Centralized account

No that would kinda… defeat the purpose of personal skins for characters wouldn’t it? Don’t be a troll, be constructive. :slight_smile:

I have similar feelings. If they are buying, selling and paying bills using a shared wallet i think they should be in the same corp.

So a joint wallet that works within a corp I’m happy with. Even setting a group tax for a certain list of players that applies after any corp tax would be fine with me.

Wallet sharing out of corps I’m not ok with. It’s also a step closer to sharing LP between alts which should also not happen. (corp tax lp I’m good with though).

#the slippery slope is real.

Why do you think a shared account wallet would not be ok?
Like what’s the main obstacle here that makes you feel not happy with it?

That characters sharing assets should share consequences. If alts on the same account were public knowledge and are always included in eachothers wardecs I’d be less inclined to disagree.

If you’re buying an orca with another characters isk, that orca should be affiliated with the other character or with the corp. The fact that it’s the same person on one account pulling the strings is a technicality to me. The game mechanics work on a character level or a corp level or an alliance level.

I realise the plex vault is an exception, but that was a truly terrible idea even for an item that has non-game mechanic properties like plex.

Except the point you keep ignoring is that it doesn’t work this way right now. If I want to buy an Orca with another character’s ISK I can do exactly that, with no requirement to be in the same corp. I just have to log off and close the EVE client, restart the EVE client and log on with the character that has the ISK, send the ISK to the buyer, log off and close the EVE client, restart the EVE client and log on with the buyer, and finally buy the Orca.

The fact that it’s the same person on one account pulling the strings is a technicality to me.

It’s not a technicality at all, it’s a very relevant fact about the situation. If you have one player with multiple characters that player has unlimited on-demand access to every single asset those characters have, to be used or distributed at their whim. All of my ISK/assets are functionally a single pool already, just with potential loading screens to wait through. Contrast that with two characters owned by different players, where they don’t have that unrestricted access and a corp allows them to pool some of their resources for joint use.

This is why I don’t understand your opposition to the idea. It changes absolutely nothing about how the characters involved share ISK or assets, the ONLY change is that you spend less time sitting through loading screens and getting frustrated at CCP’s inability to make swapping between characters instantaneous.

Then do that.

Keeping it under the radar takes extra steps. This is normal.

So why isn’t it important for the purposes of other mechanics?

Why can’t we tell which characters are on a single account. Or wardeccing one char decs the whole account. Or kill rights work for the whole account. Sec status. Npc standings. Bounties…

Things work on a character level, not an account level.

If that changes i think some of the above should too.

No it isn’t normal. Making deliberate inconvenience steps is **** game design. And remember, the only reason this is an issue is that CCP is unable to implement instantaneous character swapping. Or do you think CCP should keep the current system even if they could fix the legacy code issues, just because the inconvenience of opening and closing the EVE client adds the extra steps you want?

So why isn’t it important for the purposes of other mechanics?

Because in the case of other mechanics it is not already working as a shared account-wide function. I can already spend ISK from any of my characters, I can’t already declare war on multiple characters at once (some of which may be in war-immune corps). Implementing a shared ISK wallet would not change the end result, it would only reduce the number of loading screens you have to sit through to get there. Implementing shared wars would be a massive change in how wars function and create new wars that would not otherwise exist.

Now, it’s possible that some other mechanics should be considered account-wide. But the argument in favor of shared ISK/assets, that it already functions that way and the only change is to remove the loading screens, does not apply.

Things work on a character level, not an account level.

But they very clearly don’t work on a character level in this case. All of my ISK/assets across all of my characters are already shared. This is like the weapon grouping change: you could already hit F1-F8 to activate all of your guns, so CCP added the ability to group your guns and do it with fewer key presses.

If character swapping was instantaneous i would still prefer any shared hangar or wallet to stay in corp.

How long it takes to log out and back in is irrelevant to my argument. It’d still take extra steps to switch char.

