Because local has nothing at all to do with owning sov. It’s a completely unrelated mechanic and from the Lore is tied to the presence of gates and capsule transponders (ie. so you can be registered even if you cyno into system, or logon in space).
Asking why sov should have local is like asking why sov should have gates. It has them, because that is totally unrelated to whether space is sov or not.
I always wonder if people really believe that big guy (coalition/big alliance) disband or suffer huge loss by remove local?
Big Guys have demonstrate that they are much more capable than small guys, and they can and they will come with solution in event of Local Removal. At end, only one that lost is small guys and hunters.
And, since you want more isk sink/.mineral sink
real solution is give big guys a reason to fight. As Nolak explain, Coalition have almost no reason to fight right now with practically unlimited resource. Remove Local don’t address unlimited resource.
remove local won’t change fact that coalition have standing fleet ready to respond any threat, gate camping, and cyno back-up.
It does. It has both of those things to the level CCP determine appropriate.
In relation to local, CCP have determined through the Lore, a reason why local exists tied to gates and capsule transponders. Those mechanics have nothing at all to do with whether the space is sov space or not. They have to do with the Lore history of exploration of the small part of the galaxy that the cluster is in and with capsule technology.
Players do not source Local intel.
It is sourced by AI, automatically.
Player Sov is player run.
Free AI sourced automatic Local intel runs contrary to the intended purpose of Player Sov where player autonomy and “ownership” is at its peak.
You can drop the attempt to sideline into carebear arguments.
Not relevant or valid.
Should have written that the first time I guess, but people can only respond to what you actually write because you have a tendency to twist replies to mean things totally different.
You are conflating the existence of Local with the intended purpose of Player Sov.
Player Sov would continue to exist even without Local. They are not inextricably linked.
Show me where the intended purpose of Player Sov is not the peak of player autonomy and responsibility for their occupied space.
Otherwise drop the strawmen.
That you are resorting to cursing and ad hominem is telling that you don’t have a position to defend and are instead attacking instead of discussing the topic at hand.
Nope. Put up the link to CCP outlining that the intended purpose of sov null is to have no local, or even just a link showing CCP outlining that sov null is intended to have no game provided information.
Nobody has argued that the intended purpose of Sov is NOT to have Local.
The intended purpose of Sov is a sector of space with maximum player autonomy and responsibility.
That Local exists there runs contrary to that intended purpose.
Read before you post. You are conflating.
Edit: In your edit you have now expanded to include “no game provided information”, no doubt in another attempt to strawman out into Map data. Map data is universal and not restricted to sectors. Irrelevant.
Exactly. The ISK faucet of null sec is one of the greatest in the game. EVE is (or was ) a game all about risk and reward. Where something involves more risk, there is greater reward. In the case of null sec, we see quite the opposite. Null sec, with it’s intel channels, intel bots, and intel programs, is one of the safest places in the entire game! One could say that high sec is the safest place, but that’s a whole different topic.
Null sec has a lot of reward in it, so it should be a place where risk is rampant. But as we can see, it’s not. And that’s a huge problem.