CCP Totally Failed it's Hsec players

It’s interesting - I’ve really felt this way actually - like I’m monetized - why else would CCP make gameplay for people who like to mine fun at the beginning and a constant look over your shoulder while you graze on the prairie experience after that?

I never thought CCP made changes that benefit me. I played over a year ago and quit due to this stuff and I’m back and it’s still awful. Predator/Prey relationships shouldn’t exist in games unless both parties consent prior to starting - that’s not what this is at all. Predators do their predating because nobody stops them and they don’t care about what the prey feels. It’s that simple. Most games community managers and dev spokespeople elevate the idea of mutual respect among players in their games - not this one.

Eve isn’t just a sandbox, where kids play with sand and plastic shovels and pretend they’re at the beach or on mars or on a construction site while their parents take sharp objects out of the way and mediate when there is a conflict - Eve is also a nursery of sadism where some people can feel powerful because they make other players upset, where they deny any responsibility for their victims’ negative experiences (which often lead to those victims quitting, actually an appropriate, healthy, boundary-acknowledging behavior which instead would be labeled as not cut-out for this kind of game by gankers), or on CCP for allowing it, instead of just fessing up and saying that they either like hurting people or don’t want to have to worry about consent. I don’t blame CCP for the existence of ganking or what I perceive to be an obvious power imbalance between those who choose a mining career and those who choose a soldier of fortune career, but I blame them for feeding the idea of hisec ganking legitimacy and cowtowing to the vocal population that begs them to keep their hunting grounds alive at the expense of other players’ experiences.

It’s not about not being a good enough player. I suck at lots of games and I’m not ashamed to admit it, and pretty good at others. Losing battles in other games just reinforces that I suck - but I’m no victim - I’m just the losing party. Eve is the ONLY game I’ve ever played (though i think there are a couple others) where harrassment is permitted and so embedded into the fabric that players will openly argue for its persistence, calling it whatever is least unappetizing (“PVP” - LOL, everybody-but-me-is-a-bot, etc) to justify their behavior and get CCP to keep it as-is.

I think the idea of open-world PVP is awesome - again, this is NOT that. This is a predator-prey simulation. Prove me wrong, CCP.

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The system you’re describing can’t exist.

Here’s a simple litmus test:

Let’s say you’re a player who’s only interested in PvE. You just want to run missions, or mine, or do hacking sites. The game has a PvP toggle feature, which allows you to become completely immune to attack by other players when activated.

Would there be any instance in which you would choose not to have the PvP toggle in the “safe” position?

Except this doesn’t actually happen. This “vocal” population you’re talking about is a small minority at this point (numbering fewer than 50 unique individuals), and their “begging” amounts to making some desperate, losing arguments whenever new piracy nerfs are announced, which is often.

The reason why CCP is keeping ganking (and other piracy) gameplay intact in some anemic, terminally-enfeebled state has nothing to do with being convinced by the select few still willing to put up with the astronomical costs and restrictions to engage in it. It’s purely a matter of economics for CCP, in terms of both the game and their own financial statements.

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I’m sure there is a wildebeest in Africna saying I don’t know what the fuss is all about with the river crossing I’ve been doing it for 20 years , it’s a nice paddle and a chance to cool down before running again . But the thing is crocodiles still eating plenty of wildebeest.

Still, well done for flying nonchalantly through hisec .

Two points here , first no gankers because the mass boxer is the gankers and secondly maybe people should be killing these mass ice miners .

Think I read somewhere that most ice mined comes from hi sec and now let’s think who needs most of the ice :thinking:

This is a crime. Hand youself over to the nearest Law Enforcement Officer.

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After reading your post I’m more on the side of destiny but I understand what your saying .

Perhaps CCP should make the predatory prey parts of the game more evident.

After commenting above about wildebeest and crocodiles it made me think a bit about nature and if Eve is a predatory prey simulator then looking at nature could give us answers .
I read about slime mould the other day and how the Japanese and UK are using slime mold to work out the best routes for the railway network. Who would think nature could route plan better.

How would nature mine asteroid belts or move cargo up and down trade pipes .

Really if miners where are species on earth they would now be extinct and just a distant memory.

You mean like put graphic images of ships exploding next to the undock button?

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It’s pretty easy not to get overwhelmed by Catalysts while drilling for materials. But people would rather whine than learn the few few skills and techniques necessary to avoid being ganked.

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Are you saying them not paying attention to their surroundings, maybe watching netflix or outright not being present at the computer (afk) are not valid counter-play options against ganking? :thinking:

:upside_down_face:

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So all this dramatic whining about ganking is because in two years you have lost one Venture to Safety? In which I’m sure you were AFK because there is no way a random Safety catalyst had a faction scram.

