Kilyavi Alaailaa for CSM 18

My EVE History

Good time everyone. My name is Kilyavi Alaayla (Ivan) and I am CEO of the W-Space Alliance

I can’t brave of twenty years of playing EVE. But since 2013, there have been many attempts to start playing actively, but there have always been difficulties. I tried to pull up my comrades, and they were afraid to “play Excel”. But playing alone was… Hm… Difficult.

A year ago, I was lucky and I found a great collective, and I dive in EVE completely, and I’m not going to stop

My Area of Expertise

  • Mid scale PVP in W-space
  • Heavy / Capital scale PVP W-space
  • Industry and Mining in W-space
  • Exploration in W-space
  • Ship fitting
  • Creating crazy / fun concepts of fights / fits

In other words - all content available in the W-space.

Why I want to run for CSM18

W-space is beautiful and amazing. Every day, every hour, unexpected content of any kind awaits you. Every day is not like the previous one. You can completely feel the atmosphere of the endless and unknown space.

Unfortunately, over time it becomes less and less unknown. And all the inhabitants of the in-space are sadly watching interesting changes in all other parts of the space.

We need changes.

Key Campaign Ideals

Large collectives connections

Large collectives can roll for hours and not find each other to fight. At the same time, small teams and carebears fall under the blow.

It would be great to add mechanics to the roll, similar to the Signal ‘Needljack’ Filament

Duration of heavy fights

The mass mechanics of the wormhole is great and allows you to win/avoid battles if you smart enough. But when large teams do find each other, the limited mass causes a lot of inconvenience and reduces the potential for battle.

It would be great to add a mechanic that allows you to increase the potential of the wormhole, with “mutual consent” so as not to harm small teams

Lore of drifters and sleepers

W-space is unknown and mysterious. But over time, this mystique is limited to an unusual NPC. W-space lacks history, arcs, activity.

Arenas

Everyone needs arenas. Once a month or two, this is a great way to prove yourself, learn the performance characteristics of different ships, learn how to fit different ships.

Also we need to add restrictions so that the arena does not turn into a content for 2 ships and 5 players. For example, make a timer for the winner of 15 minutes to re-enter and add random weather.

C5/C6 rebalance

At the moment, C6 does not look attractive for life, they are only used as farms, which is why the entire “deadly parts of space” looks like “empty and lifeless parts of space”

Rebalance or add a second fixed wormhole to C6, it can revive the “deadly parts of the space”

Deep space exploration

Traveling and exploring deep and dangerous space is quite atmospheric, but absolutely not attractive and “useless”.

If we add rewards for visiting random systems in in-space (as anoik.is periodically does), this will attract newcomers, researchers to W-space and diversify your time in W-space

New Player Retention/Attraction:

The changes described above, in particular lore, storylines, rebalance, reward for exploration will help attract players who once lived in W-space, as well as attract new ones.

Why should you vote for me?

I’m cute. Well, I also have a good understanding of the mechanics, so I can tell not only ideas, but also work out in detail how to implement them.

Safe Fly and have a nice day o7

22 Likes

Hi, hi! I love arenas, but 15 min w-timer to much. I wanna play and win, instead sitting in dock. Some little random with weather sounds good.

1 Like

o7

  1. What kind of statics do you want to do for c6 (k-space, wh-space)?
  2. How exactly do you want to improve lore wh?
  3. Do you want to return the ability to use Pochven filament in wh as it was before?
  4. Have you thought about how things are in c1, they are also very little used and almost all empty?

Fly safe o7

2 Likes

Hi, hi! I love arenas, but 15 min w-timer to much. I wanna play and win, instead sitting in dock. Some little random with weather sounds good.

The 15 min timer is one of many possible solutions.

The point is to balance matchmaking, compensate fear of losing for newcomers, and increase the barrier to entry and desire to participate.

At the moment, crabbing in c5-c6 practically does not differ in profit, but it differs significantly in complexity, which is why almost all c6 are empty.

How much experience do you have about living in c6 and farming it? I.e. it practically differ in profit by a lot, one c6 krabhole makes I think almost x2 of one c5 krabhole per month.

Also if you want to compare difficulty c6 can be done by the same marauder fleet as c5 with minor changes, like switch 3rd damage mod to 1600mm plate or whatever.

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Also if you want to compare difficulty c6 can be done by the same marauder fleet as c5 with minor changes, like switch 3rd damage mod to 1600mm plate or whatever.

If we consider C6 as a “farm”, then, perhaps, yes, the difference in complexity is not much, but the difference in profit is significant.

For raids with a small fleet (1-4 BS) or for an active life C6 does not look attractive

But I mostly assumed that 90% of C6 systems are non-residential (with the exception of “farms”). And we would like to see more life and activity, especially in C5-C6

Don’t know yet. I collect feedback from those, who wanted to live in C6 (because at the moment there is almost noone)

Hard Arcs through whole W-space and drifters wormholes. More interaction with drifters. Mechanics related to stands for drifters / sleepers etc.

For us it seems indifferent. It will depends on feedback of other community.

Yes, I did. It seems enough balanced for newcomers but still empty due to general fear of W-space.

