I believe PvE has a direct and indirect impact on PvP.
The direct impact is obvious but falls into 2 areas:
1). If players have to risk ships in sites and are temporarily ‘tethered’ to the site, for want of a better word, then hunters have more of a window to engage them. Sometimes this will be a gank and sometimes the farmers will bring help which results in a proper fight. Ships are currently ‘untethered’: MJDs on battleships provide easy escape, and cap ships are not needed to run the escalations so no 5 minute siege cycles.
2). If players find sleeper sites boring they don’t log on or just do them as little as possible. This means that players are not risking ships because they’re just not in the sites. More players in sites means more potential PvP targets or ‘something to fight over’.
The indirect impact:
1). PvE should be one of the most common daily activities in w-space for ISK-making. If it’s dull then players don’t want to do it. If players log on for any reason at all (i.e. PvE) it increases the chances of them finding PvP content through general game play - rolling a hole, scanning a system for sites, etc etc. Activity = PvP potential.
2). If players continually find PvE dull they may in fact not log on at all, may go inactive, leave wormhole space, or leave the game. All of these outcomes mean fewer subscriptions in w-space. We therefore get fewer encounters and fewer engagements month on month. More subscriptions in w-space = more PVP.
So there is a bigger picture here than just hitting someone doing a site…
The die hard PvP wormholer will always log on. But there is also a large number of players who become disenchanted with wormhole life - ‘churn’ if you like. They either log on infrequently - may be waiting for PvP pings or to do PI, or maybe they just go inactive or leave w-space.
I believe fun, challenging and rewarding PvE is the lifeblood of W-Space (or should be!). Central to that is designing high risk and high reward sites, where players have to use quick thinking, deft ship control, and collaborate in a multi-player effort in the high end sites.