Consider a fairly common scenario while playing EVE:
You are in space shooting rocks/rats/hostiles with a small fleet. You hear a nearby hostile fleet has engaged one of your allies so you dock up at your structure, leave your ship, leave your current fleet, join defense fleet, swap to your other clone, enter your combat ship and undock to fight the invaders.
Now add session timers:
You are in space shooting rocks/rats/hostiles with a small fleet. You hear a nearby hostile fleet has engaged one of your allies so you dock up at your structure, leave your ship,
Error: session timer
… you wait out the session timer…leave your ship, leave your current fleet
Error: session timer
… you wait out the session timer…leave your current fleet, join defense fleet,
Error: session timer
… you wait out the session timer…join defense fleet, swap to your other clone
Error: session timer
… you wait out the session timer…your other clone again and enter your combat ship
Error: session timer
… you wait out the session timer…enter your combat ship and undock
Error: session timer
… you wait out the session timer…undock to fight the invaders.
Please please please do something about session change timers.
(To be fair, I don’t always get all of those session timers but I do get most of them. Sometimes swapping fleet goes without issue, yet sometimes I end up without fleet at all and requesting new fleets doesn’t work anymore.)
I get that there are technical limitations at play, but please try to find a way around it. Allow us to buffer multiple commands and execute all at once at end of timer (swapped ship, swapped clone, swapped fleet) or something like that.
I’m a patient person and don’t mind a session timer. But usually it’s not one timer, but I get 4 or more in succession because there are too many things that give individual session change timers when you try to ‘quickly’ swap fleet, clone and ship within a structure.