It was nothing of the sort. You’re reading into things that aren’t there. Don’t derail a perfectly civilised thread.
So…
Right now i can play on two or three characters at once. But i have to log them in. If the argument of time saving alone is a good one then surely we can say the same thing about being able to control several chars from one client. I can already do it now and it would save me time logging them in and alt-tabbing between controls. It could even be tied into the UI of instantly changing chars. But instead of ‘change char’ you press ‘+1 char’.
Am i right in thinking you’d both be fine with this?
Yes it is. You are literally making an ad hominem : instead of arguing on the topic, you argue about the person.
You affirm that the person is dishonest and lying on purpose, to avoid the argument that shows you are wrong.
That’s literally insulting, and moving the topic away, in an attempt to not accept you were wrong.
So, go ■■■■ yourself.
Unrelated.
Stop drinking.
If you want to make another proposal, make another proposal, stop polluting.
I wanted to confirm someones position for clarification for further posts.
Everything beyond that is your inference…and i wasn’t even talking to you when i said it…
Humour me.
I can already do it. But i could save time and button pressing by controlling several chars from one client. And as such…
Sharing a wallet and basically integrating isboxer into the eve client are both things we can already do but are currently hindered by log in screens and alt-tabbing.
And yeah I think it’s naive to think a shared wallet wont change player behaviour in the same way it would be naive to think that integrating isboxer into the eve client wouldn’t change player behaviour.
And so you resorted to insults.
That escalated quickly.
Forbidden by forum rules.
Sharing wallet/assets is possible with one corp. It’s actually so nice that it prevents people form playing in a corp because that would mean removing of that access.
It’s just completely stupid. We just have it already. Just not for people who like to play in a corp with friends.
It’s not a problem of how much. Its a problem of how often. if you need to move 2 BPOs for a production, then realize you forgot another one, it’s just… well a complete waste of time.
This happened to me several times.
Even when moving stuff for friends, or with friends. I have to relog just because the alt has the two fits that he does not use on that station, that a friend wants. They are not expensive, they are not worth putting efforts into caring about them more than that.
I understand, but a lot of people have alts that are spread across various omega accounts. The annoyance isn’t exclusively related to the three alt slots.
Which is where a new hangar and wallet mechanic via access lists replacing the current one comes in. That way a corp gets more flexible hangars and players (not just alts) working together can share assets. But i think it should only work within a corp.
We’ve seen what comes up when access to structures isn’t restricted by corp…
The topic is literally “share among players on the same account without the need to be in same corp” and you say “yeah but it needs to be in same corp”.
A way to have separate sub-clients open for each character so you can swap between characters without leaving a single client? Sure. I’m skeptical that it could be done for technical reasons, but if CCP can find a way to make multiple sub-clients more efficient than alt-tab swapping between multiple full EVE clients then great. It makes quality of life a bit better and potentially reduces CPU/RAM use, but doesn’t enable any additional options that don’t already exist.
A way to control multiple clients simultaneously, such as pressing F1 to activate the guns on all logged-in characters at once? Hell no. Third-party tools that do that are banned for good reasons, we don’t need it integrated into the client.
But i can already lock the same target and fire all the guns on my alts. This just saves time. What meaningful decisions are involved in having to switch over to fire the guns of different chars?
Right. So time saving alone, even if it is for stuff we can already do, is not a good reason for a change.
We should consider the behaviour such a change encourages.
Yes, but with the important difference that you’re saving time in a PvP situation where time matters. That takes it out of the realm of interface improvements and into adding additional capabilities that don’t currently exist. Contrast this with swapping ISK/assets between characters, where it is rarely (if ever) a time-critical situation and having to sit through extra loading screens just annoys the player for no benefit.
So time saving alone, even if it is for stuff we can already do, is not a good reason for a change.
No. Saving time is always a good reason for a change. But it is not always the only reason that matters, sometimes even when there’s a good reason to do something there are stronger reasons not to do it. So you have to ask whether the time delay is a constructive game mechanic that exists for a reason, or simply poor interface design where additional loading screens/keystrokes/etc are required for no reason beyond failure to do a better job.
In this case there is no reason of equal or greater importance opposing the change. We aren’t talking about a deliberate balancing factor being removed, the sole reason the time delay exists is CCP’s inability to fix their legacy code.
You may consider this semantics but, market pvp for the wallet and quickly re-shipping when it comes to shared hangars. Timing is a factor in both of these.
What about using the industry slots of other characters? Or the pi of other characters?
But how often are people really doing these things regularly? Shared hangars wouldn’t magically allow you to get items from another system, and how often do you really have your hauler alt deliver ships to your PvP main but not transfer them to the PvP character’s hangar? How often are you doing market PvP without setting up the market alt’s wallet with enough ISK to cover the immediate needs? Contrast this with built-in input broadcasting, where the vast majority of use cases are ones where time matters and is a balance factor to consider.
What about using the industry slots of other characters? Or the pi of other characters?
That would depend on what you mean by “using”. Are you talking about being able to push a button for another character without a client restart or having your alt provide +10 industry slots to be used by your max-skill industry main?
For industry, yes that’s something I already asked, it’s … annoying to relog twice just to start a job on an alt… Right now for example, I have 3 accounts logged in, and for those each of those three accounts, one char that is not logged has ONE research job available.
Same for PI, I guess. The relog part was very annoying, because of the way the UII is done it can take 3 min to be able to log another account and have its industry UI ready.