CCP removes suspect flagging from Abyss sites!

Nope.

I just find it funny that people thought that there was going to be any other outcome to this. If this high risk content that you often get blown up in, also makes you an easy kill loot pinatas for gloating wannabe’s in hisec then why would you do it?

Stupid is stupid! WTG CCP, WTG!!!

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The Suspect Flag is not a problem, there’s plenty of empty systems in high sec space to run the sites. In my opinion the reason the high level sites aren’t being run by the general playerbase is due to the high cost required to actually run them.

Players gotta have a T2 Cruiser fit with high level Faction / Deadspace modules operated by a Jump Clone that’s fit with high level Implants using high level Boosters.

The sites themselves are filled with very high level overpowered NPC’s within an environment that produces both positive and negative Area Of Effects.

Then on top of that those sites are timed and if not completed fast enough, the player’s ship and pod goes boom.

In my opinion those are the main reasons the general playerbase isn’t running the high level Abyssal sites.

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Add to that connecting issiues and certain death spawns.
I saw flashing high security status pilots in far far away from jita HS systems. It’s doable there but there is no logic explanation why flag was put there anyway. Removing it for testing stinks.

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You need to see this in a different light… It is because of suspect flagging that the higher tiers are available at all in high-sec, or else it may only have been available in low- and null-sec like other content.

It’s called the Abyss for a reason. You’re not expected to just walk in and out, and come out with some of the best items like it’s a walk in the park.

It’s then only funny how players complain about PvE content, which coincidentally is called the Abyss, as if they had looked into an abyss. “No, I’ll never go there again, CCP!” …

I’m guessing enough people took that emailed survey and replied “too risky” as the reason they didn’t engage with the content more.

I don’t remember the exact details of the survey - maybe someone with better memory of it can step in and clarify? But my guess is that, the response “content too risky” came up a lot and in the comments wrote down things like, “why should I risk my 3-bill cruiser just to be suspect-flagged on exit?!”

And, then, well here we are. My guess is the test is both seeing if removal of the suspect flag actually does generate more people using the content, and additionally testing to see whether people answered the survey honestly. If this doesn’t produce the results CCP wants, they’re going to be even less likely to listen to player feedback since “last time we directly asked you, implemented your solution, and it didn’t work”.

I stand by my opinion that it doesn’t matter what CCP does with the suspect flag, as it’s just a side-detail of the bigger problem. With no ISK bounties from running the difficult content, you’re left with the rewards being entirely dependent on items at the market. And if nobody wants to fly Trig ships because they’re a novelty at best and there’s no need for them, then even quadrupling the rewards of the high-end sites isn’t going to move the needle noticeably. Even then, all it would do is making those items cheaper for the <.03% of people considering flying them.

Create demand for the things in the Abyss, the rewards will be self-evident, people will run it regardless of suspect flag.

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Yup. Thats exactly what I did, and you just mention the ship, add to that 1.5-2 bil pod + boosters. And that’s just the PVE side of it, not even bringing up the timer. There are still some bugs they need to fix but still haven’t, like some of the ships flying and staying outside the boundary cause of wrong pathing / scripting, some spawn bugs with things on top of each other that shouldn’t be. those are all guaranteed losses due to bugs.

Then they need to tweak the numbers and rebalance the whole thing, make Trig ships more desirable and more widely used, that would be the start, then adjust loot drop rates. then the whole timer thing the very last on top of that, not the 1st.

But, going back to original topic, we do not know why or what kind of testing this is, for all we know the whole suspect timer switch might be tied to database or server stability, or might not even be related to it all, they might even be testing some entirely different code for something else but had to temporarily disable it before going any further.

So lots of things can be happening, just because timer on the abysmal space is what got disabled, doesn’t even mean that they are working on abysmal space, or anything directly related. or who knows, maybe they are trying to fix those bugs and tweak it a bit.

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See ? Wasn’t that hard, now those are some actually good ideas I think except making it HS only. I don’t like limiting content by region, but I do agree if they make them worth running, people would do so. And in the process if they made the Trig ships better, then that would be better for the game as a whole, whole new line of ships to play with and / or against, no matter which playstyle or region, which is currently unfortunately not happening.

The mutaplasmids, I don’t know either, very difficult to make changes to it while keeping it balanced, but maybe increase the mutation ranges in both positive and negative directions a little, try it out for a month or 2, see how it goes, if its bad or too much scale it back, if its good, leave it.

On the side note, why not tie the suspect flag to ceirtain looted items instead of just exit ? Risk vs Reward right ? There is no reward, only risk when you dont get extremely lucky on the loot RNG. If they did this, then you could even potentially sometimes get a suspect flag in the lower tiers as well, though very rarely due to the loot RNG. This might be well balanced.

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Who cares about Highsec. The loot is meh anyway.

I was here.

Nothing in the past 5 years really nerfed ganking. Trade window scams are an exploit and irrelevant to ganking.

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another way how to force more ppl to try abyss :smiley: nope CCP , nope , thanks

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I didn’t focus on the suspect flagging in survey responses but on the 20 min timer guaranteed death and some of the unfair npc spawns

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I was told that people in nullsec go in next to Forts and Keepstars which is no risk, while without the suspect flag hisec players would still risk being ganked. The reality is different in terms of risk, they could remove the higher tier ones from hisec for all I care, as there is no chance that an alpha like me in hisec will ever have the means to do them.

It is a question of ability to take the loss running the sites, hisec players in general do not have the financial muscle to keep losing that level of stuff as well as have actual real higher risk when they exit, that was the point I was making.

Well CCP created this content and if people are not doing it then CCP obviously misjudged their client base. As I said stupid is stupid, WTG CCP, WTG!!!

Null-sec is basically running a printing ISK with these so it’s an effort to reign-in one more null-sec ISK faucet and bring down the coat of Gravid and Unstable mutaplasmida. Of course, we told CCP this was going to happen months before Abyss dropped (but who listens).

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Proof that my words are correct no 2…

Also “temporarily”…whoever believes that…

Whoever thinks that any of those steps are “just tests” and that the plan behind is not obvious is pretty naive…the direction goes straight to what the market wants and that is casual and not pvp everywhere

those are just the first steps in the right direction

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People are doing it. You only don’t like it, don’t understand what’s happening and complain like an idiot.

It’s not a simple mechanic, but it involves several risk factors for the players and it can produce some of the best items in the game. This needs careful tuning until a good balance is found.

If you then rather want to run the high tier sites in low- and null-sec then go there. One doesn’t sit in high-sec and demands to get the same rewards as low- and null-sec.

So they remove it because not enough people are doing the content to test it. That is pretty damn obvious to most of the people here, except you.

Irrelevant if hardly anyone does it and the ships are not worth it.

One does not want to do content where in reality you are more vulnerable doing it in hisec then in nullsec, makes no sense at all. In any case real hisec dudes just do not earn enough ISK to be able to do the top end sites anyway, period!

What I said is fact based on CCP’s actions, that you get upset about it and call people idiots is your issue and reinforces my point of view.

Worth it what?

Did you ever think about what you can get out of those sites? No. You just want instant gratification and still haven’t understood how it works.

The prices are all player-made and when you cannot run the sites in a way to be competitive then you just suck at it.

Nothing to see here.

I got that from people who ran those sites. They have stopped running the sites and that was their reason.

Who do I trust, people who have done the content and stopped for that reason or someone saying otherwise on the internet.

No. You got it from people who failed at those sites and then complained about it.

You then don’t need to trust anyone. You can check it for yourself. Until then do you have to accept that all you really know is hear-say.