I can sit in station all day afk, and a cloaky cannot tell if I’ll undock and assist their target. I’ve even gone to sleep on the couch, woken up to someone in fleet giving a voice heads up of being tackled, undocked and helped kill someone.
In terms of people being AFK while docked the flag would show on them too, also the Citadels detail the number of people who are docked. I think the balance would be right there.
Unfortunately CCP can not remove local in null sec due to force projection. The ability to drop literally hundreds of ships on top of PvE operations from a cloaked vessel means all smaller groups would be wiped from null sec, moving to wormholes. Even large groups would quit all PvE activities entirely as unsustainable.
Well there is other stuff that needs to go too if local was removed, such as all that free intel on the map and also killmails have a delay of a day. I would go for that, it would be a much better game if the only intel you could get on someone is spotting them on D-scan, but these people who want local removed would have to properly hunt and they will cry over that as it would be too hard to actually ahve to search for someone properly.
[quote=“Lukka, post:253, topic:9488, full:true”]
Unfortunately CCP can not remove local in null sec due to force projection. The ability to drop literally hundreds of ships on top of PvE operations from a cloaked vessel means all smaller groups would be wiped from null sec, moving to wormholes. Even large groups would quit all PvE activities entirely as unsustainable.
[/quote]CCP won’t ever remove local completely, but they are very likely to nerf it a bit next year.
The main problem is that other than AFK cloaking, there is no way to disrupt an opponent’s resource generation. The current situation allows a group to at least threaten, or pretend to threaten, an opponent and put pressure on their resource generation. It isn’t ideal, but is what we have and why CCP hasn’t done anything for so long.
What CCP is very likely to do though is nerf local and give you a vulnerable structure you can deploy to claw back most of that intel capability, while at the same time give you a way to probe down AFK cloakers. This should give more gameplay to both sides in securing space and disrupting space and increase the surface area for conflict.
Ultimately nullsec is suppose to be dangerous and a place where big rewards flow from taking big risks. Clearly it is failing at that today, and is just the place where most of the resources spawn into the universe into the hands of people mining or ratting in near perfect safety. Many more changes are needed than just addressing the intel offered by local, and you are right just making PvE insanely risky isn’t a solution as people will just stop and move somewhere else.
I really hope CCP can find a way with the new structures and perhaps tweaks to resources generation to give both reasons to fight over things, and reasons to defend things, or I fear there is no hope left. If resources are both so abundant that no one needs to fight over space, and players so safe that only flat out inattention makes you vulnerable, there is nothing left but meaningless consensual fights which isn’t going to keep Eve going until its third decade. We are already seeing how viable a everyone-is-rich-and-safe version of Eve is and the numbers aren’t pretty.
I think, most likely, you are correct in your assertion that CCP will use the new observatory structures to give null sec intel in the future and it makes sense to allow means to obstruct intel. Of course the likely outcome will be discontinued PvE by players in areas of disrupted Intel, but we’ll see how it plays out.
You are absolutely correct in your final paragraph. Stagnation is an issue which has snowballed as more causative gameplay changes roll on-board (increased anomalies, super safe structures, Rorqual AFK usage, the evening out of null sec space value to name a few). A lot needs to be done and with CCP’s current strategy of shunting all income from EVE into blue sky VR ventures, we are unlikely to see meaningful resolution any time soon.
A few easy changes to start the process would be to remove reinforcement timers from smaller structures in null sec (Astrahus and Raitaru). If they get shot down, well tough, they’re cheap as chips anyway. Fortizar and Azbel should be reduced to one timer in null sec (any alliance worth its salt can organise a form-up to defend with a few days’ notice).
As you suggest there also needs to be cause to fight, something worth arguing over. Some good PvE gameplay and rewards could fill that gap.
From somebody who lifes in Nullsec and scouts from time to time in a cloaked Falcon at gates: Removing Local from Nullsec would hurt hunters way more than ratters or miners. Most would just re-organize themselfs and some who could not cope with that would leave. And you don´t need local that much. It makes it just slightly easier for both sides.