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First of all, I appreciate your response.

Let me acknowledge that my original statement that “Predator/Prey relationships should exist in games…” is going to be inherently controversial because there is a “should” in there. It means that my argument will take us down moral paths which are notoriously hard to navigate when we operate on different moral frameworks. Therefore I’l only be arguing from my framework when I say things like this, and an important thing to understand about my framework is that I believe that all humans deserve the same amount of respect from eachother at baseline, their actions affect other people in positive and negative ways, and nobody is immune from consequences of their actions.

The system I’m describing, one where Predator/Prey relationships can exist after consent, does and can exist. Tag is a form of consensual predator prey. Hide and seek is a form of consensual predator/prey. The only difference is that we both agree on the rules of HIde and Seek and we both agree on the rules of Tag. When we don’t, and instead of tapping your victim on the shoulder and yelling “tag, your it!” you push them down into a puddle, people get into fights. I was not suggesting that consensual predator/prey behavior SHOULD exist in EVE, I was only saying that IF predator/prey gameplay exists in eve, that it should be consensual. If we both agree that it should be consensual, then the next step is thinking of a design where it could be consensual.

Would there be any instance in which you would choose not to have the PvP toggle in the “safe” position?

personally? Totally depends on if there is some reward in it for me or if the act of being pursued is fun in and of itself, as it is in games like hide and seek. But your proposed pvp toggle solution has some challenges to it that i’m not sure would achieve either of our desired goals. I’m sure we could think of something better if we share the same end goals.

Except this doesn’t actually happen. This “vocal” population you’re talking about is a small minority at this point (numbering fewer than 50 unique individuals), and their “begging” amounts to making some desperate, losing arguments whenever new piracy nerfs are announced, which is often.

CCP IS keeping hisec ganking alive. My corps’ three primary systems are overun by multiaccounted bumpers and gankers that prevent almost any mining, fleet or otherwise. Extortion, threats, guilt-by-association justification of destroying and podding your venture when you step out. I bet its similar for OP. But what i’m referring to is the response to speaking up about how WRONG this is. Every time I see a post complaining about the balance on this forum, on discord, or in channels on eve, unless I’m talking with a few specific players I know about, I see a reaction from vocal individuals who laugh at the idea that consent to being prey is missing, and put the blame on victims for having very negative experiences in this game. I didn’t actually mention how many people habitually return player grievances with more griefing, because I don’t know, but I know the culture is pervasive. Just looking at how many likes on posts by gankers there are relative to likes of posts calling out CCP’s disastrous approach to consent, one can tell who has the louder voice here and who doesn’t.

The reason why CCP is keeping ganking (and other piracy) gameplay intact in some anemic, terminally-enfeebled state has nothing to do with being convinced by the select few still willing to put up with the astronomical costs and restrictions to engage in it. It’s purely a matter of economics for CCP, in terms of both the game and their own financial statements.

I believe you that it’s state might be less intense than before, although I never actually saw “before”. The fact that you use terms like “anemic”, “terminally-enfeebled” etc suggest you consider it a moral failing of CCP to make it harder to grief players. We will not agree on this. It’s right in the word: “Griefing”, causes grief for people, and I will never be on board with that. Lest you think I mean that I am anti-competition, I’ll refer you to my original comments where I said I lose at many games and that’s just part of competition.

Mortal Kombat is a player vs player game where choices and timing of moves influences whether you end up decapitating your opponent in the end or if you are decapitated yourself. My head is off 95% of the time because I suck at that. I love that game, and Havoc shouldn’t change a thing. I know what I’m getting into because the rules are the same for both players and effort is made to balance the capabilities of all characters.

Eve is NOT marketed as a hide-and-seek game. Or a predator/prey game. It is marketed as “Experience space exploration, immense PvP and PvE battles, multiple professions and activities, as well as a thriving player economy. The ever-expanding sandbox of EVE allows you to choose your own unique space adventure from countless options.”
You must see where I’m going with this. Does CCP REALLY allow players to choose mining as a profession if when I get in my venture to mine the moons my corp has drills for or any belts or ore anomalies in my system i’m ganked by multiboxing accounts? REALLY? If the only way to safely mine is to leave my corp alltogether? WHat about hauling? None of the new player experiences actually train choosers of these professions how to survive the player threat, how to survive multiboxing gankers and gankers with bumping alts. The ads AND new player experience are misleading, and that is why “leaving dock” or “playing eve” does NOT imply consent to have your ship, be it cheap or expensive, destroyed by other players.