I think that’s naive.

Lowering the barrier for sharing assets within an account would change player behaviour. The long term-end result is enabling isolated gameplay play with you and your alts. Alts that don’t face the same consequences.

FTFY

This. Never going to happen and if you use the launcher it is not that much slower overall than any other game.

That’s been asked for tens of time already (ACL for assets), including by me.

The issue is that assets are in a table that only knows the item, the parent container, and the owner : it is therefore very easy to keep the table sorted by owner, and only return the items of the owner, when asked. It is however much more computational-intensive to filter all the assets based on a complex set of rules : you need, for each item in the full table of assets, to check if the owner of the asset added the character playing to his ACL (which is actually easy), but then to check if one of those ACL scope matches one of the parent container of that assets, recursively.

Basically : nope, unless CCP can afford a lot of dev time to do it.

Of course another solution would be to create virtual entities, just like corporation, to own items. Anybody in the virtual entity would have same access to the items.

Meaningful choice IS removed.
You taking the action to send ISK / contract an item to your alt.

In the current system, if your main sent ISK / items to a spy alt account, it would show up on ESI checks and you’d get burned.

In OP’s system, you could be making a ton of isk on you main, and just pull from it directly with your spy alt account without it showing up on an ESI check.

Not if ESI also provides this information.

Doesn’t the ESI check give a listing of characters on your account?

Nope. Since the change it’s Character specific.

ESI does not provide account-level data, only character-level.
that’s why you need some tricks to check if a char is alpha or omega.

It is 100% relevant because the primary argument for making a shared ISK/assets pool is that it’s a pain in the ass to switch characters. If character swapping was instantaneous there would be little benefit to sharing and the “extra steps” wouldn’t really matter.

Also, as I said, imposing meaningless extra steps just to make a task less convenient is idiotic game design. It’s the equivalent of requiring you to enter a password every time you fire your guns because it’s “too easy” to use weapons otherwise.

Ah. It’s still not a meaningful difference given how easy it already is to obscure transactions if that’s your goal. Maybe a small number of the absolute dumbest spies are harder to catch, but I don’t see how that outweighs the frustration and inconvenience for everyone else.

Just add 10k transactions after that, and your transaction becomes invisible.

To your argument. But it changes nothing from my perspective.

So you’re saying the only reason you want it is because it takes extra steps. Sorry but i think that’s a bad argument.

Lot’s of things in eve are not straight forward and quick. And that’s not a bad thing.

Is this really the only reason you want it?

Is a bad comparison. We’re not talking about a character firing their own guns. We’re talking about firing an alts guns without logging the char in.

Lots of things in EVE are not straightforward or quick because the things that make them complex or slow add meaningful gameplay. For example, the skill training system being very slow forces you to make interesting choices and long-term plans. Having to sit through multiple loading screens to move assets between your characters does not add any meaningful choices.

Is a bad comparison. We’re not talking about a character firing their own guns. We’re talking about firing an alts guns without logging the char in.

No, it’s a very relevant comparison because “character’s own thing” is an arbitrary line. What matters is whether or not any gameplay value is added by making a task more complicated. In both cases the task is made more complicated but no additional decisions are made, so there is no reason for the complexity to exist.

Now, if the choice to log in a character and transfer ISK actually had meaningful decisions involved then you’d have a point and it might be something worth preserving. But literally zero decisions are involved in the process. It is nothing more than a set of loading screens to wait through, loading screens that only exist because CCP can’t fix their legacy code issues and make character swapping instantaneous.

Actually, it’s the more sound argument.

There is no reason to increase the time to log in.
There is no reason to remove shared access from corps just because they are in the same account.

And still you consider that those two things, that are bad, are good when applied to the toons of a same account, just because they are not in the same corp.

If this was in effect, there would be no argument (so far) foir its removal.

Retard question, that revolves around personal attacks.
Go ■■■■ yourself.

You’re not. No guns is shot in that case.