Why would I want to be a patsy for easy kill junkies that want to play eve as if it is counter strike, that may be Eve to you, but it is not too me, kills will be meaningless and the game will no longer be a challenge.
The gameâs not a challenge today. Thatâs why Iâm proposing removing local from null. Again, thereâs nothing wrong with your playstyle. Wanting to PvE with no risk is fine. Just not in null.
Removing local will make roams much much harder to actually find stuff, since if local goes, the ingame map intel would have to be removed too
if you want no local, go use a wh. your style of gameplay has been setup already. go use it instead of demanding the rest of the game changes to suit your play style
The only difference between null and WHs isnât local chat.
Go ahead then
Both have combat sites
Both have mining sites
Both have environment manipulators (sec / indexâs vs class / anomalies)
Both have travel (gates / wh connections)
Both have farm able pve
So please do point out the difference
Null is about empire building by the design of game mechanics. WHs by and large couldnât care less about in-game politics, and are set up to make it impossible to build those massive empires.
Wrong!
And who are you exactly, and where do you play, basically someone who is not playing much and lives in WH space.
There is nothing wrong with my and others playstyle in nullsec, we play the Empire war game, you do not!
There is plenty of risk doing PvE in nullsec, you just refuse to acknowledge it and insist on the ability to get a certain capture.
So says a WH playerâŚ
Hard Knocks Citizens?
Inb4 Drac quotes each individual word of a post separately and gives us a letter by letter break down of why it means the poster is a poopy head and Drac is clever and not bad at EvE
Use English mate
Dracvlad
Why not?
Your words not mine, you slip so easily into insults mate.
I never said I was elite or something, I donât call people F1 monkeyâs like ahem you!!!
Did you enjoy that?
Lazerhawks and other huge WH empires contradict with this opinion. Empires are still getting built and they even spread out to various systems (like sellign WHs to renters and kicking out other real WH groups).
Politics is in there too.
The difference between 0.0 space and WH is pure game mechanics: local chat + access.
- 0.0: immediate local chat and unrestrictable access (including gates and cynos)
- WH: on-demand local chat + restrictable limited access
How to catch a krab watching local:
1: Spai in corp.
2: Put spai in covops ship with covert cyno. Donât forget to rename the ship.
3: Use spai to find ratter. See what anom the ratter is at, and how far from the anom.
4: Covert cyno in a hunter just off grid, so the ratter is between the anom and the cyno.
5: Warp the hunter in at the right range. Unless the ratter is paying perfect attention, the ratter is going to get scrammed.
6: Unless the locals were smart enough to have a ship with combat probes out and paying attention, the spai gets away cleanly.
Very much so, thankyou
Easy as that and immensely difficult to counterâŚ
Keep an eye on local when PvEing and tell me how you can die without player error. Thereâs no challenge today.
Again Drac, I already said thereâs nothing wrong with your playstyle. Wanting to PvE risk free is valid. I just donât think it belongs in null.
Hard Knocks doesnât have an empire. I respect the hell out of them, but comparing them to the empires built in null is silly.
You canât compare the major WH groups to empires in null. There are some politics in WHs, but very little. You canât live in sov null without that.
The difference between null and WHs is based on mechanics, mechanics that make it extremely difficult for large empires to grow in WHs. Local has little to do with that.
My question is whatâs expected of someone when they move to null? Null has turned into another place where people can play casually, with no real risk. Thatâs counter to the point of nullsec. The people with the attitude that they will dock up every time a non-blue shows up in local are the people we need to figure out how to push out of null. Getting rid of local is one way to help that goal, but that is the goal.
Make null actually dangerous again.
Rat in groups, be ready to counter, pay attention in local, and be smart about who you let into your corp. This is nullsec, not HS.
Read number 6 again. Just throwing it out there thatâs how youâd have to do it with no local. Hard but not impossible. Sweet.
Pah!!!
âRat in groupsâ is how itâs already countered in some places: everyone in a standing fleet with a cyno fitted. Itâs already counter-countered by out-escalating the locals: hotdropper drops a bigger cap blob just because. The lack of local isnât going to change that one either. The reason the locals can field massive defensive blobs is because they only have to cover a handful of systems because massive magic sov null anom fountain.
Drac isnât quite right in how difficult it is to counter. Itâs quite easy to counter once youâve learned how, which the list already says. The counter-counter would require abandoning a lot of the same kind of covops all over the system so maybe the defender with combat scanners canât figure out which one lit that cyno before it goes out.
âBe careful who you let inâ is impractical unless youâre a handful of real life friends. Someone with a clean API and a fake Facebook page with a fake life story and actual activity is going to get in if they want. Is your corp worth doing that to? Idano.
What? The best way is to put a cyno on the victim, then it gets quite good fun, SIrenâs of course are pretty good for this.
If you can find a quote or link on this⌠Sounds like a great idea. And it wouldnât hurt the âinvadersâ much either. Just gives them dated local count/names.