CCP should seriously consider removing Local from Null

It’s not a matter of risk aversion as financial practicality. There are only so many ships you can afford to loose before living somewhere becomes financially unviable.

If you cannot make isk you cannot replace ships. If you cannot replace ships you cannot pvp. If you cannot pve with a degree of safety you cannot make isk.

You are suggesting making null sec pve at any scale so dangerous as to be non-viable without capital overwatch. Since the only option would be to out escalate any potential droppers.

You are not entitled to a fight or to easy kills.
If someone is actively paying attention, staying aligned, etc “doing everything right”. Why SHOULDNT they be able to escape most of the time?

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It wouldn’t be non viable at all. It would just require people to start paying attention when PvE-ing a bit more, or better yet, PvE in groups. How often does a null corp take a block of time to gather a fleet and earn isk as a group? There’s more safety in numbers, and you can get isk earning out of the way in batches if it becomes a group activity (like everything in null should be)

In a perfect world there would be a 50/50 chance of an attacker catching a PvE-er if they both do everything right. As it stands in null now, the PvE-er will get away 100% of the time if they do everything right. And again, I’m saying this as a PvE-er.

I’m curious: what kind of PVE activity you have in mind right here? (Not talking about mining because it is already mostly group activity)

It doesn’t matter how much attention you are paying or how many people you have in your group. If a larger group decides to blops drop you, your first warning without local would be the cyno going up and the fleet landing on you.

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I’d like to see ratting as unrealistic in null solo compared to in groups. no local addresses the safety in ratting alone.

ISK income in groups is absolute garbage, and what happens when your entire group gets hotdropped? Being in a group doesn’t make you any safer.

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and my proposal is a structure that sov holders could place that grants local and/or gives the ability to scan down cloaked ships. If you can keep it from being destroyed, you get local. If an attacker can take away that structure, you don’t get it.

As with everything in EVE, no matter what you do superior numbers are always going to win out. Why should a smaller group that isn’t prepared to counter have a 100% chance of escape?

…and nobody will do it in groups. When I PVE I want to log on and grind for a bit. I don’t to spend hours trying to convince people to group up everytime I log on, I’ll just go to low sec.

You can’t force people to play the way you want them to play, you need to learn that.

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and PL will just dreadbomb it everytime, stupid idea.

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Did you honestly just say being in groups doesn’t make you safer? Do you even play this game?

I agree though that the ISK payout and difficulty of null sites should be adjusted so that solo play is much, much harder and less profitable.

So if there is a structure that replaces local. Everyone would have it. If everywhere will have it anyways then what’s the point of spending the time and energy in changing it?

It seems you’re planning your entire game around PL’s fleets. That’s kind of weird. In five years of PvE-ing in null I’ve never had PL attempt to drop me. What am I doing wrong?

10 PVE ships is no better than 1 against a hotdrop or PVP fleet.

Make the structure that gains/loses local easy to take out, but easier to put up as well, read, a single cloaked hunter could disable it in 10 minutes or so. Something ubiquitous that’s a point for conflict is a good thing, especially when having it up/down is easy, and gives a decent advantage to the hunter (cloaks, as they have it now) or the hunted (local, as they have it now) Being able to take local down for even 10 minutes to quickly stage an attack changes the dynamics of null in a good way.

A fact of null is most sov alliances hold a lot more systems than they can defend. Make it difficult/tedious for them to maintain those systems that don’t consistently have 5-6 players active in them 24/7. Having to maintain structures that are easily taken out just to have intel networks is one way to do that.

Now, I know my ideas here will never happen, but that’s only because most people in null alliances are very afraid of a little risk.

When did I say you were ratting in PvE fit ships? You consent to PvP when you undock, even if you’re just running sites, be ready to fight back.

Do I really have to explain to you that I mean [insert large alliance here], I just used PL as an example.

Do I really have to explain getting dropped by large alliances doesn’t happen every other minute like you make it out to be?

So you want PVE players to group up and complete sites in counter-drop ships to earn ISK, get real.

It does when you aren’t living in renter space like you obviously are.

This. Anyone who lives outside the umbrella of the coalitions finds themselves under threat quite regularly. Most of this afternoon we had roaming fleets coming by every 15-20 minutes.
Some fights we took, others we avoided. But despite only having 7 of us online we managed to avoid any pve ship losses specifically because of the Intel provided by local.