This can set up players for failure in much the same way that not having any expectations at all could.
This can’t be the current mentality. Less than 20% of all kills are solo kills, and players with group kills outnumber players with solo kills by about 10:1. Realistically speaking, maybe about 2% of the game’s active population gets any solo kills on a regular basis, so this can’t be the predominant viewpoint.
This forum is often rather bizarre. You get people who spend years stating XYZ…who then demand that they have never said XYZ. Maybe Eve should be renamed to Cognitive Dissonance.
I don’t think it’s that hard to safely mine. I use my Apple Vision Pro to belt mine using a virtual display window. I just set the audio warning to 99% shields so I can put down my Jamba Juice or Starbucks or whatever and respond.
Modules are available to help both your shields and your armor, but it is a good rule of thumb to focus on either shields or armor, not both.
Most of the time a tank takes up a substantial proportion of powergrid, CPU and either midslots (shield tank) or lowslots (armor tank). If you fit a shield tank, you can put useful things (damage modules, speed and agility modules &c) in your lowslots, and if you armor tank you can put useful things (tackling modules, electronic warfare modules, propulsion modules &c) in your midslots. Both types of tank at once leave you with little space for other useful modules.
This rule also applies to mixing buffer tank with active tank. Buffer and active tank modules both require heavy powergrid and CPU, both consume the same limited set of slots, and both fitting theories satisfy different, usually mutually exclusive, goals and conditions.
Double-tanked ships are usually only used as specially-designed bait.
There are exceptions however, such as no tank atall, which as @Aiko_Danuja has pointed out, works well in systems such as Uedema.
Zaera is correct. As fang explained, fitting both types of tanks is inefficient by design. While there may be niche cases where it is desirable (perhaps you are a scaredy cat Highsec miner), it is generally inadvisable, but feel free to die however you desire.
Please stop bullying convict puffalot. It is immoral to tell another player how to play by giving them advice. Every player should be able to play how they want to, and not how you want them to. Giving other players advice is basically harassment.
The simple way would be to fundamentally not be eve? Shocker. It’s a core design decision that you are PVPing everyone who decides to as soon as you undock.
You never get better only taking fights with your equals.
And doing it badly if you’re talking about newbies. There’s value in seeing someone using it well, but too many bad ways of doing it in eve to effectively learn by counter example.