Chaos Era Continues - Cyno Update

Wrong person to reply to :stuck_out_tongue:
I’d rather support CCP than some random internet stranger who likes to complain. CCP is running the servers.

I guess this means less reliance on alts and more on collaborating with fellow fleet members, going back to the old ways a bit.

Can’t wait to see how people adjust.

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Planned my return to eve. Guess I’ll play vanilla wow now again

Chaos Era at it’s finest if it is making players inform us of their exit.

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not to be mean but for some people the game doesn’t revolve around zkillboard

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@Sgt_Ocker your not living in null security space.
You have no killboard activity after september 2016.
If you have a character that is part of a corporation that lives in null security space.
And has killboard activity.
Reply with that character.

Rather irreverent obsession with KB activity

Have you looked at those financials I posted upthread? PA didn’t buy CCP for their massive revenue stream.

Why? Mostly it means ‘PLEX another alt account to inject up to Force Recons’.

He’s not wrong, though.

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@Arrendis you are with goonswarm federation.
Your alliance has an activity history and cultural history of damaging EVE.

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And you’re in Pandemic Horde, an alliance established by the most elitist asshats in EVE specifically to steal talent from Brave, funnel newbies into an abusive system that saw churn of hundreds of players a week during late 2015, and provide a completely expendable meatshield for your NC/PL lords and masters—who still look down on you and consider you all worthless four years later.

You know what’s different about our two statements?

We grew up. Goons haven’t been doing the ‘hurp, derp, ruin peoples’ game’ nonsense for nearly a decade now. The guy who made that a priority when he was in charge? He ended up in PanFam.

Oh, and one other difference, my little 2017 newbie: I’ve actually seen everything I’m talking about, first-hand. What’ve you seen? Us deploy to PB/Fade two years running to take our revenge on people who burned us out of our home?

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I recently startet to play pillars of eternity 2 deadfire. It’s much more fun than eve online.

The cyno changes will make cyno based escalation more dangerous for the escalator to do.
Cyno based escalation will be more engaging and interesting.
For the escalator and escalatee.

This is an EVE forum.

So. Much. This. Any JF pilots complaining about this change either don’t understand it or don’t understand Jump Freightering.

On the other hand, combat drops, be it capital ships jumping or subcaps bridging, will remain largely the same for larger groups. Instead of having a random combat ship light a cyno to jump/bridge to, a random covert ship will light a covert cyno to have a recon/BlOps jump/bridged to, and they’ll light the cyno instead. This change only makes it harder for smaller groups to execute combat drops; larger groups will just absorb the extra step into their fleet doctrines and continue as before.

If CCP had really wanted to restrict cyno use in a combat drop situation, they really should have limited regular cynos to ships that weren’t uniquely among subcaps almost as jump-drive mobile as capital ships.

:confused:

Mind you, there is some grounds for kvetching: to get to that ‘much safer’ point, it’s gonna take them about 60d of training for anyone who had a minimally-trained cyno alt.

50-60d of training time, on a change that’s likely to go in after less than 40d from the initial announcement. And that delay is only because Rise felt players needed time to adjust. Hilmar didn’t want them to have it.

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Oh I agree that there’s a certain amount of legit complaining about additional training necessary for cyno alts now. Heck, I’ve got two cyno alts that will never see the light of day now because I can’t be arsed to train them into recons.

My personal beef isn’t with the extra training time, or even with limiting which ships can use cynos. (Good riddance cyno corvettes.) I feel like the change would have been far more substantive (“better” or “worse” is subjective) if CCP had chosen any other set of subcaps to limit cynos to. Or better yet, actually designed ship classes specifically tailored for such an important role instead of shoehorning it into ships that weren’t really designed for it.

As it is now, it seems like there’s a lot of extra training for a change that will ultimately not significantly impact capital ship movements.

That’s my personal kvetch.

Well, the Force Recons kinda were designed for it. That’s why they’ve got the massive reduction in cyno fuel costs, and a 50% reduction in cyno cycle time. This really is what they’re for.

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People need to realize this more

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Yeah. I mean, yes, we also used to use Covops, but if you were going to leave an alt in hostile space to be able to move around and light cyno after cyno after cyno… it’s a Force Recon pilot. Nothing else does 15 cycles without refueling the cyno unless you’re trying to run a hauler around, and Blockade Runners get stuck in place twice as long with half the tank.

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I agree that they are balanced lighting regular cynos. No argument there. They even have the bonuses for it. I think I misstated my point though, so let me clarify.

When taken in conjunction with their ability to be bridged via BlOps, are they really well balanced around lighting cynos in a way that is meant to meaningfully impact capital ship escalation? And the same goes for BlOps themselves. Sure, they don’t have the bonuses to the cyno modules proper, but they actually have their own jump drives. Not much will change in terms of capital combat aside from needing better skilled pilots and one or two more ships.

It just seems to me that limiting cynos to jump-capable ships does nothing but add training time to do what pilots can already do now. Which, if that is CCP’s intended goal, is totally fine. I’m actually completely on board with that because moving capital ships should be non-trivial. But if they’re looking to actually add risk to capital escalations or somehow limit them, I think this change fails to accomplish that because Recons and BlOps are jump-capable on their own. That’s what I meant when I said Recons and BlOps weren’t well tailored for this change.

I think CCP’s main intent was to make capital mobility more costly