CCP should seriously consider removing Local from Null

Why would I want to be a patsy for easy kill junkies that want to play eve as if it is counter strike, that may be Eve to you, but it is not too me, kills will be meaningless and the game will no longer be a challenge.

The game’s not a challenge today. That’s why I’m proposing removing local from null. Again, there’s nothing wrong with your playstyle. Wanting to PvE with no risk is fine. Just not in null.

Removing local will make roams much much harder to actually find stuff, since if local goes, the ingame map intel would have to be removed too
if you want no local, go use a wh. your style of gameplay has been setup already. go use it instead of demanding the rest of the game changes to suit your play style

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The only difference between null and WHs isn’t local chat.

Go ahead then
Both have combat sites
Both have mining sites
Both have environment manipulators (sec / index’s vs class / anomalies)
Both have travel (gates / wh connections)
Both have farm able pve

So please do point out the difference

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Null is about empire building by the design of game mechanics. WHs by and large couldn’t care less about in-game politics, and are set up to make it impossible to build those massive empires.

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Nullsec in a nutshell

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Wrong!

And who are you exactly, and where do you play, basically someone who is not playing much and lives in WH space.

There is nothing wrong with my and others playstyle in nullsec, we play the Empire war game, you do not!

There is plenty of risk doing PvE in nullsec, you just refuse to acknowledge it and insist on the ability to get a certain capture.

So says a WH player…

Hard Knocks Citizens?

Inb4 Drac quotes each individual word of a post separately and gives us a letter by letter break down of why it means the poster is a poopy head and Drac is clever and not bad at EvE :twinsparrot:

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Use English mate

Dracvlad

Why not?

Your words not mine, you slip so easily into insults mate.

I never said I was elite or something, I don’t call people F1 monkey’s like ahem you!!!

Did you enjoy that?

Lazerhawks and other huge WH empires contradict with this opinion. Empires are still getting built and they even spread out to various systems (like sellign WHs to renters and kicking out other real WH groups).

Politics is in there too.

The difference between 0.0 space and WH is pure game mechanics: local chat + access.

  • 0.0: immediate local chat and unrestrictable access (including gates and cynos)
  • WH: on-demand local chat + restrictable limited access
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How to catch a krab watching local:

1: Spai in corp.

2: Put spai in covops ship with covert cyno. Don’t forget to rename the ship.

3: Use spai to find ratter. See what anom the ratter is at, and how far from the anom.

4: Covert cyno in a hunter just off grid, so the ratter is between the anom and the cyno.

5: Warp the hunter in at the right range. Unless the ratter is paying perfect attention, the ratter is going to get scrammed.

6: Unless the locals were smart enough to have a ship with combat probes out and paying attention, the spai gets away cleanly.

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Very much so, thankyou :slight_smile:

Easy as that and immensely difficult to counter…

Keep an eye on local when PvEing and tell me how you can die without player error. There’s no challenge today.

Again Drac, I already said there’s nothing wrong with your playstyle. Wanting to PvE risk free is valid. I just don’t think it belongs in null.

Hard Knocks doesn’t have an empire. I respect the hell out of them, but comparing them to the empires built in null is silly.

You can’t compare the major WH groups to empires in null. There are some politics in WHs, but very little. You can’t live in sov null without that.

The difference between null and WHs is based on mechanics, mechanics that make it extremely difficult for large empires to grow in WHs. Local has little to do with that.

My question is what’s expected of someone when they move to null? Null has turned into another place where people can play casually, with no real risk. That’s counter to the point of nullsec. The people with the attitude that they will dock up every time a non-blue shows up in local are the people we need to figure out how to push out of null. Getting rid of local is one way to help that goal, but that is the goal.

Make null actually dangerous again.

Rat in groups, be ready to counter, pay attention in local, and be smart about who you let into your corp. This is nullsec, not HS.

Read number 6 again. Just throwing it out there that’s how you’d have to do it with no local. Hard but not impossible. Sweet.

Pah!!!

“Rat in groups” is how it’s already countered in some places: everyone in a standing fleet with a cyno fitted. It’s already counter-countered by out-escalating the locals: hotdropper drops a bigger cap blob just because. The lack of local isn’t going to change that one either. The reason the locals can field massive defensive blobs is because they only have to cover a handful of systems because massive magic sov null anom fountain.

Drac isn’t quite right in how difficult it is to counter. It’s quite easy to counter once you’ve learned how, which the list already says. The counter-counter would require abandoning a lot of the same kind of covops all over the system so maybe the defender with combat scanners can’t figure out which one lit that cyno before it goes out.

“Be careful who you let in” is impractical unless you’re a handful of real life friends. Someone with a clean API and a fake Facebook page with a fake life story and actual activity is going to get in if they want. Is your corp worth doing that to? Idano.

What? The best way is to put a cyno on the victim, then it gets quite good fun, SIren’s of course are pretty good for this.

If you can find a quote or link on this… Sounds like a great idea. And it wouldn’t hurt the “invaders” much either. Just gives them dated local count/names.