If anyone hates local that much, go to W-space. There is none. There you can test that bad idea.
quit whining, lots of people die in nullsec, I had a ceo quit the game for many mining deaths in null, and ive seen lots of ratters awoxed by blues. if you want more stuff blowing up instead of trying to nerf local why don’t you do something about the “great Blue Doughnut” out there. AFK miners and ratters in their VNIs are going to see intel, but when you travel well outside your alliance space and you still don’t see reds, that’s your own fault.
Replying to it every time, despite me having told you several times prior that I did block you and don’t read your crap, is skimming over my rubbish
You are blocked on the old forum, calm down AFK cloaky camping thread troll.
What I’m blocked now? But you explicitly said you weren’t going to block me. Not that it would matter, because all the people that you claimed to have blocked you responded to anyway.
Well its on my signature on the old forums that I have you blocked, can’t get clearer than that, but I did that after you admitted to trolling the AFK cloaky camping thread in that thread, and by the way your posting is just as bad here, which I guess you will take as a compliment.
Are you actually playing Eve or just playing the forums?
Well logging in every day to do CTA’s as we are giving payback to an alliance that decided to try to help when certain alliances tried to head shot our fort. But currently playing the Witcher 3 for its sheer beauty while I wait for a ping. And I will get back to that, o7
If you have an active gang in the system they can’t rat. if you have active gangs all over their space, they can’t rat anywhere. If you aren’t producing at least local superiority somewhere in their space with at least 1 roaming gang, you don’t really deserve to interrupt their resource generation. If you want longer term interruption when you aren’t there, then get rid of the ihub.
As someone who is only in null by accident mostly… so ignore my post if its completly wrong or enlight me…
Isn’t the issue that the relation of risk vs reward in null is broken, so that someone f.e. in an Carrier or Rorqual can farm easily “billions” of isk?
Removing the local would be fun, perhabs. But as already stated by several others this would mostly help the PvP guys. Wouldn’t it be better to change the whole npc side enviroment, f.e. to make the lucrative belts not farmable solo, through increasing the rat size/ai/a lot more of ecm… or something like that, probably with reduced bounties in that case. The same could be done with the Plexes, add more dangerous stuff, put some work in the ai probably.
Actually i’am most likely wrong, due to the lack of experience with null, but for me it seems more like the problem is not that it’s possible to make that much isk in null, the problem is more that it is possible to do this solo.
That’s good start! If you have little experience you ask for knowledge and you get it.
To ‘farm easily’ in carrier/super or rorqual you need to do some stuff. Like watching your neighbouhood and be ready to get cover. Or, in case of Rorquals, you MUST have standing fleet ready to rescue you (because of industrial core).
There’s the reason why Delve produces more than the whole cluster: goons have proper defense there. You roam there - you get enough to evade this place if you can.
Al in all: it’s not that you just join random 0.0-sec alliance, buy carrier/supercarrier/rorqual and start printing ISK.
The real problem here is so-called “Malcanis law”: every change dedicated to help ‘small guy’ hurts him more than bigger guys simply because richer and bigger entities can deal with any change easier. That’s why ISK faucets of 0.0 are not an simple thing to fix.
That isn’t balanced. You can’t make it so an an active gang is required to camp someone into a station in each system to stop them from making resources. The defenders just won’t undock and the attackers will get bored and never try again. That isn’t fun for anyone and not very good game play.
The cloaky camping paradigm has worked well enough for now, but also leaves limited room for interaction so I think some vulnerable structure that provides intel but needs to be defended (like an Observatory Array) may be a better compromise. Then an active gang has a way to try to force a fight with the residents while the residents now have a way to force a fight with the cloaky camper. Of course this will all come down to vulnerability timers and the like, but it could be a very nice way to promote interaction with the other side for both attackers and defenders.
Seems win-win to me.
I didn’t thought that it would be that easy, no worries. But my assumption is based that most ISK is generated by individuals (This is where i’am most likely wrong).
Goons generate more ISK probably, but as you said, they also using more people for this, so it would be interessting whats the ISK/h rate per Person in comparision.
It’s kind of a benchmark at that point. If you have as many systems but don’t produce anywhere close to the same amount of resources, it means you don’t know how to use your space.