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How exactly c6 is not attractive? i.e. when I roll c5s for farming I see a lot of systems with 3-5 anomalies. And when I see c6 with 3-5 anomalies its just x1.5 income from one system. Also core citadel anomaly = only battleships + frigs (can be smartbombed) while core garrison = a lot of cruisers (not all marauders apply perfectly to them) and less battleships. Also all npcs spawns at conflag / void range in c6 if you good at bookmarking…

You don’t answer about your experience with pve in c6 btw while writing literally “I also have a good understanding of the mechanics”.

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Sorry, seems like my wrong explanations. I mean that C6 not attractive especially for living, not only for farming. and even x1.5 income don’t worth it

It also requires bigger fleet and another fleet composition, while farm in C5 is more flexible (starts from 1 solo maradeur or 3 Leshacs), take more time and even x1.5 income don’t worth it

We have corporation, that regularly farm C6. I flight with them and also we farm incoming C6 few times in month.

In any case, I didn’t mean “bring more isks in C6”, I just want to see more people in different parts of W-space, because now it seems empty desert.

@Kilyavi_Alaailaa would you back any idea mentioned below as CSM member?

  1. Insane idea - pay with PLEX in NES for extra dev time
  2. Quafe+ is from "biomass" (...or corpse reprocessing)
  3. Little things / Small QoL suggestions - Better Visibility Of Other Players’ PI Networks
  4. Little things / Small QoL suggestions - 8 (search shows 13) requests for Stack Split enhancement since Jun’18
  5. Little things / Small QoL suggestions - PI KB-shortcuts for toggling between groups of structures

Hey!

Sounds fun and makes sense. But most likely, in fact it will be just another “task” in a bunch of others. Perhaps a little more priority.

It’s also fun and logical, but for some it can create ethical issues.

Also, we, as residents of W-space, have a negative attitude towards podding. The problem is not so much the cost of implants, but the return home. For an indefinite time, the pilot is completely out of the combat fleet.

What is the purpose of this change? Because it sounds extremely expensive (development resources) and time consuming. If the goal is “for fun and interest” - then this is an irrational use of developers time that you want to buy for PLEX :slight_smile:

Did you mean this icon?
image

Sound simple and useful :wink: It’s not in our priority (PVP, W-space), but if I’ll have an opportunity - I can try.

1 Like

Thanks for your replies :slight_smile:

No, the reverse action - Split Stack :slight_smile: There is no RMB menu item for it, and you must LMB+Shift+Microdrag to activate it - very wrist intensive :slight_smile: And you can only split in two stacks at a time. The enhancments ask for RMB menu item, and multi stack action: say split stack of 1000000 units of Tritanium into 20 stacks, 50000 units each (or less, doesn’t have to be “whole split”).

What do you think about the quality of life in a wormhole, I would like to add a module that gives information about the remaining life of the wormhole and its mass, for example on the Zephyr ship, this would help beginners to master wormholes more easily.

t also requires bigger fleet and another fleet composition, while farm in C5 is more flexible (starts from 1 solo maradeur or 3 Leshacs), take more time and even x1.5 income don’t worth it

Its not if you know what are you doing. I.e. c6 can be farmed by 1 player with:

  1. 2b paladin + alt (something that almost everyone have in w-space)
  2. cheap (2b I think?) ancillary golem - thats even not requires an alt
  3. I didnt run the vargurs but I suppose solo fit for 2.5b will be enough + alt

Key point is - MTU mechanics. You fit rigs for tank (not for capacitor) to your marauder + heavy cap booster (maybe 2 in some fits). Drop 30.000m3 of t1 3200s with an alt, warp off (you can do this without an alt if you don’t mind reshipping). Strong tank provide a room for 2+ damage mods. Also you can fit cheap reps / shield boosters.

Fleet version with remote reps in high slots and occator on the field works too.

So, “bigger fleet required” is an exageration at least

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In any case, I didn’t mean “bring more isks in C6”, I just want to see more people in different parts of W-space, because now it seems empty desert.

That’s would be great and cool. Im all yes for more life in C6 space. But I don’t see how ccp will add second static to C6 - it ruins the status quo of dread farmholes, also it changes c5/c6 landscape completely. So, it will not happen i think.

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Seems useful. Same as before, it’s not our priority, but I’ll try to work on inventory tools if I could.

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Sounds interesting. But Zephyr is not the most “beginner” ship.

It should be a very useless and bulky module/ship to be used by novices but not used in combat. Otherwise, the advantage of “skill and calculations” for experienced pilots is lost.

I will try to develop this idea and offer it when the opportunity arises.

2nd static is just one of the possible options. I collect feedback and work on others.

In my program, I described the main topics and did not post TL / DR with all possible solutions. If we have a green light to revitalize the deep parts of space - then it will be phase 2: a lot of work on balance and predictions

Wow! it is great idea! approve!

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Send your love to this cosmic crusader, guys (God wills it, DEUS VULT:D). New people with ideas and skills to help them be implemented are required in our beloved game, and need our assistance to be put in position with rights to do this.

1 Like