It was always worth it!
We also need to encourage the larger groups to take down all these deserted low-risk and zero content citadel drifter farm holes. Again this has killed content, and itās so very hard for groups to break into high end space. Larger groups are effectively poisoning their own back yard with this play style. Content is king folks. You know that.
HK and LZK have claimed C6 space. We were warned against taking a C6 by HK for example. Tut tutā¦ how to kill your own content guys.
All the big entities have also taken scores of C5 systems for no content farming. Small groups looking to break into high end space find it pretty much impossible, and there is a good chance they will be evicted just so people can citadel farm. I strongly believe we need to take away this eviction pressure from citadel farmers, to help newer groups settle and start out. Otherwise we end up with deserted space with just a handful of blue donut frenemies all scared to take each others farm holes. Pretty much what we have now.
I am a huge advocate of wormhole life even with the problems. However I think itās important to bring this issue into the open. I love EVE and I want you to be successful CCP. Hopefully, some well-intentioned player pressure will encourage some urgently needed new development, that will improve both wormhole game play and CCPs bottom line.
If you are a wormholer and agree with me (and most of the community will I expect), it would be great if you could show some solidarity here. CCP must be aware of this problem, but I donāt think it is high on their agenda. Wormholers are a significant portion of the EvE player base but still a minority. We need to make our voices heard.
Any ideas for the capital escalation design would great to hear. Letās inspire CCP and help their designers. The wormhole community are āthe bestā source to help CCP. Better that we describe what we need, rather than them coming up with something that seems cool to them but they unwittingly damage our game play with it.
Cheers,
ISK Lord