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At the risk of extreme eyeroll sarcasm being misinterpreted, let me instead be as clear as possible in my response to you.

I’m sharing a serious concern that you call dramatic whining. Your relabeling of it is both weak and cruel.
This serious concern is not only because I lost one venture. Please read my other posts to understand the reasons for my concerns, which go beyond my own personal losses.
If you are sure I was AFK then you are dumber than the asteroids I intended to mine.
The Safety catalyst was not random. It was in the next system over, controlled by the same player bumping barges in my system. They told me.

Care to have an intelligent conversation without demeaning labeling and assumptions? This is the last dignified response such comments will get from me.

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This is victim blaming and subjectively false, as even gankers who try to teach how to not be ganked have conflicting advice about orbiting, aligning, EHP levels, Fits, etc. And of course the fact that CCP doesn’t offer any education about how to avoid being ganked.

But you know what is UNQUESTIONABLY easy? Like the easiest thing in the game? LIke I’d really be concerned about one’s mental fitness if they couldn’t do it? NOT GANKING. If you’d like to learn how, message me in game and I’ll personally tutor you.

Call the raising of concerns “whining” one more time and the conversation is over because it means my concerns are not worthy of your basic respect.

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Goodnight

For goodnes sake, get to the point.

Nobody is gonna read a fricken essay.

  • Which systems are that? I am sure I can help you out.
  • And how can a corp which is - obviously - not strong enough to deal with some gankers even claim to have three primary systems?

Maybe concentrate your forces and simply move to a quiet area where nobody will even care for your little Venture’s activities? Make your profits there, grow, learn how to deal with gankers and then go back to a more challenging environment? Why do you believe you have any right to take whatever resources you want wherever and whenever you want it? There are plenty uncontested spots around, I even ran a public MiningFleet this morning, offering everyone free boost from a Maxed Orca, incl. compression at a nice Icebelt. Your guys could have made a fortune there instead of complaining about evil gankers at your “three primary systems”. Profit is everywhere, just grab it.

Absolutely - if eve was a well-designed evolution simulation (which thank goodness it’s not because the existing evolutionary machinery would have rendered, I think, most professions obsolete, and the inability of capsuleers to actually die and reproduce makes evolution in the darwinian sense impossible) I think miners would have either evolved mining drones that could metamorph into new ventures which metamorph over time into barges, and the number of mining drones a single barge could release into a belt would number in the thousands instead of 6, OR developed spikes or toxins that were automatically released when attacked which would discourage predation.

I love where your head is at - looking at nature for answers, but there are problems with that very idea, the first of which is that afaik ganking apologists do not believe answers need to be looked for in the first place. The second is that the end result of the problem I’m describing is unhappy victims after certain behavior online, Cause: behavior Effect: emotion and response behavior, very human subjects - so perhaps looking at human nature and human societal constructs would get us further at finding acceptable solutions.

And are u callin’ me slime mold??? :stuck_out_tongue_winking_eye:

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Because it’s Silent Company. The poster child for mass invite hi sec alliances that don’t actually teach their players anything.

Oh, so they are complaining because they don’t learn how the game works and get constantly beaten by people who learned how the game works and they don’t like that experiece of “losing”? Thank god they didn’t try… Chess.

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Thanks for the offer. My membership in my corps has already been threatened for trying to solve this problem on my own, but you can probably deduce where based on forums and zkillboard etc.

Worthy of an entire dedicated forum discussion. But it’s not “some gankers”, its a targeted multifaceted operation by Safety, using tactics previously successful in removing corps from HS systems. The targets for the operation are nonmilitary, and the majority militant pvpers and even strong pve’ers tend to not reside in these systems.

Yeah, that’s definitely an idea. sacrifice alot of amenities to move away from “the city” though, not to mention the indignation I have at being displaced and that being ‘cool’ with everyone except the displaced population. I think i’d take a totally different moral stance if our miners had actually committed some injustice and gankers were seeking frontier retribution. They didn’t. They just feel entitled to profit from mining being conducted in any hisec system.

I don’t. I don’t believe I said that I did.

If the moons your corp were drilling were all off limits to you now, unless you “bought a permit” from someone outside of your corp, and moon mining happened to be your thing, couldn’t you see why you’d make an effort to do something about it? It seems pretty obvious to me. YOu invest in something, you want to protect it. That’s basic human nature. I was still making profit without my usual mining fleet, even more in fact, so it isn’t just about profit for me. I appreciate the opportunity to join a public mining fleet and probably will, but mining within your own corp can be safer because you know the parties involved, and as you get to know eachother it becomes a fun hangout. Imagine that - having fun your own way without causing grief to someone else…

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