My EVE History
Good time everyone. My name is Kilyavi Alaayla (Ivan) and I am CEO of the W-Space Alliance
I can’t brave of twenty years of playing EVE. But since 2013, there have been many attempts to start playing actively, but there have always been difficulties. I tried to pull up my comrades, and they were afraid to “play Excel”. But playing alone was… Hm… Difficult.
A year ago, I was lucky and I found a great collective, and I dive in EVE completely, and I’m not going to stop
My Area of Expertise
- Mid scale PVP in W-space
- Heavy / Capital scale PVP W-space
- Industry and Mining in W-space
- Exploration in W-space
- Ship fitting
- Creating crazy / fun concepts of fights / fits
In other words - all content available in the W-space.
Why I want to run for CSM18
W-space is beautiful and amazing. Every day, every hour, unexpected content of any kind awaits you. Every day is not like the previous one. You can completely feel the atmosphere of the endless and unknown space.
Unfortunately, over time it becomes less and less unknown. And all the inhabitants of the in-space are sadly watching interesting changes in all other parts of the space.
We need changes.
Key Campaign Ideals
Large collectives connections
Large collectives can roll for hours and not find each other to fight. At the same time, small teams and carebears fall under the blow.
It would be great to add mechanics to the roll, similar to the Signal ‘Needljack’ Filament
Duration of heavy fights
The mass mechanics of the wormhole is great and allows you to win/avoid battles if you smart enough. But when large teams do find each other, the limited mass causes a lot of inconvenience and reduces the potential for battle.
It would be great to add a mechanic that allows you to increase the potential of the wormhole, with “mutual consent” so as not to harm small teams
Lore of drifters and sleepers
W-space is unknown and mysterious. But over time, this mystique is limited to an unusual NPC. W-space lacks history, arcs, activity.
Everyone needs arenas. Once a month or two, this is a great way to prove yourself, learn the performance characteristics of different ships, learn how to fit different ships.
Also we need to add restrictions so that the arena does not turn into a content for 2 ships and 5 players. For example, make a timer for the winner of 15 minutes to re-enter and add random weather.
At the moment, C6 does not look attractive for life, they are only used as farms, which is why the entire “deadly parts of space” looks like “empty and lifeless parts of space”
Rebalance or add a second fixed wormhole to C6, it can revive the “deadly parts of the space”
Deep space exploration
Traveling and exploring deep and dangerous space is quite atmospheric, but absolutely not attractive and “useless”.
If we add rewards for visiting random systems in in-space (as anoik.is periodically does), this will attract newcomers, researchers to W-space and diversify your time in W-space
New Player Retention/Attraction:
The changes described above, in particular lore, storylines, rebalance, reward for exploration will help attract players who once lived in W-space, as well as attract new ones.
Why should you vote for me?
I’m cute. Well, I also have a good understanding of the mechanics, so I can tell not only ideas, but also work out in detail how to implement them.
Safe Fly and have a nice day o7