We had a couple of events where payouts were fantastic. Obviously, for game balancing reasons, not all events can be like that. But once you, as a game developer, create such an event any next event that is less profitable will be perceived as bad and you will have people complaining.
I have been doing the Winter nexus events pretty much since their inception. And almost all other events as well. This is among the worst isk/h out of all of those events. I won’t say it’s THE worst, as I wasn’t as efficient at running them years ago as I am now.
And no, they shouldn’t be too lucrative either. I know, for example, the 2024 Crimson harvest event was insanely lucrative, and people printed tens of billions during that. I happened to miss that one, but that’s not good design either.
Generally Winter nexus has been less lucrative than Crimson harvest on the isk/h, but been more easily farmable due to the sites being contained within the storms and having very fast respawn times. However, the isk/h of previous Winter nexus has still been relatively high due to them being farmable in marauders. Now the sites aren’t farmable in marauders, but the pay per site is still balanced to them. Effectively CCP has pretty much halved (or even worse) the isk/h of Winter nexus just by doing this.
It’s a lot easier to print isk when a site takes 2-3 minutes and you can just warp to the next one vs. when a site takes 5-6 minutes.
But this is really just part of the issue.
One way you can mitigate that is with game mechanics. However, the mechanics of the event sites haven’t really changed for a while. That’s understandable from the development perspective. Eve is not a game that is driven by the constant publishing of new events, so it makes sense to have a backend framework to create different variations of sites quickly and launch it. From the player point of view it’s just missing expectations, and that is amplified with even a slight balance or a drop rate problem.
The game mechanics of most events have never been very engaging. It’s always “figure out a proper fotm-fit for the best allowed ship, then either go sit in a single room and shoot at npc’s or clear a couple gated rooms”. This isn’t exactly bad if the pay is right, but if it’s both boring AND unrewarding, it’s not a good design.
Sometimes there have been additional things, like this year’s “hunt the LADs”, and those always make the events marginally more interesting and engaging. However, if these additional gameplay mechanics just feel like a chore with zero benefit or negative benefit - like this year - then it makes the whole event feel even worse.
Anyway, I’m done with this topic
We will probably see a patch within the next couple of days that will tweak the event, especially if Reddit is particularly angry about some aspect of it.
Usually they tweak it, yes. Reddit isn’t really having any opinion on this from what I saw. They seem to be more interested in talking about PH drama and other null stuff. Which is actually way more interesting than this event, I admit 